Weezplode
General Information
Tier: RU


Abilities
Inflicts damage on the attacker upon contact with iron barbs.
Strategies
Hazard Lead
Weezplode @ Rocky Helmet / Focus Sash Ability: Iron Barbs / Aftermath Adamant Nature 252 HP / 196 Atk / 60 Spe - Stealth Rock / Spikes - Toxic / Toxic Spikes - Explosion / Memento - Taunt
Weezplode’s Steel / Water typing, access to both Stealth Rock and Spikes, and disruptive abilities in Iron Barbs and Aftermath make it an excellent suicide lead. Focus Sash ensures it can reliably set hazards at least once, while Rocky Helmet punishes physical attackers looking to break its Sash. Taunt prevents opposing hazard setters or Defoggers from removing progress, while Explosion or Memento lets Weezplode deny momentum after hazards are established. Its moderate Attack investment allows Explosion to meaningfully dent bulkier targets, while the Speed EVs help it outpace and shut down slower setup mons.
Physical Wall
Weezplode @ Leftovers Ability: Iron Barbs Bold / Impish Nature 252 HP / 196 Def / 60 Spe - Stealth Rock / Spikes - Toxic / Toxic Spikes / Taunt / Haze - Spiky Shield - Foul Play / Metal Burst / Scald
With solid 120 base Defense and a Steel / Water typing that resists many physical threats, Weezplode thrives as a defensive hazard setter. Spiky Shield punishes contact moves further when combined with Iron Barbs, racking up chip on physical attackers. Stealth Rock or Spikes provide reliable team support, while options like Toxic, Taunt, or Haze prevent setup or cripple bulky foes. Foul Play punishes physical sweepers trying to muscle past it, while Metal Burst punishes overzealous attackers, and Scald offers both STAB chip and a useful burn chance. Leftovers sustain its longevity, and the EV spread maximizes physical bulk while maintaining just enough Speed to disrupt slower walls.
Learnset
By Level Up
1
Metal Burst
Steel
Physical
1
Metal Sound
Steel
Status
1
Water Gun
Water
Special
1
Smokescreen
Normal
Status
1
Tackle
Normal
Physical
12
Chilling Water
Water
Special
16
Assurance
Dark
Physical
20
Brine
Water
Special
24
Haze
Ice
Status
28
Self-Destruct
Normal
Physical
32
Heavy Slam
Steel
Physical
38
Toxic
Poison
Status
44
Wave Crash
Water
Physical
50
Explosion
Normal
Physical
56
Memento
Dark
Status
62
Destiny Bond
Ghost
Status
By TM
Assurance
Dark
Physical
Avalanche
Ice
Physical
Body Press
Fighting
Physical
Body Slam
Normal
Physical
Dark Pulse
Dark
Special
Endure
Normal
Status
Explosion
Normal
Physical
Facade
Normal
Physical
Fire Blast
Fire
Special
Foul Play
Dark
Physical
Giga Impact
Normal
Physical
Gunk Shot
Poison
Physical
Gyro Ball
Steel
Physical
Hard Press
Steel
Physical
Heat Crash
Fire
Physical
Heavy Slam
Steel
Physical
Hydro Pump
Water
Special
Hyper Beam
Normal
Special
Iron Defense
Steel
Status
Iron Head
Steel
Physical
Liquidation
Water
Physical
Overheat
Fire
Special
Payback
Dark
Physical
Protect
Normal
Status
Rain Dance
Water
Status
Rest
Psychic
Status
Rollout
Rock
Physical
Scald
Water
Special
Scary Face
Normal
Status
Self-Destruct
Normal
Physical
Sleep Talk
Normal
Status
Sludge Bomb
Poison
Special
Spikes
Ground
Status
Stealth Rock
Rock
Status
Substitute
Normal
Status
Supercell Slam
Electric
Physical
Surf
Water
Special
Takedown
Normal
Physical
Taunt
Dark
Status
Temper Flare
Fire
Physical
Tera Blast
Normal
Special
Toxic
Poison
Status
Toxic Spikes
Poison
Status
Water Pulse
Water
Special
Whirlpool
Water
Special
By Breeding
Counter
Fighting
Physical
Head Smash
Rock
Physical
Metal Burst
Steel
Physical
Payback
Dark
Physical
Mirror Coat
Psychic
Special
Night Shade
Ghost
Special
Spiky Shield
Grass
Status
Team Options
Weaknesses
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