# Weezplode

<h2 align="center">General Information</h2>

<p align="center">Tier: RU</p>

<figure><img src="https://2252788586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F05n2iddM4D8pTIFShWlI%2Fuploads%2FJFeBTswLnYTGeMTBwvlt%2Fweezeplode.png?alt=media&#x26;token=ff7982ee-9375-46a8-a089-5affad979011" alt="" width="201"><figcaption></figcaption></figure>

<figure><img src="https://2252788586-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F05n2iddM4D8pTIFShWlI%2Fuploads%2FrmFcCiLoGOWhHVLpxZOt%2FWeezeplode%20(1).png?alt=media&#x26;token=103fa9d2-7c1b-40e6-99b7-e28e4b8c174f" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Iron Barbs" %}
Inflicts damage on the attacker upon contact with iron barbs.
{% endtab %}

{% tab title="Aftermath" %}
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
{% endtab %}

{% tab title="HA: Perish Body" %}
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs %}
{% tab title="National Dex" %}

### Hazard Lead

Weezplode @ Rocky Helmet / Focus Sash\
Ability: Iron Barbs / Aftermath\
Adamant Nature\
252 HP / 196 Atk / 60 Spe\
\- Stealth Rock / Spikes\
\- Toxic / Toxic Spikes\
\- Explosion / Memento\
\- Taunt

Weezplode’s Steel / Water typing, access to both Stealth Rock and Spikes, and disruptive abilities in Iron Barbs and Aftermath make it an excellent suicide lead. Focus Sash ensures it can reliably set hazards at least once, while Rocky Helmet punishes physical attackers looking to break its Sash. Taunt prevents opposing hazard setters or Defoggers from removing progress, while Explosion or Memento lets Weezplode deny momentum after hazards are established. Its moderate Attack investment allows Explosion to meaningfully dent bulkier targets, while the Speed EVs help it outpace and shut down slower setup mons.

### Physical Wall

Weezplode @ Leftovers\
Ability: Iron Barbs\
Bold / Impish Nature\
252 HP / 196 Def / 60 Spe\
\- Stealth Rock / Spikes\
\- Toxic / Toxic Spikes / Taunt / Haze\
\- Spiky Shield\
\- Foul Play / Metal Burst / Scald

With solid 120 base Defense and a Steel / Water typing that resists many physical threats, Weezplode thrives as a defensive hazard setter. Spiky Shield punishes contact moves further when combined with Iron Barbs, racking up chip on physical attackers. Stealth Rock or Spikes provide reliable team support, while options like Toxic, Taunt, or Haze prevent setup or cripple bulky foes. Foul Play punishes physical sweepers trying to muscle past it, while Metal Burst punishes overzealous attackers, and Scald offers both STAB chip and a useful burn chance. Leftovers sustain its longevity, and the EV spread maximizes physical bulk while maintaining just enough Speed to disrupt slower walls.
{% endtab %}

{% tab title="Monotype" %}
*Under construction*
{% endtab %}
{% endtabs %}

### Learnset

#### By Level Up

| Level | Move           | Type   | Category |
| ----- | -------------- | ------ | -------- |
| 1     | Metal Burst    | Steel  | Physical |
| 1     | Metal Sound    | Steel  | Status   |
| 1     | Water Gun      | Water  | Special  |
| 1     | Smokescreen    | Normal | Status   |
| 1     | Tackle         | Normal | Physical |
| 12    | Chilling Water | Water  | Special  |
| 16    | Assurance      | Dark   | Physical |
| 20    | Brine          | Water  | Special  |
| 24    | Haze           | Ice    | Status   |
| 28    | Self-Destruct  | Normal | Physical |
| 32    | Heavy Slam     | Steel  | Physical |
| 38    | Toxic          | Poison | Status   |
| 44    | Wave Crash     | Water  | Physical |
| 50    | Explosion      | Normal | Physical |
| 56    | Memento        | Dark   | Status   |
| 62    | Destiny Bond   | Ghost  | Status   |

#### By TM

| Move           | Type     | Category |
| -------------- | -------- | -------- |
| Assurance      | Dark     | Physical |
| Avalanche      | Ice      | Physical |
| Body Press     | Fighting | Physical |
| Body Slam      | Normal   | Physical |
| Dark Pulse     | Dark     | Special  |
| Endure         | Normal   | Status   |
| Explosion      | Normal   | Physical |
| Facade         | Normal   | Physical |
| Fire Blast     | Fire     | Special  |
| Foul Play      | Dark     | Physical |
| Giga Impact    | Normal   | Physical |
| Gunk Shot      | Poison   | Physical |
| Gyro Ball      | Steel    | Physical |
| Hard Press     | Steel    | Physical |
| Heat Crash     | Fire     | Physical |
| Heavy Slam     | Steel    | Physical |
| Hydro Pump     | Water    | Special  |
| Hyper Beam     | Normal   | Special  |
| Iron Defense   | Steel    | Status   |
| Iron Head      | Steel    | Physical |
| Liquidation    | Water    | Physical |
| Overheat       | Fire     | Special  |
| Payback        | Dark     | Physical |
| Protect        | Normal   | Status   |
| Rain Dance     | Water    | Status   |
| Rest           | Psychic  | Status   |
| Rollout        | Rock     | Physical |
| Scald          | Water    | Special  |
| Scary Face     | Normal   | Status   |
| Self-Destruct  | Normal   | Physical |
| Sleep Talk     | Normal   | Status   |
| Sludge Bomb    | Poison   | Special  |
| Spikes         | Ground   | Status   |
| Stealth Rock   | Rock     | Status   |
| Substitute     | Normal   | Status   |
| Supercell Slam | Electric | Physical |
| Surf           | Water    | Special  |
| Takedown       | Normal   | Physical |
| Taunt          | Dark     | Status   |
| Temper Flare   | Fire     | Physical |
| Tera Blast     | Normal   | Special  |
| Toxic          | Poison   | Status   |
| Toxic Spikes   | Poison   | Status   |
| Water Pulse    | Water    | Special  |
| Whirlpool      | Water    | Special  |

#### By Breeding

| Move         | Type     | Category |
| ------------ | -------- | -------- |
| Counter      | Fighting | Physical |
| Head Smash   | Rock     | Physical |
| Metal Burst  | Steel    | Physical |
| Payback      | Dark     | Physical |
| Mirror Coat  | Psychic  | Special  |
| Night Shade  | Ghost    | Special  |
| Spiky Shield | Grass    | Status   |

### Team Options

### Weaknesses
