# Starlode

<h2 align="center">General Information</h2>

<p align="center">Tier: RU</p>

<figure><img src="/files/K9QWJ3OckN91AG6Y8BQw" alt="" width="375"><figcaption></figcaption></figure>

<figure><img src="/files/KzSirVgqCNGFiXUORscj" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Magnet Pull" %}
Prevents opposing Steel-type Pokemon from choosing to switch out.
{% endtab %}

{% tab title="Analytic" %}
The power of this Pokemon's move is multiplied by 1.3 if it is the last to move in a turn.
{% endtab %}

{% tab title="HA: Orbit" %}
Opposing non-grounded Pokemon are trapped. Pivot moves fail if the enemy is Orbit-trapped.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs fullWidth="true" %}
{% tab title="National Dex" %}
Stored Power Trapper

Starlode @ Leftovers\
Ability: Magnet Pull / Orbit\
Bold Nature\
EVs: 252 HP / 200 Def / 56 SpD\
\- Stored Power / Moonblast\
\- Moonlight\
\- Calm Mind\
\- Mystical Fire / Moonblast / Iron Defense

Starlode leverages it's bulk and trapping abilities to set up on Pokemon that would disrupt their team's functions, and in some cases, when it traps these Pokemon, it can even lead to a full sweep. Mystical FIre allows Starlode to better combat the Steel types that it traps with Magnet Pull. Moonblast enables Starlode when it hasn't boosted much, mainly against Flying types. Iron Defense allows Starlode to further set up and boost it's sweeping qualities, this variant is where you would use Moonblast over Stored Power, however in doing so you don't check some Steel types like Ferrothorn as effectively, and in some cases you might lose to them 1v1.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses

Starlode, and by extension its whole team, suffers whenever an opposing team doesn't have a Pokemon that Starlode can meaningfully trap and set up on. When this happens, Starlode's only use to its team is as a sack in order to get a safe switch into something else. As well as Starlode only works when teams are built around its ability to remove a Pokemon that would otherwise make that team hard to run.


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