🧺Catch Combo
Catch Combo
Catch Combo System in Cobblemon
We use a custom Catch Combo system designed to reward players who consistently catch the same species of Pokémon. The higher your combo, the better your chances at rare perks like Shiny Pokémon, Perfect IVs, Hidden Abilities, and faster spawns.
A Catch Combo is the number of times you consecutively catch the same Pokémon species without catching anything else. The more you chain, the greater the rewards.
How it works
Each time you successfully catch the same Pokémon species:
Your combo counter increases by 1.
You unlock progressively better bonuses at specific thresholds.
Breaking the combo (catching a different Pokémon or running away) resets the combo counter to 0.
Benefits of Catch Combo
0–9
0
0 / 8196
0%
0%
10–19
0
2 / 8196
5%
0.25%
20–29
1
3 / 8196
10%
0.5%
30–39
1
5 / 8196
15%
0.75%
40–49
1
7 / 8196
20%
1%
50–59
1
8 / 8196
25%
1.25%
60–69
1
10 / 8196
30%
1.5%
70–79
2
1 / 8196
35%
1.75%
80–80
2
13 / 8196
40%
2%
90–99
2
15 / 8196
45%
2.25%
100–109
2
16 / 8196
50%
2.5%
110–119
2
18 / 8196
55%
2.75%
120–129
3
20 / 8196
60%
3%
130–139
3
21 / 8196
65%
3.25%
140–149
3
23 / 8196
70%
3.5%
150–159
3
25 / 8196
75%
3.75%
160–169
3
26 / 8196
80%
4%
170–179
4
28 / 8196
85%
4.25%
180–189
4
30 / 8196
90%
4.5%
190–200
5
31 / 8196
95%
4.75%
Notes:
Perfect IVs gradually improve as your combo increases.
Shiny Chance is boosted up to a maximum bonus of +162 by the time you reach 999 combo.
Extra Spawn Chance becomes 1.0 (maximum) as early as combo 200.
Hidden Ability Chance grows slowly but can reach up to 24.75% at max combo.
Important Rules
Catching a shiny breaks the combo, even if its the combo Pokémon
You can not combo a Ditto
Legendaries, Mythical and UB Pokémons break the combo if they are not the current combo pokémon. This doesn't mean you can't chain those.
Catching different forms does not count as a different combo. Forms are treated the same.
Combos are specific per species (e.g., chaining Pikachu won't help for Charmander).
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