Stouthound

General Information

Abilities

If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled unless one of the attacker's moves is already disabled.

Strategies

Offensive Pivot (Special Attacker)

Stouthound @ Life Orb / Spell Tag Ability: Guard Dog / Infiltrator Tera Type: Ghost / Normal EVs: 4 HP / 252 SpA / 252 Spe Timid / Modest Nature - Shadow Ball - Hyper Voice / Snarl - Will-O-Wisp / Taunt - Parting Shot

This set takes full advantage of Stouthound's 100 base Special Attack and respectable Speed tier (96). Tera Ghost gives it a powerful STAB Shadow Ball that bypasses Normal-type switch-ins, while Hyper Voice is a reliable Normal STAB that breaks through Substitute and hits into Tera Ghosts. Life Orb gives its attacks much-needed power, while Spell Tag is an alternative for recoil-free Ghost nukes.

Parting Shot maintains its utility even in a more aggressive role, allowing it to pivot out after softening the enemy. Guard Dog is the go-to ability on offense teams to punish Intimidate and prevent forced switches, while Infiltrator can help against screens and Substitute setups.

Choice Specs Wallbreaker

Stouthound @ Choice Specs Ability: Infiltrator Tera Type: Normal EVs: 4 Def / 252 SpA / 252 Spe Modest Nature - Hyper Voice - Shadow Ball - Snarl / Dark Pulse - Parting Shot / Trick

With Choice Specs, Stouthound becomes a surprisingly hard-hitting special wallbreaker. Tera Normal boosts Hyper Voice to absurd levels, letting it threaten even bulky resists with raw power. Shadow Ball is a solid secondary STAB to hit Ghosts that would otherwise wall Normal-types.

Snarl lowers Special Attack on switches while still doing chip, while Dark Pulse can be used if you want consistent damage instead. Trick is a great option to cripple walls, but Parting Shot offers strong pivoting potentialโ€”rare for a Specs user. Infiltrator is preferred here to bypass screens that might try to stall or wall out your locked attacks.

Physical Pivot / Wallbreaker

Stouthound @ Life Orb / Choice Band Ability: Guard Dog / Cursed Body Tera Type: Ghost / Normal EVs: 4 HP / 252 Atk / 252 Spe Jolly / Adamant Nature - Crunch - Shadow Claw - Parting Shot - Taunt / Sucker Punch

Stouthoundโ€™s 85 Attack and good Speed let it function as a strong physical attacker with reliable STABs. Crunch hits Psychic- and Ghost-types hard while threatening burn and defense drops. Shadow Claw offers a priority, critical-hit-friendly Ghost STAB for picking off weakened foes.

Parting Shot provides pivoting utility to maintain momentum, while Taunt shuts down setup or recovery, or Sucker Punch offers surprise priority for picking off frail targets.

Life Orb maximizes damage output at the cost of some recoil, while Choice Band locks Stouthound into a move but significantly boosts its raw power for wallbreaking.

Guard Dog is excellent here for negating Intimidate, maintaining offensive pressure. Using Tera Ghost enhances STAB move damage, but Tera Normal can be used situationally to block Ghost attacks.

Learnset

By Levelling Up

Level
Move
Type
Category

1

Lick

Ghost

Physical

1

Leer

Normal

Status

1

Confuse Ray

Ghost

Status

1

Snarl

Dark

Special

5

Astonish

Ghost

Physical

9

Bite

Dark

Physical

13

Baby-Doll Eyes

Fairy

Status

17

Will-O-Wisp

Fire

Status

22

Shadow Claw

Ghost

Physical

26

Taunt

Dark

Status

30

Crunch

Dark

Physical

34

Parting Shot

Dark

Status

38

Shadow Ball

Ghost

Special

42

Roar

Normal

Status

46

Dark Pulse

Dark

Special

50

Hyper Voice

Normal

Special

54

Destiny Bond

Ghost

Status

By TM

Move
Type
Category

Amnesia

Psychic

Status

Crunch

Dark

Physical

Curse

Ghost

Status

Dark Pulse

Dark

Special

Destiny Bond

Ghost

Status

Detect

Fighting

Status

Double-Edge

Normal

Physical

Endure

Normal

Status

Facade

Normal

Physical

Fake Tears

Dark

Status

Fire Fang

Fire

Physical

Glare

Normal

Status

Hex

Ghost

Special

Hyper Voice

Normal

Special

Ice Beam

Ice

Special

Ice Fang

Ice

Physical

Ominous Wind

Ghost

Special

Payback

Dark

Physical

Phantom Force

Ghost

Physical

Protect

Normal

Status

Rest

Psychic

Status

Roar

Normal

Status

Screech

Normal

Status

Shadow Ball

Ghost

Special

Shadow Claw

Ghost

Physical

Sleep Talk

Normal

Status

Snarl

Dark

Special

Spite

Ghost

Status

Swift

Normal

Special

Taunt

Dark

Status

Tera Blast

Normal

Special*

Thief

Dark

Physical

Toxic

Poison

Status

Uproar

Normal

Special

Will-O-Wisp

Fire

Status

Parting Shot

Dark

Status

Nasty Plot

Dark

Status

Psychic Fangs

Psychic

Physical

Scary Face

Normal

Status

By Breeding

Move
Type
Category

Howl

Normal

Status

Yawn

Normal

Status

After You

Normal

Status

Wide Guard

Rock

Status

Bone Rush

Ground

Physical

Last updated