Iron Vice
General Information
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Abilities
If Electric Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Electric Terrain, a held Booster Energy will not activate and the effect ends when Electric Terrain is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
Strategies
Choice
Iron Vice @ Choice Band / Choice Scarf Ability: Quark Drive Adamant / Jolly Nature EVs: 252 Atk / 4 SpD / 252 Spe - Flare Blitz - Rock Slide - High Horsepower - U-Turn / Superpower
Analysis and review soon.
Booster Energy
Iron Vice @ Booster Energy Ability: Quark Drive Jolly Nature EVs: 252 Atk / 4 SpD / 252 Spe - Superpower / Swords Dance - Flare Blitz - High Horsepower / Rock Slide - Leech Life / X-Scissor / Megahorn
Analysis and review soon.
Swords Dance
Iron Vice @ Heavy-Duty Boots / Leftovers Ability: Quark Drive Jolly Nature EVs: 252 Atk / 4 SpD / 252 Spe - Swords Dance - Substitute - Flare Blitz / High Horsepower - High Horsepower / Leech Life
Analysis and review soon.
Team Options
Weaknesses
Last updated