Iron Victory

General Information

Abilities

If Electric Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Electric Terrain, a held Booster Energy will not activate and the effect ends when Electric Terrain is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.

Strategies

Choice

Iron Victory @ Choice Scarf / Choice Specs Ability: Quark Drive Timid Nature EVs: 252 SpA / 4 SpD / 252 Spe - Volt Switch - Fire Blast / Moonblast - Thunder Wave / Encore / Wil-O-Wisp / Taunt - Trick

Analysis and review soon. 3rd slot can use another STAB or coverage move as you see fit. 3rd slot assumes you eventually find an opportunity to Trick Specs or Scarf onto a passive opponent.

Calm Mind Sweeper

Iron Victory @ Heavy-Duty Boots Ability: Quark Drive Timid Nature EVs: 252 SpA / 4 SpD / 252 Spe - Calm Mind - Morning Sun / Encore - Flamethrower / Thunderbolt / Energy Ball - Moonblast

Analysis and review soon.

Utility Pivot

Iron Victory @ Heavy-Duty Boots Ability: Quark Drive Timid Nature EVs: 248 HP / 8 SpA / 252 Spe - Volt Switch - Wish / Morning Sun - Thunder Wave / Taunt / Encore / Will-O-Wisp - Moonblast / Flamethrower

Analysis and review soon.

Last updated