Feral Wish

General Information

Abilities

If Sunny Day is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Sunny Day, a held Booster Energy will not activate and the effect ends when Sunny Day is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.

Strategies

Assault Vest

Feral Wish @ Assault Vest Ability: Protosynthesis Adamant or Modest Nature EVs: 216 HP / 252 Atk / 40 Spe or 216 HP / 252 SpA / 40 Spe - Sucker Punch / Aura Sphere / Focus Blast - Knock Off / Iron Head / Dark Pulse - Play Rough / Drain Punch / Doom Desire / Future Sight - Final Gambit

Analysis and review soon. Run phys moves with the first EV set, run special moves with the second EV set.

Physical Set-Up

Feral Wish @ Booster Energy / Leftovers / Air Balloon Ability: Protosynthesis Adamant Nature EVs: 252 Atk / 4 SpD / 252 Spe or 252 HP / 252 Atk / 4 SpD - Swords Dance / Curse - Sucker Punch - Knock Off / Iron Head - Drain Punch / Play Rough / Zen Headbutt

Analysis and review soon. Run the second EV set with Curse.

Special Set-Up

Feral Wish @ Leftovers Ability: Protosynthesis Modest Nature EVs: 252 SpA / 4 SpD / 252 Spe - Nasty Plot / Calm Mind - Shadow Ball - Aura Sphere - Doom Desire / Dark Pulse / Flash CAnnon

Analysis and review soon.

Wish Pivot

Feral Wish @ Leftovers Ability: Protosynthesis Bold / Calm Nature EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 4 Def / 252 SpD - Teleport - Wish - Taunt / Protect / Pain Split / Hypnosis - Night Shade / Psychic Noise / Foul Play

Analysis and review soon. Run Bold with 252 Def or Calm with 252 SpD. Foul Play is better with Bold and 252 Def.

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