# Wild Spark

<h2 align="center">General Information</h2>

<p align="center">image</p>

<figure><img src="/files/u1KbvfMSONZBAZYL5Qa5" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

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{% tab title="Protosynthesis" %}
If Sunny Day is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed.
{% endtab %}
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<h2 align="center">Strategies</h2>

### Set

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{% tab title="National Dex" %}
Late Game Sweeper

Wild Spark @ Air Balloon <img src="/files/kKvVvRXBL4oMfDOKWzAW" alt="" data-size="line"> / Booster Energy <img src="/files/uvkc07pJI5Lz7NBaFJGj" alt="" data-size="line">/ Heavy Duty Boots <img src="/files/2o5MwitFRSvTAmLlXISA" alt="" data-size="line">\
Ability: Protosynthesis\
Jolly Nature / Adamant Nature\
EVs: 252 Atk / 4 SpD / 252 Spe\
\- Thunderous Wrath / Supercell Slam\
\- Dragon Dance\
\- Flare Blitz / Raging Fury\
\- Play Rough / Ice Fang

Wild Spark is an excellent late game sweeper in a similar vein to former titan Gouging Fire, and Iron Valiant. With a single Dragon Dance, Wild Spark is capable of ohkoing the majority of the tier with only rocks or a single layer of spikes up. It is capable of ohkoing one of the premier physical walls of the tier in physically defensive Alomomola with Thunderous Wrath on a roll, and with Flare Blitz can do up to 95% to a 0 0 defense Kyurem off of an Adamant nature. With Electric, Fire, Fairy coverage, Wild Spark can hit over 50% of the metagame for super effective, and everything else for at least neutral. The difference between Supercell and Thunderous and Flare Blitz and Raging is entirely preference on if you prefer to get locked into a move. Play Rough and Ice Fang are distinguished by if your team needs to hit Landorus or Gliscor better.
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### Team Options

### Weaknesses

The main problem that Wild Spark faces is that it struggles to find a situation that it can use to set up. With its middling special bulk, and out right poor physical bulk, unless it has Air Balloon to provide it a valuable ground immunity, it can rarely set up. But it holding an Air Balloon, it can't hold Heavy Duty Boots to help negate its other big weakness, Stealth Rocks which significantly limit the amount of things that Wild Spark can set up on.&#x20;

A much lesser problem that Wild Spark faces is that it is severely limited in it's attacking options with only very high power, but high risk moves. Supercell Slam with its miss recoil, Thunderous Wrath with being locked, same with Raging Fury, the recoil associated with Flare Blitz, the miss chance of Play Rough, and the very low power of Ice Fang. All of these moves have their pros, but there are very clear cons to each and every one of them.


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