> For the complete documentation index, see [llms.txt](https://wiki.pokeclash.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.pokeclash.com/minigames/luckyrace.md).

# LuckyRace

LuckyRace is a scavenging-and-battling minigame. Players are dropped into an arena full of Lucky Blocks, smash them open to build a team out of whatever comes out, and then fight each other in a knockout tournament using only what they found.

Up to twelve players per game.

#### Joining

When a game opens, an announcement appears in chat with a **\[JOIN THE QUEUE]** button. Click it, or run `/luckyrace join`.

Joining stores your inventory and your party and moves you to the waiting room. You arrive with nothing — everything you own is returned when you leave.

The lobby holds twelve, and the game begins as soon as it fills. A short countdown runs before you're teleported into the arena and handed your Master Balls.

`/luckyrace leave` takes you back out if you change your mind before the game starts.

#### The Race

You have **seven minutes**.

Lucky Blocks are scattered across the arena. Break one and a wild Pokémon appears, somewhere between **level 60 and 100**. You're handed Master Balls at the start, so every throw catches — the race is over finding blocks, not landing the ball.

Your party holds six, so six is the most you can take into the tournament. Once you're full, spend the rest of the timer on chests.

Loot chests are scattered around alongside the blocks, holding competitive held items — Choice Specs, Life Orb, Leftovers, Focus Sash and similar. Anything you find can be equipped before the battles start.

Legendary, Mythical, Ultra Beast and Paradox Pokémon do not come out of Lucky Blocks. Everything else is a lucky draw, and a Bidoof fills one of your six slots exactly as a Dragonite does — so what you break and what you skip both matter.

#### The Tournament

Once the timer runs out, a single-elimination bracket begins on the battlefields around the arena.

Battles are fought entirely with the team you just caught. Your own Pokémon take no part — they're set aside for the duration and returned untouched.

Matches run at the same time across several battlefields rather than one at a time, so rounds move quickly. Lose and you're out; win and you go through to the next round. With an odd number of trainers, one receives a bye and advances automatically.

Fleeing a battle or disconnecting counts as a loss. Finish the race with nothing caught and you have no team to fight with.

Rounds continue until one trainer is left standing.

#### Rewards

* **Winner** — Cash and items

Only the winner is paid. There are no placement rewards.

#### What You Keep

**Nothing you find inside is kept.**

The Pokémon you catch are borrowed for the tournament and released when the game ends, so a strong pull from a Lucky Block is a good draft rather than a prize. The same goes for every held item you pull out of a chest and every Master Ball you're handed.

Your own inventory, party and position are stored the moment you join and restored exactly when you leave, whether you won, lost, or left partway through. Nothing you brought in can be lost, dropped, stolen or spent.

When the game ends you're returned to spawn with everything you arrived with, plus the rewards if you won.

#### Arena Rules

Commands are blocked for the whole game, from the moment you join the queue until the winner is decided. `/luckyrace leave`, `/msg` and `/me` still work. Warping, teleporting, home commands and storage commands do not.

Everything lifts automatically once the game ends.

#### Commands

* `/luckyrace join` — join an open queue
* `/luckyrace leave` — leave the queue, or leave a game in progress and have your belongings returned

#### Tips

* Spread out at the start. The arena is big and the blocks are thin on the ground — trailing another player halves your own haul.
* Fill your six early. A full team going into the bracket beats a better team you didn't finish assembling.
* Think about type coverage, not just rarity. Six of the same type loses to a varied five.
* Don't skip the chests. A held item costs you one detour and wins close matches.
