# Welcome

The Official Wiki for PokeClash!

Here you'll find lot of exclusive information about the server, such as tutorials and other features of special interest to players. From the menu on the left side you can navigate through all the contents, we hope you enjoy the server!

***

### Pokémon model credits <a href="#pokemon-model-credits" id="pokemon-model-credits"></a>

The link below contains credits to all the awesome public datapacks we have used to add extra models to the server.\
[Model Credits](https://docs.google.com/spreadsheets/d/e/2PACX-1vSrjnhUWGArJw3QqI5fOILDuTqj9onhki5olLHL7_Kk_6UqBloUgn_UxquLbY-QJkoFk2DblnTjT5mT/pubhtml)


# Installation

### How to play PokeClash easily? <a href="#how-to-play-cobbletwo" id="how-to-play-cobbletwo"></a>

We highly recommend the use of our modpack, it unlocks features like **Pokémon Riding**, **Map, Custom Elytras, Custom Armor, PC Improvements and more!**. If there's a thing needing to be fixed, it will be always fixed and published first in Modrinth. If you have problems with the installation, open a ticket on the [Discord ](https://discord.gg/pokeclash)server.

{% stepper %}
{% step %}

### Install a Launcher <a href="#install-a-launcher" id="install-a-launcher"></a>

\
Most known launchers are [Modrinth](https://modrinth.com/app)<img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FoiPCSz5rDifKhdL9pdN1%252Fimage.png%3Falt%3Dmedia%26token%3D59688d98-bcd1-4481-b508-2b8f77c28518&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=1bee66f8&#x26;sv=2" alt="" data-size="line"> or [CurseForge](https://www.curseforge.com/download/app)<img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252F7GFCVteL1K7KHeglgOLS%252Fimages%2520%282%29%2520%281%29.png%3Falt%3Dmedia%26token%3Dd9f62842-bf54-4995-a5ba-6c3f91026b71&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=6f71fb68&#x26;sv=2" alt="" data-size="line">.

{% endstep %}

{% step %}
If you're **only** looking for the modpacks you can find those below, otherwise, skip to Step #3.

* Modrinth: <https://modrinth.com/modpack/pokeclash-cobblemon>
* Curseforge: <https://www.curseforge.com/minecraft/modpacks/pokeclash-cobblemon>
  {% endstep %}

{% step %}

#### Search "PokeClash" in Discover -> Modpacks <a href="#search-cobbletwo-in-discover-greater-than-modpacks" id="search-cobbletwo-in-discover-greater-than-modpacks"></a>

<figure><img src="/files/qwtDn0fqduzZJDP8ZK3j" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Click![](https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FdgLeJtC1gUjAp7hxAaUb%252Finstall.png%3Falt%3Dmedia%26token%3D64736d87-b4a8-4a91-a562-010059a8d147\&width=300\&dpr=4\&quality=100\&sign=5918bdd7\&sv=2)

{% endstep %}

{% step %}

### Open the profile in the side bar and click![](https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FtRmFekhdOdj4oyiw6ujV%252Fplay.png%3Falt%3Dmedia%26token%3Db4cf8cff-1427-4e56-8c0b-c74cadb1ff74\&width=300\&dpr=4\&quality=100\&sign=cebb2d2c\&sv=2)

{% endstep %}

{% step %}

### Click the PokeClash button to join the server

### &#x20;![](/files/PPEbU99kBL33AGdCv0t7)

Incase you are playing on a different modpack, go to the multiplayer menu, click "*Add Server*" and paste the IP`play.pokeclash.com`
{% endstep %}
{% endstepper %}

Enjoy your new journey, remember reading Rules and [Beginner's Guide](https://wiki.pokeclash.com/beginners-guide)!


# Beginner's Guide

{% stepper %}
{% step %}

### STARTING OUT

You'll first spawn in the upstairs of the Lab! Make sure to read the hologram when you first spawn in!
{% endstep %}

{% step %}

### Talk to Professor Allium

Walk forward and talk to Professor Allium to the lleft! She will give you a prompt to tell her your name. After she will give you a PokeDex and a choice of a starter! (be careful in your choice, they are 6IV and unbreedable!)
{% endstep %}

{% step %}

### What to do after?

From there, accept the prompt to go to the Trainer School and learn all about what the server has to offer in terms of features. If you want to go straight into the wild and start building and catching, `/rtp` to go into the wild to build and find wild Pokémon to catch and train. You can use them for gym battles and to battle fellow players. You can also do things like `/hunts` , `/task` , `/neotasks` and various other things to earn money, buy cosmetics and so much more!
{% endstep %}
{% endstepper %}

* Always remember to vote with `/vote` each day to help the server out and get some rewards in the process! You can vote every 24 hours!
* You can do both `/rtp` and `/biomertp`  to move around the overworld and find a spot to live, catch and do various jobs!

## Basic Commands

### Economy

* `/balance <currency>` · Shows your balance.
* `/pay <amount> <currency> <user>` · Pay certain amount to an user. \
  `/gts add pokemon <slot1-6> <price>` \
  `/gts add item <slot1-9> <price>`&#x20;
* `/warps` · Brings up a GUI with all available warps on the server!
* `/gts sell <pokemon/item>` will show you how to sell things on GTS

### Chat

* `/msg <user> <text>` · Message a player
* `/reply`  or `/r`·  Reply to a message you recieved from another user.

### Breeding

`/daycare` · Allows you to set up 2 Pokémon for breeding


# Useful Commands

Here are a few useful commands to get you started on PokeClash to get you started!

## Commands

***

### General

| Command             | Description                                                                       |
| ------------------- | --------------------------------------------------------------------------------- |
| `/rtp`              | Teleport randomly into the wild                                                   |
| `/biomertp [biome]` | Teleport to a random location in a desired biome. May fail if it cannot be found. |
| `/spawn`            | Teleport to the server spawn                                                      |
| `/warp [name]`      | Teleport to a warp                                                                |
| `/warps`            | Opens the warps GUI that shows server and pwarps                                  |
| `/modpacks`         | Lists the available modpacks the server uses on each mod hosting application.     |
| `/claim`            | Enters claim mode, allowing you to see borders of claims.                         |
| `/abandonclaim`     | While in your claim, execute this command to delete it.                           |
| `/trust [player]`   | While in your claim, execute this command to grant a player full permission.      |

***

### Homes

| Command                                   | Description                              |
| ----------------------------------------- | ---------------------------------------- |
| `/home [name]`                            | Teleport to one of your homes            |
| `/homelist [page]`                        | View a list of your homes                |
| `/sethome [name]`                         | Set a new home with a name               |
| `/delhome [name]`                         | Delete a home you previously set         |
| `/delhome all [confirm]`                  | Delete all of your homes                 |
| `/edithome <name>`                        | View and edit information about a home   |
| `/edithome <name> rename <new_name>`      | Rename a home                            |
| `/edithome <name> description <text>`     | Set a home's description                 |
| `/edithome <name> relocate`               | Move a home to your current position     |
| `/edithome <name> privacy public/private` | Move your home either a phome or private |
| `/phomes`                                 | Opens your phome gui to see other phomes |

***

> This page lists all available commands on PokeClash. For additional help with specific commands, ask in the Discord server.


# Breeding

> <https://wiki.cobblemon.com/index.php/Pasture_Block>

### **How Breeding works**

* Grab a Breeding Pasture as well as hopper and chests.
* If you put 2 compatible Pokémon in the pasture they will have a 50% chance to make a egg after 10min. This continues on every 10 minutes with an additional 10% chance added every 10 minutes. (subject to change)
* If the Pokemon you are breeding have different OT's, the shiny chance is increased
* When a breed is successful, it will notify you in chat
* You can have up to 6 Breeding pastures active

### **How Hatching works**

* Having an egg in your inventory and just playing/walking pushes their egg cycles forward to hatch them
* The process works like in the games, after a certain amount of time the Egg Cycle ticks down
* When the Egg Cycle is at 0 the egg will hatch
* The abilities Flame Body, Magma Armor & Steam Engine speed up hatching and such
* Items like Destiny Knot and other things do work for breeding as well

### **Commands**

* Check if the two mons are breedable
  * /isbreedable
* Remove the ability of the Pokémon in the egg to reproduce
  * /neuter (can only be done on the mon, not the egg)

*Commands are available to everyone*

### Visuals

Pasture Setup

<figure><img src="/files/DEkL5xK3kyn1ZhBeG7t6" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/ZdaNE87cXMGSS3EFTVGm" alt=""><figcaption></figcaption></figure>


# Catch Combo

## Catch Combo

### Catch Combo System in Cobblemon

We use a custom **Catch Combo** system designed to reward players who consistently catch the same species of Pokémon. The higher your combo, the better your chances at rare perks like Shiny Pokémon, Perfect IVs, Hidden Abilities, and faster spawns.

A **Catch Combo** is the number of times you consecutively catch the same Pokémon species without catching anything else. The more you chain, the greater the rewards.

## How it works

Each time you successfully catch the same Pokémon species:

* Your **combo counter** increases by 1.
* You unlock progressively better **bonuses** at specific thresholds.
* **Breaking** the combo (catching a different Pokémon or running away) **resets** the combo counter to 0.

## Benefits of Catch Combo

<table><thead><tr><th width="143.3333740234375">Combo Range</th><th width="121.7777099609375">Perfect IVs</th><th width="155.5555419921875">Shiny Boost</th><th width="161.3333740234375">Extra Spawn</th><th width="193">Hidden Ability</th></tr></thead><tbody><tr><td>0–9</td><td>0</td><td>0 / 8196</td><td>0%</td><td>0%</td></tr><tr><td>10–19</td><td>0</td><td>2 / 8196</td><td>5%</td><td>0.25%</td></tr><tr><td>20–29</td><td>1</td><td>3 / 8196</td><td>10%</td><td>0.5%</td></tr><tr><td>30–39</td><td>1</td><td>5 / 8196</td><td>15%</td><td>0.75%</td></tr><tr><td>40–49</td><td>1</td><td>7 / 8196</td><td>20%</td><td>1%</td></tr><tr><td>50–59</td><td>1</td><td>8 / 8196</td><td>25%</td><td>1.25%</td></tr><tr><td>60–69</td><td>1</td><td>10 / 8196</td><td>30%</td><td>1.5%</td></tr><tr><td>70–79</td><td>2</td><td>1 / 8196</td><td>35%</td><td>1.75%</td></tr><tr><td>80–80</td><td>2</td><td>13 / 8196</td><td>40%</td><td>2%</td></tr><tr><td>90–99</td><td>2</td><td>15 / 8196</td><td>45%</td><td>2.25%</td></tr><tr><td>100–109</td><td>2</td><td>16 / 8196</td><td>50%</td><td>2.5%</td></tr><tr><td>110–119</td><td>2</td><td>18 / 8196</td><td>55%</td><td>2.75%</td></tr><tr><td>120–129</td><td>3</td><td>20 / 8196</td><td>60%</td><td>3%</td></tr><tr><td>130–139</td><td>3</td><td>21 / 8196</td><td>65%</td><td>3.25%</td></tr><tr><td>140–149</td><td>3</td><td>23 / 8196</td><td>70%</td><td>3.5%</td></tr><tr><td>150–159</td><td>3</td><td>25 / 8196</td><td>75%</td><td>3.75%</td></tr><tr><td>160–169</td><td>3</td><td>26 / 8196</td><td>80%</td><td>4%</td></tr><tr><td>170–179</td><td>4</td><td>28 / 8196</td><td>85%</td><td>4.25%</td></tr><tr><td>180–189</td><td>4</td><td>30 / 8196</td><td>90%</td><td>4.5%</td></tr><tr><td>190–200</td><td>5</td><td>31 / 8196</td><td>95%</td><td>4.75%</td></tr></tbody></table>

*Notes:*

* **Perfect IVs** gradually improve as your combo increases.
* **Shiny Chance** is boosted up to a maximum bonus of **+162** by the time you reach 999 combo.
* **Extra Spawn Chance** becomes **1.0** (maximum) as early as combo 200.
* **Hidden Ability Chance** grows slowly but can reach up to **24.75%** at max combo.

#### Important Rules

* Catching a **shiny breaks** the combo, even if its the combo Pokémon
* You can not combo a Ditto
* Legendaries, Mythical and UB Pokémons break the combo if they are not the current combo pokémon. This doesn't mean you can't chain those.
* Catching **different forms** does not count as a different combo. Forms are treated the same.
* Combos are **specific per species** (e.g., chaining Pikachu won't help for Charmander).


# Chest Shops

Make a cool build, set a player warp, sell items to other players!

## Chest Shops (Updated)

* You can create a Chest Shop by putting a sign on these different storage blocks.

| Chest                                                                                                                                                                                                                                                                                      | Barrel                                                                                                                                                                                                                                                                                     | Shulkerbox                                                                                                                                                                                                                                                                                 | Guilded Chest                                                                                                                                                                                                                                                                              |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| <div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2FpzXmuFGuqFj09KnlcNSg%2Fimage.png?alt=media&#x26;token=6cb24e23-ba32-4b49-bdda-8e4a2094224e" alt=""><figcaption></figcaption></figure></div> | <div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2FWSBxbEbdNTGSlZ0obas8%2Fimage.png?alt=media&#x26;token=5c946f86-ddcf-41c9-b3f0-420c966bbda4" alt=""><figcaption></figcaption></figure></div> | <div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2FVktIJByW012e9Q2jh7LD%2Fimage.png?alt=media&#x26;token=111e8a68-5282-4644-b221-778b1e68fc3b" alt=""><figcaption></figcaption></figure></div> | <div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2F4XDUHulIJfXVs22WBFyg%2Fimage.png?alt=media&#x26;token=d67916ea-5973-44bf-9b9b-512af53f9df6" alt=""><figcaption></figcaption></figure></div> |

**Sign Format Structure:**

<div align="left" data-full-width="false" data-with-frame="true"><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2F5b4eudtxwoPFPlexk5ME%2Fimage.png?alt=media&#x26;token=78a918a8-bfd9-40ed-8bf1-3c6c0aa97208" alt="" width="197"><figcaption></figcaption></figure></div>

* **First line**: you must type `[shop]`
* **Second line**: Choose the type of shop you want to create and set the prices according to that type:&#x20;

  <figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2FjItQa4exgDInmC3bIniF%2Fimage.png?alt=media&#x26;token=6bcad561-b6c1-4c64-a803-106e50b449a1" alt=""><figcaption></figcaption></figure>
* **Third line**: Enter the **amount** of the item that will be bought or sold per transaction.
* **Fourth line** *(optional)*: Add a short description for your shop.
* **Final step**: Right–click the sign with the item you’re selling to link it.
* Make sure to **refill the chest** — items don’t spawn out of thin air!
* If you want to **change the displayed item**, just click the sign again while holding the new item.

|                                                                                                                                                No display                                                                                                                                                |                                                                                                                                                    2D                                                                                                                                                    |                                                                                                                                                        2D Spin                                                                                                                                                       |                                                                                                                                                    2D Spin & Glass                                                                                                                                                   |
| :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: |
| <div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2FgpSYmZnt6CiybvbwQJn9%2F2025-10-08_03.02.29.png?alt=media&#x26;token=68b12057-1df0-4e2e-9a6b-a312c8c81da9" alt=""><figcaption></figcaption></figure></div> | <div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2FDiguLXthxHnz8Zb3I8NO%2F2025-10-08_03.01.41.png?alt=media&#x26;token=d781a150-883e-45c7-9530-1ba9cd786ff2" alt=""><figcaption></figcaption></figure></div> | <div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2FCcfv8BBsCJtwJKKagruP%2F2025-10-08_03.01.41%20(2)%20(1).png?alt=media&#x26;token=e8282b00-079c-4d9a-ae61-0661fed66b80" alt=""><figcaption></figcaption></figure></div> | <div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2FiCM8BiKHSBG8iD3MiAaR%2F2025-10-08_03.01.41%20(2)%20(6).png?alt=media&#x26;token=a2588900-23d1-4b66-8d0c-9b41a48e9eea" alt=""><figcaption></figcaption></figure></div> |

* To **remove** a ChestShop, you must remove the sign first.
* To disable shop notifications you can use the following command: `/chestshop toggle-notifications`

**Some example use cases for the shop**

<table><thead><tr><th width="144.66668701171875" align="center">MODE</th><th align="center">SELL ONLY ⭐</th><th align="center">BUY ONLY</th><th align="center">SELL n BUY</th></tr></thead><tbody><tr><td align="center"><strong>USE CASE</strong></td><td align="center">I want to <strong>sell</strong> a bundle of <strong>x16</strong> pokéballs in the shop for <strong>320</strong>🪙</td><td align="center">I want to <strong>buy</strong> a bundle of <strong>x8</strong> ultraballs from the shop for <strong>160</strong>🪙</td><td align="center">I want to <strong>sell x1</strong> <strong>masterball</strong> all at <strong>6,500</strong>🪙 in my shop and <strong>also</strong> be able to <strong>buy x1</strong> for <strong>5,000</strong>🪙</td></tr><tr><td align="center"><strong>SIGN</strong></td><td align="center"><div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2F9bD501tfTWwx2zX8YmCh%2Fimage.png?alt=media&#x26;token=22b2afe5-d137-45ab-a2d0-cdba45586d1d" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2F3tKuCQtgqtJn9ENF7V1b%2Fimage.png?alt=media&#x26;token=89e4d7c1-3c2b-442d-9328-fa961b98dfb6" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2FlOApR5Il857wbhTK7cQg%2Fimage.png?alt=media&#x26;token=c52a0090-f992-4f64-97e6-313182872f27" alt=""><figcaption></figcaption></figure></div></td></tr><tr><td align="center"><strong>RESULT</strong></td><td align="center"><div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2Fr6xFMPPDj5YBAsAr2RMz%2F2025-10-08_21.04.49_4%20(2)%20(2).png?alt=media&#x26;token=6df74b2d-c0f6-4b32-bd9e-4939431f1170" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2FlTtDOLMnkA2W9nFhskg7%2F2025-10-08_21.04.49_4%20(2)%20(3).png?alt=media&#x26;token=8a7d1c04-5ddb-4cc9-a25c-e9c41894a457" alt=""><figcaption></figcaption></figure></div></td><td align="center"><div><figure><img src="https://2839478450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPjsNP2PKm5CTKEnQKXn4%2Fuploads%2Fl7gbk7TST1pGmWAU2I7k%2F2025-10-08_21.04.49_4%20(2)%20(4).png?alt=media&#x26;token=455256d9-9275-4bc2-9817-f919f0283574" alt=""><figcaption></figcaption></figure></div></td></tr></tbody></table>

<figure><img src="https://wiki.pokeclash.com/screenshot_2023-12-30_010616.png" alt=""><figcaption></figcaption></figure>

### &#x20;Note

You can no longer store funds in the chestshop. This will not work. Sorry for those who were using it to hide/store ill-gotten gains


# Claiming

## Claiming Guide <a href="#claiming-guide" id="claiming-guide"></a>

<figure><img src="https://wiki.pokeclash.com/claiming.png" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/lttrhrmNebyMV9GPnuYd" alt=""><figcaption></figcaption></figure>

### Creating a claim <a href="#creating-a-claim" id="creating-a-claim"></a>

To first create a claim, use the golden shovel provided in your first join kit and click two opposite corners of your build with it to create your claim. If you use the golden shovel to create a claim then you have to look that the claim is at least 10x10 blocks, else it will not work. Everything in this claim is protected from outsiders.

To see the outline of your claim, simply tap any block inside of your claim with a stick and you will see a corner outline of gold and glowstone as shown in the picture above.

Our claiming system uses your in-game PokeDollars balance to create each claim, so make sure you have enough money!

### Trust a player <a href="#trust-a-player" id="trust-a-player"></a>

To grant someone the permissions to build and interact with anything in your claim you have to use the command `/trust [Player]` while you are in your claim. If you run the command in the outside then the player get trusted in all your claims. It is also possible to revoke the permissions, for this you have to use `/untrust [Player]`. Remember, trusting someone gives them access to your entire claim, including chests and other storage things as well!

### Deleting a claim <a href="#deleting-a-claim" id="deleting-a-claim"></a>

You can delete one claim or all claims. To delete a claim you have to stand in the claim and use the command `/abandonclaim`, use it again to confirm it. If you want to delete all your claims you need to use the command `/abandonallclaims` and use the command again to confirm it.

### Commands <a href="#commands" id="commands"></a>

* `/trust [Player]` - Gives the player permissions to build
* `/trustList` - Lists all trusted players
* `/untrust [Player]` - Revokes any permissions of the player
* `/claiminfo` - Displays general info about the claim you are standing in. 1.10+ only
* `/claimlist` - Displays all claims you have access to. 1.10+ only
* `/abandonclaim` - Deletes the claim you're standing in.
* `/abandonallclaims` - Deletes all of your claims.
* `/accesstrust [Player]` - Gives a player permission to use your buttons, levers...
* `/containertrust [Player]` - Gives a player permission to use and open everything.
* `/untrustall` - Removes all permissions for all players in your claim.
* `/subdivideclaims` - Switches your shovel to subdivison mode, so you can subdivide your claims.


# Cosmetics

On PokeClash, we have a cosmetics system that lets you equip and un-equip your cosmetics whenever you want! To be able to see them, you need the mod [CITResewn](https://modrinth.com/mod/cit-resewn) (Included in our modpacks)

#### Headgear/Hats <a href="#headgearhats" id="headgearhats"></a>

To apply a hat or helmet skin, you need to use `/cosmetics`

<div><figure><img src="https://wiki.pokeclash.com/cosmetics.gif" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Uw3xAl0kqgsx0GiVQXJH" alt=""><figcaption></figcaption></figure></div>

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#### Armor <a href="#armor" id="armor"></a>

To apply the custom armor, you need to use `/itemskins`

You can check out how it works below.

<figure><img src="https://wiki.pokeclash.com/itemskins.gif" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/AEqT2S9ajzwVGjLWxZ2P" alt=""><figcaption></figcaption></figure>


# Dungeons

This mod adds a highly configurable experience that allows players to enter procedural dungeons from Roguelike Dungeons. These dungeons have customizable loot, boss pokemon, and teams. Players can enter dungeons in groups or solo. Each PokeDungeon has a different theme and different boss loot sets which are listed below. There is also per player chest loot throughout each dungeon that mixes Minecraft and Cobblemon item loot pools!

<figure><img src="/files/vvwIt4vJrFND72l0Nmlp" alt=""><figcaption></figcaption></figure>

## Entering Dungeons

* Players can enter a dungeon via command or via gui.
* Teams enter dungeons together. Teams may be a single player or multiple players.
* Before entry, each team member receives a confirmation menu/message with a 15s timer. Only confirmed players are sent into the dungeon.

## Boss Loot Pools

### Cave Dungeon

| Reward             | Weight |
| ------------------ | ------ |
| `Shed Shell`       | 10     |
| `Wide Lens`        | 10     |
| `Zoom Lens`        | 10     |
| `Metronome`        | 10     |
| `Protective Pads`  | 10     |
| `Punching Glove`   | 10     |
| `Room_service`     | 10     |
| `Scope Lens`       | 10     |
| `Terrain Extender` | 10     |
| `Rare Candy`       | 50     |

***

### Ice Cavern Dungeon

| Reward                     | Weight |
| -------------------------- | ------ |
| `Rare Candy`               | 50     |
| `Icium Z`                  | 30     |
| `Rockium Z`                | 30     |
| `Icicle Plate`             | 25     |
| `Stone Plate`              | 25     |
| `Lycanium Z`               | 20     |
| `Chill Drive`              | 5      |
| `Reins of Unity`           | 5      |
| `Revealglass`              | 2      |
| `Arctic Knight Helmet`     | 5      |
| `Arctic Knight Chestplate` | 5      |
| `Arctic Knight Leggings`   | 5      |
| `Arctic Knight Boots`      | 5      |
| `Ability Patch`            | 3      |
| `Ability Capsule`          | 3      |

***

### Power Plant Dungeon

| Reward                    | Weight |
| ------------------------- | ------ |
| `Rare Candy`              | 50     |
| `Electrium Z`             | 30     |
| `Steelium Z`              | 30     |
| `Zap Plate`               | 25     |
| `Iron Plate`              | 25     |
| `Pikanium Z`              | 20     |
| `Booster Energy`          | 15     |
| `Rotom Fan`               | 5      |
| `Rotom Refrigerator`      | 5      |
| `Rotom Lawn Mower`        | 5      |
| `Rotom Microwave Oven`    | 5      |
| `Rotom Washing Machine`   | 5      |
| `DNA Splicer`             | 2      |
| `Shock Drive`             | 5      |
| `Copper Golem Helmet`     | 5      |
| `Copper Golem Chestplate` | 5      |
| `Copper Golem Leggings`   | 5      |
| `Copper Golem Boots`      | 5      |
| `Ability Patch`           | 3      |
| `Ability Capsule`         | 3      |

***

### Firescape Dungeon

| Reward                    | Weight |
| ------------------------- | ------ |
| `Rare Candy`              | 50     |
| `Firium Z`                | 30     |
| `Darkium Z`               | 30     |
| `Flame Plate`             | 25     |
| `Dread Plate`             | 25     |
| `Incinium Z`              | 20     |
| `Marshadium Z`            | 15     |
| `Burn Drive`              | 5      |
| `Hearthflame Mask`        | 5      |
| `Red Orb`                 | 5      |
| `Molten Magma Helmet`     | 5      |
| `Molten Magma Chestplate` | 5      |
| `Molten Magma Leggings`   | 5      |
| `Molten Magma Boots`      | 5      |
| `Ability Patch`           | 3      |
| `Ability Capsule`         | 3      |

***

### Gem Cavern Dungeon

| Reward                      | Weight |
| --------------------------- | ------ |
| `Rare Candy`                | 50     |
| `Fairium Z`                 | 30     |
| `Rockium Z`                 | 30     |
| `Pixie Plate`               | 25     |
| `Stone Plate`               | 25     |
| `Lycanium Z`                | 20     |
| `Tapunium Z`                | 15     |
| `Adamant Orb`               | 2      |
| `Adamant Crystal`           | 2      |
| `Cornerstone Mask`          | 5      |
| `Griseous Core`             | 2      |
| `Griseous Orb`              | 2      |
| `Lustrous_globe`            | 2      |
| `Lustrous Orb`              | 2      |
| `Crystal Cavern Helmet`     | 5      |
| `Crystal Cavern Chestplate` | 5      |
| `Crystal Cavern Leggings`   | 5      |
| `Crystal Cavern Boots`      | 5      |
| `Ability Patch`             | 3      |
| `Ability Capsule`           | 3      |

***

### Enchanted Forest Dungeon

| Reward                        | Weight |
| ----------------------------- | ------ |
| `Rare Candy`                  | 50     |
| `Grassium Z`                  | 30     |
| `Fairium Z`                   | 30     |
| `Meadow Plate`                | 25     |
| `Pixie Plate`                 | 25     |
| `Decidium Z`                  | 20     |
| `Mimikium Z`                  | 20     |
| `Mewnium Z`                   | 15     |
| `Gracidea`                    | 5      |
| `Soul_dew`                    | 10     |
| `Enchanted Forest Helmet`     | 5      |
| `Enchanted Forest Chestplate` | 5      |
| `Enchanted Forest Leggings`   | 5      |
| `Enchanted Forest Boots`      | 5      |
| `Ability Patch`               | 3      |
| `Ability Capsule`             | 3      |

***

### Monument Dungeon

| Reward                      | Weight |
| --------------------------- | ------ |
| `Rare Candy`                | 50     |
| `Waterium Z`                | 30     |
| `Psychium Z`                | 30     |
| `Splash Plate`              | 25     |
| `Mind Plate`                | 25     |
| `Primarium Z`               | 20     |
| `Blue Orb`                  | 5      |
| `Douse Drive`               | 5      |
| `Wellspring Mask`           | 5      |
| `Ocean Guardian Helmet`     | 5      |
| `Ocean Guardian Chestplate` | 5      |
| `Ocean Guardian Leggings`   | 5      |
| `Ocean Guardian Boots`      | 5      |
| `Ability Patch`             | 3      |
| `Ability Capsule`           | 3      |

***

### Lightfall Bastion Dungeon

| Reward              | Weight |
| ------------------- | ------ |
| `Rare Candy`        | 50     |
| `Psychium Z`        | 30     |
| `Steelium Z`        | 30     |
| `Ghostium Z`        | 30     |
| `Mind Plate`        | 25     |
| `Iron Plate`        | 25     |
| `Spooky Plate`      | 25     |
| `Iltra-Necrozium Z` | 15     |
| `Solganium Z`       | 15     |
| `Lunalium Z`        | 15     |
| `N Solarizer`       | 5      |
| `N Lunarizer`       | 5      |
| `Nexus Helmet`      | 5      |
| `Nexus Chestplate`  | 5      |
| `Nexus Leggings`    | 5      |
| `Nexus Boots`       | 5      |

***

### Void Sanctum Dungeon

| Reward                    | Weight |
| ------------------------- | ------ |
| `Rare Candy`              | 50     |
| `Psychium Z`              | 30     |
| `Dragonium Z`             | 30     |
| `Draco Plate`             | 25     |
| `Mind Plate`              | 25     |
| `Kommonium Z`             | 20     |
| `Adamant Orb`             | 5      |
| `Griseous Orb`            | 5      |
| `Lustrous Orb`            | 5      |
| `Ender Dragon Helmet`     | 5      |
| `Ender Dragon Chestplate` | 5      |
| `Ender Dragon Leggings`   | 5      |
| `Ender Dragon Boots`      | 5      |

***

### Overgrown Cave Dungeon

| Reward                  | Weight |
| ----------------------- | ------ |
| `Rare Candy`            | 50     |
| `Grassium Z`            | 30     |
| `Groundium Z`           | 30     |
| `Meadow Plate`          | 25     |
| `Earth Plate`           | 25     |
| `Decidium Z`            | 20     |
| `Zygarde Cube`          | 5      |
| `EarthGolem Helmet`     | 5      |
| `EarthGolem Chestplate` | 5      |
| `EarthGolem Leggings`   | 5      |
| `EarthGolem Boots`      | 5      |

***

### Buried Tomb Dungeon

| Reward              | Weight |
| ------------------- | ------ |
| `Rare Candy`        | 50     |
| `Psychium Z`        | 30     |
| `Groundium Z`       | 30     |
| `Mind Plate`        | 25     |
| `Earth Plate`       | 25     |
| `Marshadium Z`      | 20     |
| `Prison Bottle`     | 5      |
| `Reveal Glass`      | 2      |
| `Anubis Helmet`     | 5      |
| `Anubis Chestplate` | 5      |
| `Anubis Leggings`   | 5      |
| `Anubis Boots`      | 5      |

***


# Foods

## **🥙Cooking & New Foods** <a href="#cooking-new-foods" id="cooking-new-foods"></a>

Veggies, bushes, trees and more!

**Frying pan** - used for frying food, has 3 slots, works only when there is an active **stove** under it. It can fry all regular food that is suitable for cooking in a smoker, and it can fry pieces of beef and corn seeds (for popcorn). Food in the pan is fried all at once, it takes 5 seconds to fry 1 unit of food, that is, if you put 10 pieces of beef, you need to wait 50 (10 \* 5) seconds.

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FOtzxV7qdHgC5vvlh4ZKm%252Fimage.png%3Falt%3Dmedia%26token%3D77dc4340-a8cf-4aa2-b0fe-d26a08f527b5&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=3b47dcb6&#x26;sv=2" alt="" width="513"><figcaption><p>How to craft the pan.</p></figcaption></figure>

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**Stove**

**Stove** is a heat source for the pan, you can use any conventional fuel items/blocks to power the stove.

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FVIdI6C9gupMsJfBKO5G3%252Fplyta.png%3Falt%3Dmedia%26token%3D9d670e96-92dc-47c5-b497-881d226105bd&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=391edfd3&#x26;sv=2" alt="" width="512"><figcaption><p>How to craft the stove.</p></figcaption></figure>

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<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FS5ExNcGvdeWAny7omH2d%252Fjavaw_9lZK9SxQk1.gif%3Falt%3Dmedia%26token%3D6e7ee143-80aa-420a-b14d-98c425096637&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=64c3fa3c&#x26;sv=2" alt="" width="1750"><figcaption></figcaption></figure>

How to use pan and stove

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**Stove and Pan Inputs**

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* Cook any regular raw meats.
* Corn seeds give you popcorn.

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**Kitchen board and knife**

**Knife and cutting board** are used on items that are placed on the cutting board to cut or turn food into other items

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FEExu5ySct1vCfQy61ccN%252Fimage.png%3Falt%3Dmedia%26token%3Da9e0d146-05b1-41e6-a24e-8ea7eddb361b&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=3747645&#x26;sv=2" alt="" width="497"><figcaption><p>How to craft the knife.</p></figcaption></figure>

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<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FV2ymo3Fz5U4pCHsn0qvx%252Fdoshka.png%3Falt%3Dmedia%26token%3D0e75edbe-78cb-4d1e-802d-0ab1803dc94c&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=79dcfcd0&#x26;sv=2" alt="" width="514"><figcaption><p>How to craft the cutting board</p></figcaption></figure>

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**Cutting Board Inputs**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252F7bcpMMjbKo9u60d9QzdZ%252Fcutting_waifu2x_800x2_2n_opt.gif%3Falt%3Dmedia%26token%3Db7e3082d-55af-469a-b43c-65ccaa9056c5&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=35b79e1f&#x26;sv=2" alt="" width="800"><figcaption></figcaption></figure>

Right click the cutting board with your food and right click with knife to cut.

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Raw pork gives you Salo

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252F74MWZ5Vz8bpyL9Cdvcia%252Fimage.png%3Falt%3Dmedia%26token%3D63f999f8-5f88-4dcd-8029-a2c0a593e801&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=c83f9250&#x26;sv=2" alt="" width="292"><figcaption></figcaption></figure>

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Raw Salmon gives you Salmon Filet

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FRKlBAHAoTlYnUHbsFRD8%252Fimage.png%3Falt%3Dmedia%26token%3Da56623f7-4d75-4b4c-a03e-b9c57f399b7e&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=7610a5f&#x26;sv=2" alt="" width="290"><figcaption></figcaption></figure>

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Raw Beef gives you Raw Beef Slices

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FZHfHGPdH5kwgPlGF606P%252Fimage.png%3Falt%3Dmedia%26token%3Df50f2273-4d67-480a-a5f8-eebd8d412a02&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=79cb5806&#x26;sv=2" alt="" width="289"><figcaption></figcaption></figure>

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Cooked Beef gives you Cooked Beef Slices

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252Frsn5wxUkfOvgbBqEBoUq%252Fimage.png%3Falt%3Dmedia%26token%3D410388f9-6545-4d04-96cc-13078f653e50&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=ea2101e6&#x26;sv=2" alt="" width="291"><figcaption></figcaption></figure>

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Cucumber gives you Cucumber Slices

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252F3b9gB7o8aqej9KSG72lw%252Fimage.png%3Falt%3Dmedia%26token%3D493da051-f313-412d-9148-04f1e82a4b42&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=2ee87a5b&#x26;sv=2" alt="" width="289"><figcaption></figcaption></figure>

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Tomato gives you Tomato Slices

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FOcILOhTSvPN4n5dx8nPh%252Fimage.png%3Falt%3Dmedia%26token%3Dba3b69ae-5337-4ee0-8ea1-9274ba8ed34d&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=58bff714&#x26;sv=2" alt="" width="290"><figcaption></figcaption></figure>

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Chili gives you Hot Spice

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252F86t80plOd54pLsoRFPUH%252Fimage.png%3Falt%3Dmedia%26token%3Deb9968d3-fc53-40e4-8256-df8b42dd2b92&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=ed363bc0&#x26;sv=2" alt="" width="289"><figcaption></figcaption></figure>

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Dried Kelp gives you Nori

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FAfp1k3qGKPkKGslGJWhh%252Fimage.png%3Falt%3Dmedia%26token%3Df79f6895-e4b7-4799-8d8c-0ca2e089fc75&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=77ebe13d&#x26;sv=2" alt="" width="288"><figcaption></figcaption></figure>

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Sunflower gives you Sunflower Seeds

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FiQrn5HdvHEmUL2Vjjymk%252Fimage.png%3Falt%3Dmedia%26token%3D96bdd7d6-1775-4011-9b30-5a97be8b10a4&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=56fa134d&#x26;sv=2" alt="" width="291"><figcaption></figcaption></figure>

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**Salt**

Salt is an ingredient used when cooking and can be used to create salt blocks. You can find salt anywhere from Y:56 to Y:16

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FRemXrSzqKGWokuuJnT3D%252Fimage.png%3Falt%3Dmedia%26token%3D5c0e77af-768e-4f2a-ad87-69bc13773130&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=98aba9fd&#x26;sv=2" alt="" width="1995"><figcaption></figcaption></figure>

Salt blocks in the wild (will appear in resource world on resets, for now will be sold by a npc)

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**Recipes**

Here is a massive list of all the recipes you can use!

&#x20;

**Sunflower Oil**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FAPSydIAaZFbrZrcKAHtO%252Fimage.png%3Falt%3Dmedia%26token%3Db82f13ee-4562-4b63-8433-6db57df05a8b&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=49caf8d3&#x26;sv=2" alt="" width="493"><figcaption><p>2x Sunflower seeds</p></figcaption></figure>

&#x20;

**Mayonnaise**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FyexqEbeW56t7WmYWrnQw%252Fimage.png%3Falt%3Dmedia%26token%3Dc1a1aa6c-c9dc-472e-80d4-811c881b64a3&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=3eda6037&#x26;sv=2" alt="" width="500"><figcaption><p>Sunflower Oil + Egg + Lemon</p></figcaption></figure>

&#x20;

**Ketchup**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252Fk2vT3cd4V91vte687xcU%252Fimage.png%3Falt%3Dmedia%26token%3Dabb1bf20-9216-40cb-a128-8d8cec38c445&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=c627b251&#x26;sv=2" alt="" width="500"><figcaption><p>Tomato + Salt + Sugar</p></figcaption></figure>

&#x20;

**Guacamole**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FnIupSywdXrTGOODgJ2y5%252Fimage.png%3Falt%3Dmedia%26token%3D0e25a342-2ee8-4800-896d-9a1d3340eb1b&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=70df2a28&#x26;sv=2" alt="" width="501"><figcaption><p>Avocado + Bowl</p></figcaption></figure>

&#x20;

&#x20;

**Pickle Jar**

*Can prevent phantoms!*

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FcqERPoLXHlA3gcM3m4fV%252Fimage.png%3Falt%3Dmedia%26token%3D8eb452f3-7fb7-416e-9c42-75fc14378e2a&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=ce2b203f&#x26;sv=2" alt="" width="499"><figcaption><p>2x Salt + Sugar + 3x Cucumber + Glass Jar</p></figcaption></figure>

&#x20;

**Cheese**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252Fc6hnPCi0BzR3LTWX3Z6Z%252Fimage.png%3Falt%3Dmedia%26token%3D4f7ba597-166c-47d1-8735-dcca0c5298ae&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=ac4dcd63&#x26;sv=2" alt="" width="503"><figcaption><p>Milk + Salt + Egg</p></figcaption></figure>

&#x20;

**Meat Pizza**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FQvDQdg1hxCDbtApFUHVE%252Fimage.png%3Falt%3Dmedia%26token%3Dc48370e3-a81b-487b-a48b-0a96677f6191&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=86b2c85d&#x26;sv=2" alt="" width="500"><figcaption><p>Ketchup + Mayonnaise + Tomato + 2 Cooked Meat + Cheese + 3x Wheat</p></figcaption></figure>

&#x20;

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FEtSHzD9Ihu2Q3H3PLnH6%252Fimage.png%3Falt%3Dmedia%26token%3D70ba3514-a541-4ad6-b498-9988e34e61c3&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=663e682b&#x26;sv=2" alt="" width="451"><figcaption><p>Cooked Food options</p></figcaption></figure>

&#x20;

**Veggie Pizza**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FRKgNs5v9x9cRBXZCH1YZ%252Fimage.png%3Falt%3Dmedia%26token%3D8106c761-ec55-4612-98ed-9c23de75ddf7&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=4f465b97&#x26;sv=2" alt="" width="498"><figcaption><p>Ketchup + Mayonnaise + Tomato + 2 Brown Mushroom + Cheese + 3x Wheat</p></figcaption></figure>

&#x20;

**Waffle**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252Fp2CB4VujrHJt9upIUvsb%252Fimage.png%3Falt%3Dmedia%26token%3D2be74199-296c-4bcf-a066-d4f8226b61f2&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=f3bebcfe&#x26;sv=2" alt="" width="498"><figcaption><p>2x Wheat + Sugar</p></figcaption></figure>

&#x20;

**Chocolate**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252F8iSwmHcQTphbRg91QnWE%252Fimage.png%3Falt%3Dmedia%26token%3D37b5b7a9-3def-433d-8190-d626f9a99254&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=66898898&#x26;sv=2" alt="" width="498"><figcaption><p>Cocoa + Sugar</p></figcaption></figure>

&#x20;

**Ice Cream**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FZ52KAiLtwDikBKjNGyue%252Fimage.png%3Falt%3Dmedia%26token%3D4b9bec64-f4a2-4d68-b645-a9c7cdd39bbb&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=11361e01&#x26;sv=2" alt="" width="497"><figcaption><p>Waffle + Snow Ball</p></figcaption></figure>

&#x20;

**Chocolate Ice Cream**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FItgEuKwOp5RHVNdpe55p%252Fimage.png%3Falt%3Dmedia%26token%3Db4111a5d-a892-42e0-b815-eff9a3901342&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=5e6bf44d&#x26;sv=2" alt="" width="499"><figcaption><p>Waffle + Snowball + Chocolate</p></figcaption></figure>

**Sweet Berry Cookie**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FgAUq1mvgdtGjfUOfzbR8%252Fimage.png%3Falt%3Dmedia%26token%3De9a8c28d-449e-45ed-8c01-9ff02672c57e&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=83c9baa1&#x26;sv=2" alt="" width="497"><figcaption><p>2x Wheat + Sweet Berries</p></figcaption></figure>

&#x20;

**Blackcurrant Cookie**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FH43rygUOpbim4Vov1B8y%252Fimage.png%3Falt%3Dmedia%26token%3D9b2a0cef-15f6-4d36-8a31-0610824d8f5c&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=1685feee&#x26;sv=2" alt="" width="500"><figcaption><p>2x Wheat + Blackcurrant</p></figcaption></figure>

&#x20;

**Beef Sandwich**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252F07qal5KqJ1QFX5tNwBse%252Fimage.png%3Falt%3Dmedia%26token%3De0105058-21f4-4655-8f80-056308309b0a&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=e3b61407&#x26;sv=2" alt="" width="499"><figcaption><p>2x Slice of bread + Lettuce + Steak + Ketchup</p></figcaption></figure>

&#x20;

**Tomato Sandwich**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FjsvbCdcCN1oEUGI6SuRt%252Fimage.png%3Falt%3Dmedia%26token%3D1b0b34eb-19f3-4a89-baf5-cbb5ce234ff8&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=a50c2fa&#x26;sv=2" alt="" width="498"><figcaption><p>2x Slice of bread + Lettuce + Tomato + Mayonaise</p></figcaption></figure>

**Borsch**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252Fx3OJRn5a6iLFW61efKUX%252Fimage.png%3Falt%3Dmedia%26token%3D9eace1b3-2ad4-44ae-97de-951161adb2e3&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=4d2930ca&#x26;sv=2" alt="" width="501"><figcaption><p>Potato + Carrot + Beet + Onion + Tomato + Cabbage + Salo + Salt + Bowl</p></figcaption></figure>

&#x20;

**Broth**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252Fgk7JQXbZt14oKgS3auPL%252Fimage.png%3Falt%3Dmedia%26token%3D5f331b21-1a00-4086-b8e2-7e8e3ba57601&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=ccb1bbbd&#x26;sv=2" alt="" width="497"><figcaption><p>Carrot + Raw Chicken + Onion + Sunflower Oil + Salt + Bowl</p></figcaption></figure>

&#x20;

**Rotton Broth**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FpFFoxJqoAZRuiV6A92S5%252Fimage.png%3Falt%3Dmedia%26token%3Db730b5b0-1c15-4d03-8809-a5a28961745d&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=ad3fd505&#x26;sv=2" alt="" width="497"><figcaption><p>4x Rotten Ingredients + Bowl</p></figcaption></figure>

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FCxTG3H5CNaIMgAwOhBHi%252Fimage.png%3Falt%3Dmedia%26token%3D0ee89fd1-8b75-4fc3-8fb5-8a066dbd2c0e&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=b8010822&#x26;sv=2" alt="" width="450"><figcaption></figcaption></figure>

Rotten Food Options

&#x20;

**Beef Barbeque**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FSvm9ISzgmUrOiA8FldOV%252Fimage.png%3Falt%3Dmedia%26token%3Dc7a49877-09be-4e41-a6b6-d9998993a169&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=af9e8b1b&#x26;sv=2" alt="" width="374"><figcaption><p>Beef Slice + Stick</p></figcaption></figure>

&#x20;

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FPCG70zOGmsWwXOpNOl0O%252Fimage.png%3Falt%3Dmedia%26token%3D0d4aec02-ac65-4978-8c06-feec7a39cd88&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=c6cf73d0&#x26;sv=2" alt="" width="269"><figcaption><p>Cook it to get Cooked Beef Barbeque</p></figcaption></figure>

&#x20;

**Veggie Barbeque**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FLsMAqogYdwX2J71PrlwB%252Fimage.png%3Falt%3Dmedia%26token%3D62a1f9b1-5702-4f1a-ab16-660b571a732b&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=fae2ffe4&#x26;sv=2" alt="" width="374"><figcaption></figcaption></figure>

Choice of vegetable + Slice of tomato/cucumber

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FIT7NNA8PrUbTnRmy5Pw3%252Fimage.png%3Falt%3Dmedia%26token%3Db0d73fd5-19ab-4fba-9b93-45b0915bb425&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=eb25ebdf&#x26;sv=2" alt="" width="452"><figcaption></figcaption></figure>

Choice of Veggie

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FFGJIIZK1Pt6nxKqCyInR%252Fimage.png%3Falt%3Dmedia%26token%3Db90edfa3-60b5-4ff0-bee7-f70d5a2455b8&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=a781b69e&#x26;sv=2" alt="" width="454"><figcaption></figcaption></figure>

Sliced Veggie Choice

&#x20;

**Lemon Pie**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252Fk0LvKjOhmjiTTwm5K8pL%252Fimage.png%3Falt%3Dmedia%26token%3D25154a5a-8e0e-4f7f-97e5-21680b896b56&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=994abe34&#x26;sv=2" alt="" width="500"><figcaption><p>Lemon + Sugar + Egg</p></figcaption></figure>

&#x20;

**Apple Pie**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FpZwso9sJkVfiCV1jiFQm%252Fimage.png%3Falt%3Dmedia%26token%3Dc53d25f7-d14d-4ceb-9354-0c1daab4ef3f&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=1d275344&#x26;sv=2" alt="" width="500"><figcaption><p>Apple + Sugar + Egg</p></figcaption></figure>

&#x20;

**Honey Pie**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FOv8Eol9pe6aCQ3VCXbRO%252Fimage.png%3Falt%3Dmedia%26token%3D47fb34b4-7762-4562-811a-0f473906910f&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=4b87e719&#x26;sv=2" alt="" width="503"><figcaption><p>Bottle of Honey + Sugar + Egg</p></figcaption></figure>

&#x20;

**Candy Apple**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FV928wIbNDzElO80qkopf%252Fimage.png%3Falt%3Dmedia%26token%3Dd630582a-6fc6-46bc-8fa8-123e1dfa8640&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=732bdf56&#x26;sv=2" alt="" width="498"><figcaption><p>Apple + Sugar + Stick</p></figcaption></figure>

&#x20;

**Honey Candy**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FTSKImnrdoe2xcvoeQsJM%252Fimage.png%3Falt%3Dmedia%26token%3Dbc1e093a-3a63-4804-80ea-771cf526eb59&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=a7952dd0&#x26;sv=2" alt="" width="501"><figcaption><p>Bottle of Honey + Sugar</p></figcaption></figure>

&#x20;

**Jack Candy**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252F5htov8beOZ1uwHzlXZQy%252Fimage.png%3Falt%3Dmedia%26token%3D7313fc6b-014a-4a61-bf9e-d58e3c2f7f85&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=3bd4cb0f&#x26;sv=2" alt="" width="503"><figcaption><p>Waffle + Chocolate</p></figcaption></figure>

&#x20;

**Pumpkin Candy**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FcYwLc1q7CtBoWY3wdUCJ%252Fimage.png%3Falt%3Dmedia%26token%3Dcd4f2a5b-9de6-4a5c-8894-4b6e564c0c71&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=5c9f0cc1&#x26;sv=2" alt="" width="501"><figcaption><p>Pumpkin + Sugar</p></figcaption></figure>

&#x20;

**Lemon Candy**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FoRKagSCXgfseSAhWLpAO%252Fimage.png%3Falt%3Dmedia%26token%3Deb695b8e-19d3-43bd-9dcb-c011bfc8f5b7&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=aee534dd&#x26;sv=2" alt="" width="502"><figcaption><p>Lemon + Sugar</p></figcaption></figure>

&#x20;

**Lavash**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FiB24GdUvqwODuQyyfObL%252Fimage.png%3Falt%3Dmedia%26token%3D6e3b6487-b785-41d7-96bd-20aaa5b02a80&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=c19911f&#x26;sv=2" alt="" width="500"><figcaption><p>2x Wheat + Salt</p></figcaption></figure>

&#x20;

**Shawarma**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FkJW49tYGCZVUugjvpF2d%252Fimage.png%3Falt%3Dmedia%26token%3D62c7bc81-6620-4c68-ac71-08b9b6f25b56&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=b6271096&#x26;sv=2" alt="" width="499"><figcaption><p>Hot Spice + Cooked Beef Slice + Ketchup + Mayonnaise + Slice of tomato/cubumber + Lettuce + Lavash</p></figcaption></figure>

&#x20;

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FN2rzbjGrjO5n9bEmAFcE%252Fimage.png%3Falt%3Dmedia%26token%3Ddc128b24-c184-46ae-ae4e-f6713511b928&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=7a4e174&#x26;sv=2" alt="" width="606"><figcaption><p>Choice of tomato and cucumber slices</p></figcaption></figure>

&#x20;

**Veggie Salad**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FpOFqWkJeefsPVZKwB7yb%252Fimage.png%3Falt%3Dmedia%26token%3D1e92bd00-6070-4946-b031-818876c30579&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=53601cfa&#x26;sv=2" alt="" width="499"><figcaption><p>Lettuce + Sunflower Oil + Guacamole + Cucumber Slice + Tomato Slice + Bowl</p></figcaption></figure>

&#x20;

**Beef Salad**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FHaEynu3b1kC2uvX5ursE%252Fimage.png%3Falt%3Dmedia%26token%3D64b3b940-782c-4f1f-a875-2da937a9d1cb&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=c55f0fc0&#x26;sv=2" alt="" width="501"><figcaption><p>Lettuce + Sunflower Oil + Cooked Beef Slices + Cucumber Slice + Tomato Slice + Bowl</p></figcaption></figure>

&#x20;

**Salt Popcorn**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FWNlvzpCUB6CUTK4gS8S9%252Fimage.png%3Falt%3Dmedia%26token%3Dcf482440-6456-45ae-b10c-892dbe227276&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=a318059e&#x26;sv=2" alt="" width="503"><figcaption><p>2x Popcorn + Salt + Pepper</p></figcaption></figure>

&#x20;

**Chocolate Popcorn**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FTVJHHkKRA0F3UIYBigLs%252Fimage.png%3Falt%3Dmedia%26token%3Dccd7538b-1250-48e5-a98b-0c423dd639a4&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=e2bb7149&#x26;sv=2" alt="" width="498"><figcaption><p>2x Popcorn + Chocolate + Paper</p></figcaption></figure>

&#x20;

**Cheese Popcorn**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FzzAFwvR72mK9B4RlsXAz%252Fimage.png%3Falt%3Dmedia%26token%3D0ad1047e-4dc7-45bd-a831-8bd67e960ed3&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=84056814&#x26;sv=2" alt="" width="502"><figcaption><p>2x Popcorn + Cheese + Paper</p></figcaption></figure>

&#x20;

**Chocolate Cake**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FJaFsGFgy3dMfDOcjVjlQ%252Fimage.png%3Falt%3Dmedia%26token%3Dacceb2c6-cc3e-418f-9486-015b6e69e6eb&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=73004b2e&#x26;sv=2" alt="" width="500"><figcaption><p>3x Bucket of Milk + 2x Chocolate + Blackcurrant + 3x Wheat</p></figcaption></figure>

&#x20;

**Honey Cake**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FhZqK3Ni19IJ5yxuNnWBi%252Fimage.png%3Falt%3Dmedia%26token%3Dd34e88ed-ade3-404d-b983-cbeea7cff144&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=bce3300c&#x26;sv=2" alt="" width="502"><figcaption><p>3x Bucket of Milk + 2x Bottle of Honey + Gooseberry + 3x Wheat</p></figcaption></figure>

&#x20;

**Rice Bowl**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252Fx68hcGwpXdHcl3xb6syY%252Fimage.png%3Falt%3Dmedia%26token%3D72f9c3af-e9f3-4e1a-9ac6-b080e0454b91&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=dbaa3c4b&#x26;sv=2" alt="" width="497"><figcaption><p>3x Rice + Bowl</p></figcaption></figure>

&#x20;

**Salmon Maki**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FGWWcVdyImliFiBtXVhNK%252Fimage.png%3Falt%3Dmedia%26token%3D3437f0ab-fd77-4a46-84f2-4d2262083cc2&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=fecdf7f7&#x26;sv=2" alt="" width="498"><figcaption><p>Nori + Salmon Filet + Rice + Cucumber/Guacamole</p></figcaption></figure>

&#x20;

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FykwhJ2i6tQNE0Gub0g32%252Fimage.png%3Falt%3Dmedia%26token%3Dd9d42eef-5da4-4b55-8aa5-5749eaa1853d&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=7f10e760&#x26;sv=2" alt="" width="604"><figcaption><p>Choice of cucumber or guacamole</p></figcaption></figure>

&#x20;

**Salmon Nigiri**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FJJSpvfnPvKtbsiybhxsN%252Fimage.png%3Falt%3Dmedia%26token%3D7f9dea0d-2dbc-4f6e-b95e-f06095ed7f77&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=f98443c&#x26;sv=2" alt="" width="497"><figcaption><p>Salmon Filet + Rice + Nori</p></figcaption></figure>

&#x20;

**Salmon Uramaki**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FhAqaaaNcniLuGqwOqQzg%252Fimage.png%3Falt%3Dmedia%26token%3D53120e2e-3a42-415a-a85c-7ac8f48030fc&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=b1253a92&#x26;sv=2" alt="" width="498"><figcaption><p>Nori + Salmon Filet + Rice + Cucumber Slice + Mayonaise</p></figcaption></figure>

&#x20;

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252FQ2NUaqAkZlVmrcHMChv7%252Fimage.png%3Falt%3Dmedia%26token%3Df1e89959-321b-4ff9-a5f5-c12d325e179e&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=491940af&#x26;sv=2" alt="" width="603"><figcaption><p>Choice of cucumber or guacamole</p></figcaption></figure>

&#x20;

**Onigiri**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252F2Z4Zu7L8eckDixTENxWm%252Fimage.png%3Falt%3Dmedia%26token%3D5e0a400b-96f1-4b69-8c23-9702abcee471&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=a2a142a2&#x26;sv=2" alt="" width="502"><figcaption><p>Nori + Rice</p></figcaption></figure>

&#x20;

**Sauerkraut**

<figure><img src="https://docs.onedrip.space/~gitbook/image?url=https%3A%2F%2F942302324-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFOJViV5sj8PuSGU8JqKd%252Fuploads%252Fkb93FrBKg0DFVpVWurIy%252Fimage.png%3Falt%3Dmedia%26token%3D01f36543-d91f-4091-a39b-b042b8a13c8c&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=b43115c4&#x26;sv=2" alt="" width="498"><figcaption><p>2x Salt + Sugar + 2x Cabbage + Carrot + Bowl</p></figcaption></figure>


# Furniture

Here on PokeClash, there are a ton of different types of furniture variants you can get. Some can be purchased in /shop and others can be craft! Below are the crafting recipes for the ones you can craft! Recipes are subject to change or be added to

### Carpentry Table <a href="#carpentry-table" id="carpentry-table"></a>

You can craft the Carpentry Table using any wooden logs and a crafting table.

<figure><img src="/files/I3To4a6rsX0OkjLH2pNU" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/n9lZngMBE8j5qsHUGRZI" alt=""><figcaption></figcaption></figure>

### Items <a href="#items" id="items"></a>

* **Nails**\
  \- Crafted using iron ingots and netherite scrap.\
  \- Main ingredient for most furniture\
  \- Furniture & Decoration Recipes using the carpentry table:\
  \- Cut Acacia Planks\
  \- Crafted from acacia planks using the Carpentry Table.
* **Cut Dark Oak Planks**\
  Crafted from dark oak planks using the Carpentry Table.
* **Dark Oak Bench**\
  Crafted from cut dark oak planks, nails, and an iron block.
* **Dark Oak Cabinet**\
  Crafted from cut dark oak planks and nails.
* **Cushioned Dark Oak Chair**\
  Crafted from cut dark oak planks, nails, and wool.
* **Dark Oak Chest**\
  Crafted from cut dark oak planks, nails, and a gold ingot.
* **Dark Oak Dresser**\
  Crafted from cut dark oak planks and nails.
* **Dark Oak End Table Cabinet**\
  Crafted from cut dark oak planks and nails.
* **Gilded Dark Oak End Table Cabinet**\
  Crafted from cut dark oak planks, nails, and a gold ingot.
* **Dark Oak Globe**\
  Crafted from cut dark oak planks, nails, and a map.
* **Dark Oak Shelf**\
  Crafted from cut dark oak planks and nails.
* **Dark Oak Side Table**\
  Crafted from cut dark oak planks and nails.
* **Dark Oak Table**\
  Crafted from cut dark oak planks and nails.
* **Dark Oak Centerpiece Table**\
  Crafted from cut dark oak planks and nails.
* **Gilded Dark Oak Table**\
  Crafted from cut dark oak planks, nails, and a gold ingot.
* **Gilded Dark Oak Centerpiece Table**\
  Crafted from cut dark oak planks, nails, and a gold ingot.
* **Large Dark Oak Cabinet**\
  Crafted from cut dark oak planks and nails.
* **Gilded Large Dark Oak Cabinet**\
  Crafted from cut dark oak planks, nails, and a gold ingot.
* **Large Dark Oak Secretary Desk**\
  Crafted from cut dark oak planks and nails.
* **Gilded Large Dark Oak Secretary Desk**\
  Crafted from cut dark oak planks, nails, and a gold ingot.
* **Slim Dark Oak Shelf**\
  Crafted from cut dark oak planks and nails.
* **Small Acacia Table**\
  Crafted from cut acacia planks, nails, and a glass ingot.
* **Small Dark Oak Dresser**\
  Crafted from cut dark oak planks and nails.
* **Gilded Small Dark Oak Dresser**\
  Crafted from cut dark oak planks, nails, and a gold ingot.
* **Small Dark Oak Shelf**\
  Crafted from cut dark oak planks and nails.

### Additional Decorations using the crafting table: <a href="#additional-decorations-using-the-crafting-table" id="additional-decorations-using-the-crafting-table"></a>

* **Stack of Papers**\
  Crafted from paper.
* **Pile of Gold Ingots**\
  Crafted using eight gold ingots.
* **Pile of Iron Ingots**\
  Crafted using eight iron ingots.
* **Scattered Gold Coins**\
  Crafted from seven gold nuggets.
* **Small Piles of Gold Coins**\
  Crafted from eight gold nuggets.
* **Broken Stone Bricks**\
  Crafted using a stonecutter on stone bricks.
* **Striped Towel**\
  Crafted from wool.


# Gimmicks


# Mega Evolution

Everyones favorite Gimmick!

## How It Works <a href="#how-it-works" id="how-it-works"></a>

To activate a Mega Evolution during battle, two key steps are required:<br>

1. **Mega Bracelet** – Have this item anywhere in your **inventory**.
2. **Mega Stone** – Give the correct Mega Stone to your Pokémon as a **held item**.

Once both are equipped and you're in battle, a glowing **Mega Symbol** will appear in the bottom corner. Click it, and your Pokémon will **Mega Evolve at the start of the next turn**, transforming into a stronger, more powerful version of itself — complete with boosted stats and sometimes even a new ability or typing! You can also **Mega Evolve** outside of a battle by right clicking the **Mega Bracelet** in your hand and selecting the Pokémon from the Party menu, as long as the key steps above are satisfied.

***

## Mega Bracelet <a href="#mega-bracelet" id="mega-bracelet"></a>

To get started, you will need to first get your Mega Bracelet. To do this, you simply need to complete the Research Task **Forming A True Bond**.  After completing that, you will be rewarded both the Mega Bracelet and PokeDollars for completing it!

***

## How to Obtain Mega Stones <a href="#how-to-obtain-mega-stones" id="how-to-obtain-mega-stones"></a>

Mega Stones can’t be crafted. Instead, they must be **earned through effort and skill**:

* Join **special Mega Raids** tied to specific Pokémon.
* Perform well in these raids — the higher your ranking, the better your rewards.
  * For example, finish strong in a **Sceptile Raid**, and you'll earn **Sceptilite**, the Mega Stone needed to evolve Sceptile into **Mega Sceptile**.
* Buy them with in-game **Vote Points** from the `/voteshop`!

<br>


# Terastalization

#### **🔷 Tera Glow** <a href="#tera-glow" id="tera-glow"></a>

Displays a glowing visual effect when a Pokémon is under the **Terastal Effect**.

***

#### **🔮 Tera Orb** <a href="#tera-orb" id="tera-orb"></a>

Used to obtain the ability to **Terastallize**.

<figure><img src="/files/HiehbMZpOEWtIENuyFRz" alt=""><figcaption></figcaption></figure>

***

#### **🧪 Normal Tera Shards** <a href="#blank-tera-shards" id="blank-tera-shards"></a>

Item used to change the Tera Type of a Pokémon into **Normal Type** or to convert into **Typed Tera Shards**.

<figure><img src="/files/105ROPob3QtVtkVqnmsw" alt=""><figcaption></figcaption></figure>

<figure><img src="https://wiki.pokeclash.com/terareceipe.png" alt=""><figcaption></figcaption></figure>

***

### **🔄 Obtaining Typed Tera Shards** <a href="#obtaining-typed-tera-shards" id="obtaining-typed-tera-shards"></a>

Typed Tera Shards are created by **right-clicking specific blocks or entities** with a Normal Tera Shard.\
This consumes the Normal Tera Shard and grants a shard of a specific type.

| **Type**     | **How to Obtain**                               |
| ------------ | ----------------------------------------------- |
| **Fighting** | Right-click a *Bamboo Block*                    |
| **Fire**     | Right-click a *Magma Block*                     |
| **Water**    | Right-click a *Wet Sponge*                      |
| **Electric** | Right-click a *Copper Block*                    |
| **Grass**    | Right-click a *Wheat Crop*                      |
| **Ice**      | Right-click *Powder Snow*                       |
| **Rock**     | Right-click *Bedrock*                           |
| **Steel**    | Right-click an *Iron Block*                     |
| **Poison**   | Right-click a *Potato Crop*                     |
| **Ghost**    | Right-click *Soul Sand*                         |
| **Dark**     | Right-click *Reinforced Deepslate*              |
| **Fairy**    | Right-click an *Amethyst Block*                 |
| **Dragon**   | Right-click an *Ender Chest*                    |
| **Bug**      | Right-click a *Beehive*                         |
| **Psychic**  | Right-click an *Enchanting Table*               |
| **Ground**   | Right-click a *Mud Block*                       |
| **Flying**   | Right-click a *Glass Block* at **Y level 100+** |
| **Stellar**  | Right-click a *Terapagos* (Pokémon)             |


# Z-Crystals

## Getting Started <a href="#getting-started" id="getting-started"></a>

To get started you need 2 things:

Normalium Z

<figure><img src="/files/SH80H3gSufDxHFQoFvUf" alt="" width="563"><figcaption></figcaption></figure>

Z-Ring

<br>

<figure><img src="/files/rl1DTlO9SlMkTEjqc3QN" alt="" width="563"><figcaption></figcaption></figure>

Once you have the Z-Ring, leave it in your inventory to enable using Z-Moves.

## How to Use in battle <a href="#how-to-use-in-battle" id="how-to-use-in-battle"></a>

Once you do that you will have a button for Z-Moves in your Battle GUI when a Pokémon is holding a Z-Crystal that can use a Z-Move.

## Obtaining Z-Crystals <a href="#obtaining-z-crystals" id="obtaining-z-crystals"></a>

Z-Crystals are obtained by right-clicking certain Blocks/Entities with a Normalium-Z Crystal.\
The Z-Crystal will be consumed, and you will get a new Z-Crystal

#### Fightinium Z <a href="#fightinium-z" id="fightinium-z"></a>

Made by right-clicking a Bamboo Block with a Normalium-Z Crystal

#### Firium Z <a href="#firium-z" id="firium-z"></a>

Made by right-clicking a Magma Block with a Normalium-Z Crystal

#### Waterium Z <a href="#waterium-z" id="waterium-z"></a>

Made by right-clicking a Wet Sponge with a Normalium-Z Crystal

#### Electrium Z <a href="#electrium-z" id="electrium-z"></a>

Made by right-clicking a Copper Block with a Normalium-Z Crystal

#### Grassium Z <a href="#grassium-z" id="grassium-z"></a>

Made by right-clicking a Wheat Crop with a Normalium-Z Crystal

#### Icium Z <a href="#icium-z" id="icium-z"></a>

Made by right-clicking Powder Snow with a Normalium-Z Crystal

#### Rockium Z <a href="#rockium-z" id="rockium-z"></a>

Made by right-clicking Bedrock with a Normalium-Z Crystal

#### Steelium Z <a href="#steelium-z" id="steelium-z"></a>

Made by right-clicking an Iron Golem with a Normalium-Z Crystal

#### Poisonium Z <a href="#poisonium-z" id="poisonium-z"></a>

Made by right-clicking a Cave Spider with a Normalium-Z Crystal

#### Ghostium Z <a href="#ghostium-z" id="ghostium-z"></a>

Made by right-clicking Soul Sand with a Normalium-Z Crystal

#### Darkinium Z <a href="#darkinium-z" id="darkinium-z"></a>

Made by right-clicking Reinforced Deepslate with a Normalium-Z Crystal

#### Fairium Z <a href="#fairium-z" id="fairium-z"></a>

Made by right-clicking a Vex or an Amethyst Block with a Normalium-Z Crystal

#### Dragonium Z <a href="#dragonium-z" id="dragonium-z"></a>

Made by right-clicking a Dragon Head with a Normalium-Z Crystal

#### Buginium Z <a href="#buginium-z" id="buginium-z"></a>

Made by right-clicking a Beehive with a Normalium-Z Crystal

#### Psychium Z <a href="#psychium-z" id="psychium-z"></a>

Made by right-clicking an End Gateway with a Normalium-Z Crystal

#### Groundium Z <a href="#groundium-z" id="groundium-z"></a>

Made by right-clicking a Mud Block with a Normalium-Z Crystal

#### Flyinium Z <a href="#flyinium-z" id="flyinium-z"></a>

Made by right-clicking a Chicken with a Normalium-Z Crystal

## Pokémon Specific Z-Crystals <a href="#pokemon-specific-z-crystals" id="pokemon-specific-z-crystals"></a>

#### Aloraichium Z <a href="#aloraichium-z" id="aloraichium-z"></a>

Made by right-clicking an Alolan Raichu with an Electrium-Z

#### Decidium Z <a href="#decidium-z" id="decidium-z"></a>

Made by right-clicking a Decidueye with a Grassium-Z

#### Incinium Z <a href="#incinium-z" id="incinium-z"></a>

Made by right-clicking an Incineroar with a Firium-Z

#### Primarium Z <a href="#primarium-z" id="primarium-z"></a>

Made by right-clicking a Primarina with a Waterium-Z

#### Pikanium Z <a href="#pikanium-z" id="pikanium-z"></a>

Made by right-clicking a Pikachu with an Electrium-Z

#### Pikashunium Z <a href="#pikashunium-z" id="pikashunium-z"></a>

Made by right-clicking a Hat Pikachu with an Electrium-Z *(not yet possible)*

#### Tapunium Z <a href="#tapunium-z" id="tapunium-z"></a>

Made by right-clicking any Tapu with a Fairium-Z

#### Marshadium Z <a href="#marshadium-z" id="marshadium-z"></a>

Made by right-clicking a Marshadow with a Ghostium-Z

#### Mimikium Z <a href="#mimikium-z" id="mimikium-z"></a>

Made by right-clicking a Mimikyu with a Ghostium-Z

#### Lycanium Z <a href="#lycanium-z" id="lycanium-z"></a>

Made by right-clicking a Lycanroc with a Rockium-Z

#### Kommonium Z <a href="#kommonium-z" id="kommonium-z"></a>

Made by right-clicking a Kommo-o with a Dragonium-Z

#### Solganium Z <a href="#solganium-z" id="solganium-z"></a>

Made by right-clicking a Solgaleo with a Psychium-Z

#### Lunalium Z <a href="#lunalium-z" id="lunalium-z"></a>

Made by right-clicking a Lunala with a Psychium-Z

#### Ultranecrozium Z <a href="#ultranecrozium-z" id="ultranecrozium-z"></a>

Made by right-clicking a Necrozma with a Psychium-Z

#### Eevium Z <a href="#eevium-z" id="eevium-z"></a>

Made by right-clicking an Eevee with a Normalium-Z

#### Mewnium Z <a href="#mewnium-z" id="mewnium-z"></a>

Made by right-clicking a Mew with a Psychium-Z

#### Snorlium Z <a href="#snorlium-z" id="snorlium-z"></a>

Made by right-clicking a Snorlax with a Normalium-Z


# Leaderboards and Tasks

## Leaderboards <a href="#leaderboards" id="leaderboards"></a>

Leaderboards are an exciting new feature on PokeClash. There are 3 tiers of leaderboards, Daily, Weekly and Monthly! There are a ton of challenges for each leaderboard which will refresh at the end of each time limit! You can access these leaderboards with `/leaderboards` or by clicking on the NPC in the spawn

### Daily Leaderboards <a href="#daily-leaderboards" id="daily-leaderboards"></a>

These reset at the end of each day. Only the Top 3 earn rewards at the end of each day. The rewards range from Rare Candies, Random Held Items, Pokebuilder Tokens, Plushies and PokeDollars<br>

<figure><img src="https://wiki.pokeclash.com/daily.png" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Z7WWq0VwdRrAde4zuJ3I" alt=""><figcaption></figcaption></figure>

### Weekly Leaderboards <a href="#weekly-leaderboards" id="weekly-leaderboards"></a>

These reset at every Sunday. Only the Top 5 earn rewards at the end of each week. The rewards range from XL EXP Candies, Random Starter Pokemon, Random Shiny Starter Pokemon, Pokebuilder Tokens, PokeDollars and Plushies<br>

<figure><img src="https://wiki.pokeclash.com/weekly.png" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/K7ls3ASKwCeZsFpD4hUA" alt=""><figcaption></figcaption></figure>

### Monthly Leaderboards <a href="#monthly-leaderboards" id="monthly-leaderboards"></a>

These reset at the end of each month. Top 7 in that months objectives earn rewards. These rewards range from PokeDollars, Pokebuilder Tokens, Claw Coins, Plushies, Ability Caps/Patches, Random TMs, Random Held Items, Bottlecaps, Masterball, Rare Candies, Relic Coins, and more<br>

<figure><img src="https://wiki.pokeclash.com/monthly.png" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/OtDaYOV8Y4FtGXDF3PFZ" alt=""><figcaption></figcaption></figure>

## Tasks <a href="#tasks" id="tasks"></a>

Tasks are global! The Tasks change on completion from the entire server or after they reach their time limit. There are 3 difficulties, Easy, Medium and Hard. You can access these tasks with `/tasks` or by clicking the NPC in spawn! The rewards include EXP Candies, PokeDollars and Pokebuilder Tokens - which are rewarded to the players who helped the most to complete the task.<br>

<figure><img src="https://wiki.pokeclash.com/tasks.png" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/c23JENLgf6jSq1lQeXzq" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/wlBbCF94stbEW48pBuJz" alt=""><figcaption></figcaption></figure>


# Lumiose

Explore Lumiose Wild Zones during the day, then compete in ZA Royale at night to earn Royale Points.

### Overview

Lumiose is a Pokémon Legends: Z-A inspired game mode located at `/warp Lumiose`.

During the day, players can explore Wild Zones around the city, each with its own Pokémon spawns shown on the map below.

At night, Lumiose becomes **ZA Royale**, where players can battle NPC trainers and other players to earn **Prize Medals**, **Progression Points** and **Royale Points**.

### Wild Zones

<figure><picture><source srcset="/files/QIhZa4WGH38Q0B9iLGm0" media="(prefers-color-scheme: dark)"><img src="/files/D2BCQE4OczmeIAgVbdd3" alt=""></picture><figcaption><p>Preview quality may be reduced due to the host. View the full-size map below.</p></figcaption></figure>

<p align="center"><a href="https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F05n2iddM4D8pTIFShWlI%2Fuploads%2FPPYkWGMaFKfc8qsMjRgr%2FPokeClash-Lumiose-Wildzone-Light.png?alt=media&#x26;token=82ee305e-24e3-486f-8f27-e05dfaf33f54" class="button primary" data-icon="magnifying-glass">Open Light</a>  |  <a href="https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F05n2iddM4D8pTIFShWlI%2Fuploads%2FuKIjvaJRkNpDxuhtNKWh%2FPokeClash-Lumiose-Wildzone-Dark.png?alt=media&#x26;token=fd726c6d-44f8-497f-acf7-a767b7a37355" class="button primary" data-icon="magnifying-glass">Open Dark</a></p>

### ZA Royale

ZA Royale begins when night falls in Lumiose. A chat announcement will appear when the event starts.\
During ZA Royale, certain areas of Lumiose become active battle zones. These areas are marked by particles.

> **Green Particles** mean the area is safe, since it is day time.
>
> **Red Particles** mean battles are active, since it is night time.

### NPC Battles

During ZA Royale, Level 100 NPC Trainers can appear around active battle zones. A visible `!` above an NPC's head means they are close to starting a battle with you.

### Player Battles

Players can battle each other inside active battle zones at night. To challenge another player, throw your Pokémon at them while both of you are inside a battle zone.

### Challenge Cards

Challenge Cards can appear around Lumiose during ZA Royale. Pick one up to receive an objective.

Objectives can include winning battles, using super-effective moves, knocking out Pokémon with super-effective moves, or knocking out Pokémon with moves of specific types.

### Rewards

ZA Royale rewards include **Prize Medals**, **Progression Points** and **Royale Points**.

Prize Medals can be earned from NPC battles, player battles Challenge Cards and medals found around Lumiose at night. When the sun rises, collected **Prize Medals** are converted into **Royale Points**.

**Progression Points** are used to qualify for rank-up matches, from **Z** to **A**!

**Royale Points** can be spent at the **Royale Shop** in Lumiose's Pokémon Research Lab. Shop rewards may change but include Mega Stones for ZA Mega Pokémon.

### Rank-Up Queue

Once you have enough **Progression Points** for your next rank, use `/royalequeue join` to enter the rank-up queue.

Rank-up matches are queued by rank. If another player at your rank is queued, you may be matched against them. If no player match is available, you may be matched against an NPC instead.

Winning the rank-up match moves you to the next rank. You can check your current rank and progress with `/zarank`.

### Commands

* `/warp Lumiose` - Travel to Lumiose.
* `/zarank` - Check your current rank, **Progression Points** and **Prize Medals**.
* `/royalequeue join` - Join the rank-up queue.
* `/royalequeue leave` - Leave the rank-up queue.
* `/royalequeue status` - Check the current queue status.
* `/zaleaderboard` - Open the ZA Royale leaderboard.


# NPC Gym Leaders

NPC Gym Leaders are progression battles found throughout Lumiose.

Each leader has their own team, theme and place in the Gym Leader order. Defeating them moves you forward through the server's PvE progression.

{% hint style="info" %}
Dynamax Adventures unlock after beating the final Gym Leader.
{% endhint %}

***

### How Gym Leader Progression Works

Gym Leaders are meant to be challenged in order.

If a leader refuses to battle you, it usually means you need to defeat an earlier Gym Leader first. Check their dialogue for more information.

#### Basic Flow

1. Find the Gym Leader NPC
2. Speak to them
3. Challenge them to a battle
4. Defeat their team
5. Move on to the next Gym Leader

### Gym Leader Locations (+ Wildzones)

<figure><img src="/files/4wMIUCbBF145E9h6rUnF" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
Each Type icon indicates the location of that Gym Leader.

The Grass Gym Leader is hiding in the bottom right corner, don't miss it!
{% endhint %}

### Gym Leader Order

Gym Leaders must be defeated in the following order:

<table><thead><tr><th width="86.59991455078125" align="right">Order</th><th width="200.4000244140625">Gym Type</th><th width="100.20001220703125" align="right">Level</th></tr></thead><tbody><tr><td align="right">1</td><td>Ice Gym</td><td align="right"><code>13</code></td></tr><tr><td align="right">2</td><td>Fighting Gym</td><td align="right"><code>22</code></td></tr><tr><td align="right">3</td><td>Rock Gym</td><td align="right"><code>26</code></td></tr><tr><td align="right">4</td><td>Bug Gym</td><td align="right"><code>33</code></td></tr><tr><td align="right">5</td><td>Poison Gym</td><td align="right"><code>39</code></td></tr><tr><td align="right">6</td><td>Grass Gym</td><td align="right"><code>45</code></td></tr><tr><td align="right">7</td><td>Electric Gym</td><td align="right"><code>58</code></td></tr><tr><td align="right">8</td><td>Ground Gym</td><td align="right"><code>65</code></td></tr></tbody></table>

{% hint style="info" %}
You must defeat each Gym Leader in order before moving on to the next one.

The rematch Gym Leader teams can be battled in any order.
{% endhint %}

***

### Rematches

After clearing the Gym Leader route, leaders offer rematches.

Rematches are stronger battles for players who want another challenge after progressing further. These can be rechallenged every so often for another chance at unique rewards.

{% hint style="warning" %}
Rematches require all Lumiose Gym Leaders to be defeated first.
{% endhint %}

***

### Why Battle Gym Leaders?

Gym Leaders are part of the main PvE progression.

Beating them can unlock:

* Later Gym Leader battles
* Rematches
* Dynamax Adventures after the final Gym Leader

***

### Tips

* Bring a prepared team before challenging a leader
* If a leader will not battle you, check the Gym Leader dialogue for a hint at who to defeat first
* Rematches are meant to be harder than the first battle
* Beat the final Gym Leader to unlock Dynamax Adventures


# PokeMarks

Only available on Primora

Marks are cool cosmetic additions you can earn for your pokemon with various activities and meetng the requirements for marks! They will have titles in their names for marks as well!&#x20;

Please note, these are purely cosmetic things. They dont add any buffs or anything of that sort! Marks are already available in base Cobblemon, but we added a few new/custom ones as well!

To see what marks your pokemon has, look in the Summary Menu by hitting M and clicking on the last Tab!

<figure><img src="/files/I2ykCIt1rjyEIxmpyLiG" alt="" width="310"><figcaption></figcaption></figure>

## Marks

<figure><img src="/files/O7D2m8jpI5aeFM5dgKNV" alt=""><figcaption></figcaption></figure>

* **Mantle Mark**, rarely found on Pokémon **below Y=-44**.

<details>

<summary>Spoiler</summary>

![Mantle Mark](https://cdn.modrinth.com/data/cached_images/c7069084578d430b8115e040f04325860e218e3a.png)

</details>

* **Incubator Mark**, rarely granted to any Pokémon in your party **whenever you hatch an egg**. (This one is being tested)

<details>

<summary>Spoiler</summary>

![Incubator Mark](https://cdn.modrinth.com/data/cached_images/0afcd880220c12650be3ae0494051f48b984e5db.png)

</details>

* **Melancholic Mark**, rarely granted to any Pokémon in your party **when you die**.

<details>

<summary>Spoiler</summary>

![Melancholic Mark](https://cdn.modrinth.com/data/cached_images/272d51b567ff4163faf26235aa0d8ca5e642a102.png)

</details>

* **Gourmand Mark**, rarely granted to Pokémon when they **reach max fullness**.
* Added the **Blossom Mark**, rarely found on Pokémon **during the season of spring**.

<details>

<summary>Spoiler</summary>

![The Blossom Mark](https://cdn.modrinth.com/data/cached_images/97572bd228019f9f12744cd73fd12114e1c3e91e.png)

</details>

* **Sunshine Mark**, rarely found on Pokémon **during the season of summer**.

<details>

<summary>Spoiler</summary>

![The Sunshine Mark](https://cdn.modrinth.com/data/cached_images/b96a4416627ef01639e8d095c161dc57481996de.png)

</details>

* **Harvest Mark**, rarely found on Pokémon **during the season of autumn**.

<details>

<summary>Spoiler</summary>

![The Harvest Mark](https://cdn.modrinth.com/data/cached_images/589c757bc01e3970f13772f7555a99e6de8aae0b.png)

</details>

* **Snowfall Mark**, rarely found on Pokémon **during the season of winter**.

<details>

<summary>Spoiler</summary>

![The Snowfall Mark](https://cdn.modrinth.com/data/cached_images/2a6939ac3cd7b3da5a37a91246c5474a054893d3.png)

</details>


# Pokémon Effects

Effects that Pokémon can have both in your party and pasture!

### What is this?

This is from a mod called LivelierPokemon. Basically it adds unique Pokémon attributes/characteristics while having Pokémon in your party or even in your pastures! Leveling up certain Pokémon attributes can increase effects (i.e- increase Victinis friendship increases its Haste effect from 1 to 2)

### Weather Effects

* Rain extinguishes fire and allows the use of Riptide
* Sun gives players Night Vision
* Sandstorm deals damage to hostile mobs
* Snow slows and deals damage to hostile mobs
* Strong Winds gives players Jump Boost and Slow Falling
* Drizzle and Primordial Sea: Summons rain
* Drought, Desolate Land and Orichalcum Pulse: Summons sun
* Sand Stream: Summons sandstorm
* Snow Warning: Summons snow
* Delta Stream: Summons strong winds
* Air Lock and Cloud Nine: Removes nearby weather
* Suicune: Purify all nearby Zombie Villagers if given a Golden Apple

### Status Effects

* Paralysis: Applies slowness and periodically freezes entity

### Owner Effects

Applies an aura effect to the Pokémon's owner. At base level applies effect level 1 but at increased friendship it upgrades to level 2.

* Power Spot: Applies Strength
* Friend Guard: Applies Resistance
* Serene Grace: Applies Luck
* Victory Star: Applies Haste
* Healer / Pastel Veil / Sweet Veil: Periodically clears all status effects on the Owner
* Magnet Pull: Increases the item pickup radius of the Owner

### Self Effects

Applies a permanent\* status effect on the Pokémon.

* Disguise / Ice Face: Applies Absorption
* Heatproof: Applies Fire Resistance
* Swift Swim: Applies Dolphin's Grace
* Intrepid Sword / Huge Power / Pure Power: Applies Strength
* Dauntless Shield: Applies Resistance
* Speed Boost: Applies Speed
* Slow Start: Applies Weakness and Slowness for 10 seconds
* Poison Heal: Poison heals instead of dealing damage

### Aura Effects

Applies an aura effect on all valid targets.

* Illuminate: Applies Glowing only when sent out by a Player
* Tablets of Ruin / Beads of Ruin / Sword of Ruin / Vessel of Ruin: Applies Weakness
* Seed Sower: Increases rate of crop growth
* Electric Surge / Hadron Engine: All nearby entities are immune to Slowness and nearby Electric Pokémon gain Strength
* Grassy Surge / Seed Sower: Increases rate of crop growth, entities heal slowly and nearby Grass Pokémon gain Strength
* Misty Surge: All nearby entities are immune to negative status effects and nearby Dragon Pokémon gain Weakness
* Psychic Surge: All nearby projectiles stop and nearby Psychic Pokémon gain Strength

### Revenge Effects.

Applies an effect when the Pokémon is attacked by another entity making contact (ie. not from a projectile)

* Rough Skin / Iron Barbs: Damages the attacker
* Effect Spore / Poison Point / Toxic Debris: Chance to inflict Poison
* Flame Body: Chance to light attacker on fire
* Cursed Body: Chance to inflict Mining Fatigue
* Tangling Hair / Gooey: Chance to inflict Slowness
* Static: Change to inflict Paralysis
* Pressure: Items used to damage the Pokémon will lose durability faster
* Magic Bounce / Synchronize / Mirror Armor: Status effects will be reflected back to the attacker
* Aftermath: Will create an explosion on death that does not affect the environment
* Innards Out: Deals the same damage back to the attacker on death

### Immunities

* Magic Guard / Good as Gold / Full Metal Body: Immune to all status effects
* Poison Types / Steel Types / Immunity: Immune to Poison
* Electric Types / Limber: Immune to Slowness and Paralysis
* Flash Fire / Flare Boost: Immune to fire (if not already) and gains Strength
* Well-Baked Body: Immune to fire and gains Resistance
* Wonder Guard: Can only be damaged by attacks it would be weak to, but only has 1 hp
* Queenly Majesty / Armor Tail / Dazzling: Immune to projectiles
* Bulletproof: Immune to projectiles and explosions

### Unique Effects

Unique effects that are uncategorized.

* Ball Fetch: Will retrieve an Owner's Poke Ball that failed to capture a Pokémon
* Fire Types / Sudowoodo / Bonsly: Will escape to shade during rain and thunderstorm
* Bad Dreams: Players who sleep nearby will wake up and take damage
* Unaware: The Pokémon takes fixed damage from all sources
* Lightning Rod: If lightning strikes nearby it will be redirected to the Pokémon and have no effect
* Abra: Will randomly teleport around
* Voltorb/Electrode: Will target nearby players and explode when nearby. Does not trigger on shiny Pokemon
* Damp: Prevents Creepers, Voltorb and Electrode from exploding

### Other

Vanilla Minecraft mechanics modified to incorporate Cobblemon.

* Golurk: You can craft Golurk using Chiseled Polished Black Tumblestone
* Creepers: Creepers flee from cat Pokemon
* Skeletons: Skeletons flee from dog Pokemon
* Mining: Mining in the overworld has a small chance to spawn a Geodude


# PokeStops

PokeStops, like NPC Trainers, now spawn in the wild along with the permanent ones in spawn and other pwarps. They have various loot which is listed below (and subject to change)

<figure><img src="/files/100GrZs97bWt1WQcLwG6" alt=""><figcaption></figcaption></figure>

### 📋 PokeStop Reward List 📋

* **Common Loot:** ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F6%2F6f%2FPoke_Ball.png\&n=-1) Poke Ball; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F4%2F45%2FGreat_Ball.png\&n=-1) Great Ball; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F7%2F7a%2FPotion.png\&n=-1) Potion; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F8%2F8f%2FSuper_Potion.png\&n=-1) Super Potion; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F7%2F71%2FAntidote.png\&n=-1) Antidote; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fb%2Fb7%2FAwakening.png\&n=-1) Awakening; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F1%2F10%2FBurn_Heal.png\&n=-1) Burn Heal; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fd%2Fd6%2FParalyze_Heal.png\&n=-1) Paralyze Heal; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F4%2F41%2FIce_Heal.png\&n=-1) Ice heal; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F9%2F9c%2FFull_Heal.png\&n=-1) Full Heal; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fc%2Fc9%2FX_Attack.png\&n=-1) X Attack; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fd%2Fd6%2FX_Defense.png\&n=-1) X Defence; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fe%2Fe4%2FX_Speed.png\&n=-1) X Speed; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F8%2F8b%2FDire_Hit.png\&n=-1) Dire hit; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fb%2Fbb%2FNet_Ball.png\&n=-1) Net Ball; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fa%2Fa6%2FNest_Ball.png\&n=-1) Nest Ball; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F1%2F10%2FDive_Ball.png\&n=-1) Dive Ball; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F8%2F8d%2FPremier_Ball.png\&n=-1) Premier Ball; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F4%2F43%2FElixir.png\&n=-1) Elixir; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F3%2F3c%2FEther.png\&n=-1) Ether; PokeDollars; PokeBuilder Tokens; Plushie Claw Coins<br>
* **Rare Loot:** ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F3%2F34%2FUltra_Ball.png\&n=-1) Ultra Ball; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fc%2Fc3%2FCherish_Ball.png\&n=-1) Cherish Ball; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F3%2F33%2FLink_Cable.png\&n=-1) Link Cable; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F2%2F23%2FHyper_Potion.png\&n=-1) Hyper Potion; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fd%2Fd0%2FMax_Revive.png\&n=-1) Max Revive; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fc%2Fc3%2FFull_Restore.png\&n=-1) Full Restore; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F1%2F13%2FRevive.png\&n=-1) Revive; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F3%2F39%2FDusk_Stone.png\&n=-1) Dusk Stone; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F3%2F38%2FShiny_Stone.png\&n=-1) Shiny Stone; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F6%2F63%2FFire_Stone.png\&n=-1) Fire Stone; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fe%2Fe0%2FWater_Stone.png\&n=-1) Water Stone; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fb%2Fb3%2FThunder_Stone.png\&n=-1) Thunder Stone; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fb%2Fb2%2FMagmarizer.png\&n=-1) Magmarizer; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fc%2Fcc%2FProtector.png\&n=-1) Protector; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Ff%2Fff%2FKing%2527s_Rock.png\&n=-1) Kings Rock; PokeDollars; PokeBuilder Tokens; Plushie Claw Coins<br>
* **Epic Loot:** ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F9%2F90%2FAbility_Capsule.png\&n=-1) Ability Capsule; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Ff%2Ff9%2FBeast_Ball.png\&n=-1) Beast Ball; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fb%2Fbb%2FChoice_Band.png\&n=-1) Choice Band; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F0%2F00%2FChoice_Scarf.png\&n=-1) Choice Scarf; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fe%2Feb%2FChoice_Specs.png\&n=-1) Choice Specs; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F7%2F7f%2FLeftovers.png\&n=-1) Leftovers; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fa%2Fa2%2FRare_Candy.png\&n=-1) Rare Candy; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F2%2F23%2FPP_Max.png\&n=-1) PP Max; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fd%2Fde%2FAssault_Vest.png\&n=-1) Assault Vest; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fb%2Fb8%2FHeavy-Duty_Boots.png\&n=-1) Heavy Duty Boots; PokeDollars; PokeBuilder Tokens; Plushie Claw Coins<br>
* **Legendary Loot:** ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fe%2Fee%2FMaster_Ball.png\&n=-1) Master Ball; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fa%2Fad%2FExp._Candy_L.png\&n=-1) Exp Candy L; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2F7%2F72%2FLucky_Egg.png\&n=-1) Lucky Egg; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Fa%2Fa5%2FLife_Orb.png\&n=-1) Life Orb; ![](https://wsrv.nl/?url=https%3A%2F%2Fwiki.cobblemon.com%2Fimages%2Ff%2Ff5%2FExp._Share.png\&n=-1) Exp Share; PokeDollars; PokeBuilder Tokens; Plushie Claw Coins


# Pursuits

Learn what Pursuits are, how to join them, and how the encounter system works.

Pursuits are server-wide Pokémon hunting events, focused on rare "special" Pokémon, such as Legendary, Mythical, Paradox and similar Pokémon.

When a Pursuit begins, the server chooses a target Pokémon and a target biome. Players then race to find that biome, stay there long enough to join the Pursuit, and wait for the encounter roll. If the roll succeeds, the Pokémon appears near one of the joined players.

> A Pursuit is not a guaranteed spawn. Think of it as a tracked hunt with a chance-based encounter at the end.

### How Pursuits Work

When a Pursuit starts, chat will show the Pokémon being tracked and the biome players need to search for.

Example:

```
A Pursuit has begun! Search for signs of Articuno.
Target biome: Snowy Plains
```

The target biome can be **any instance** of that biome. You are not looking for one specific hidden spot. If the target biome is `Snowy Plains`, then any `Snowy Plains` biome can work.

Once you find the target biome, stay inside it to join the Pursuit. After enough time has passed, you will be counted as joined.

### The Goal

The goal is to find the target biome, join the Pursuit, and stay there until the encounter roll happens.

To take part:

1. Find any instance of the target biome.
2. Stay inside the biome until you join.
3. Stay there until the encounter timer ends.
4. Wait for the encounter roll.

If the roll succeeds, the target Pokémon appears near one of the joined players.

> Players who have not caught the target Pokémon before have a better chance of being chosen for the encounter.

### Joining a Pursuit

When you enter the correct biome, you will need to stay there for a short time before you officially join.\
During this time, a boss bar will appear at the top of your screen showing your join progress.

You will also see a message like:

```
You found the target biome. Stay here for 20s to join the Pursuit.
```

Once you have joined the boss bar will show the active Pursuit timer and you will also see a message like:

```
You joined the Pursuit!
```

After joining, do not leave the target biome until the encounter roll happens. If you leave too early, you may not be counted.

Use this command if you are unsure whether you are counted: `/pursuits status`

### Encounter Rolls

When the encounter timer ends, the Pursuit rolls for a chance to spawn the target Pokémon.\
The first roll is not guaranteed. If the roll fails, the Pursuit may continue with a higher chance.

| Attempt        | Encounter Chance |
| -------------- | ---------------- |
| First attempt  | 25%              |
| Second attempt | 35%              |
| Third attempt  | 45%              |

> Pursuits also respect the spawn limiter shown by `/primora spawns`. If the target Pokémon is currently limited, a Pursuit for that Pokémon cannot happen. Players who recently had a "special" Pokémon spawn on them, as shown by `/primora spawns`, are also skipped when the Pursuit chooses who gets the encounter.

If the roll succeeds, the Pokémon appears near one joined player.\
If the roll fails, the Pursuit may continue, or the trail may shift to another biome.

### Trail Shifts

Sometimes the trail moves after a failed roll.\
When this happens, chat will show a new target biome.

Example:

```
The Pursuit chance is now 35%, and the trail shifted for Articuno.
New target biome: Frozen Peaks
```

If the trail shifts, the old biome no longer counts. Move to the new target biome and join again.

### Spawn Protection

When a Pursuit Pokémon appears, it is protected for the player it spawned near.

While protected, other players cannot normally battle it, catch it or attack it. This gives the chosen player a fair chance to start the encounter.

> Protection does not last forever, so act quickly if the Pokémon spawns for you.

### Commands

#### `/pursuits`

Shows the current Pursuit status.

#### `/pursuits status`

Shows the target Pokémon, target biome, timer, chance, and whether you are currently counted.

#### `/pursuits next`

Shows when the next automatic Pursuit check can happen.

#### `/pursuits recent`

Shows recent Pursuits.

### Tips

* Stand clearly inside the target biome, not on the edge of it.
* Use `/pursuits status` if you are unsure whether you have joined.
* Stay in the biome after joining until the encounter window ends.
* If the trail shifts, move to the new biome.
* Wait somewhere with enough space for a Pokémon to spawn.


# Raid Dens

Raid Dens are special PvE challenges where players battle powerful Pokémon for a chance to catch the boss after winning.

There are two main raid types: **Tera Raids** and **Dynamax Adventures**.

> You can challenge raids solo with NPC allies or open a public/private lobby with other players.

***

### Tera Raids

**Tera Raids** spawn naturally as Tera Raid Crystals throughout the world.

These are focused boss encounters with Tera Types, difficulty tiers, level scaling and scripted boss actions. Tera Raids let you bring your own Pokémon.

{% hint style="info" %}
Tera Raids are built around one main boss fight. Win the raid for a chance to catch the boss.
{% endhint %}

#### How Tera Raids work

1. Find a Tera Raid Crystal in the world
2. Interact with it to view the raid
3. Choose whether to challenge it solo or with others
4. Pick a Pokémon from your raid team
5. Defeat the boss before the raid ends
6. Catch the boss if you win

#### Tera Shield

Once the boss activates its tera shield, it will take reduced damage for that portion of health.\
In order to take it down faster, this is the point you should be terastallizing. Terastallized-enhanced moves do more damage against the Tera Shield, even more so if it's a STAB move!

{% hint style="warning" %}
If a Pokémon is blocked from raids, the menu will tell you why. This can include blocked Pokémon, moves or abilities.
{% endhint %}

***

### Dynamax Adventures

**Dynamax Adventures** are longer raid runs unlocked after beating the final Gym Leader.

These adventures include lobbies, path voting, encounters, events, final bosses and **Dynite Ore**. You can choose to use rentals or bring your own Pokémon.

{% hint style="info" %}
Dynamax Adventures are not single boss fights. They are full runs where your group moves through a path before reaching the final boss.
{% endhint %}

#### How Dynamax Adventures work

1. Unlock Dynamax Adventures by beating the final Gym Leader
2. Start or join an adventure lobby
3. Vote on which path your group should take
4. Battle through encounters and events
5. Reach the final boss
6. Win for a chance to catch the final boss

#### Rental and Bring Your Own Adventures

When starting a Dynamax Adventure, you can choose whether the run uses rental Pokémon or your own Pokémon.

{% hint style="success" %}
Dynite Ore is earned from Dynamax Adventures and can be used for adventure related options.
{% endhint %}

***

### Public, Private and Solo Play

Raid Dens can be played in different ways:

* **Solo**: challenge with NPC allies
* **Private Lobby**: play with invited players using your raid team
* **Public Lobby**: open the raid so other players can join

Use `/raiddens team` to set up the Pokémon available for private lobbies and bring your own adventures.

Use `/raiddens lobbies` to view public Tera Raid and Dynamax Adventure lobbies.


# Research Assignments

This are various quests that are based off of Pokemon Go Field research to complete tasks and earn a Pokemon and various other rewards! You can see what we have so far here

| #  | Quest                           | Pokémon        |
| -- | ------------------------------- | -------------- |
| 1  | A 1000 Year Slumber             | Jirachi        |
| 2  | Investigate a Mysterious Energy | Victini        |
| 3  | A Mythical Discovery            | Mew            |
| 4  | A Ripple in Time                | Celebi         |
| 5  | Misunderstood Mischief          | Hoopa Confined |
| 6  | Mischief Unbound                | Hoopa Unbound  |
| 7  | Over The Hedge                  | Shaymin        |
| 8  | Grass and Gratitude             | Shaymin (Land) |
| 9  | The Waking Nightmare            | Darkrai        |
| 10 | The Mechanical Marvel           | Magearna       |
| 11 | Forming A True Bond             | Mega Bracelet  |
| 12 | Finding Your Voice              | Meloetta       |
| 13 | From A to Zygarde               | Zygarde 10%    |
| 14 | Glitz and Glam                  | Diancie        |
| 15 | Pressure Rising                 | Volcanion      |
| 16 | Let's GO, Meltan                | Meltan         |
| 17 | A Cosmic Companion              | Cosmog         |
| 18 | A Striking Shadow               | Marshadow      |
| 19 | Hooves of a Hero                | Keldeo         |


# Research Dex

Research Dex brings the Pokemon Legends: Arceus Research Task system into Cobblemon, with our little twist of it includes every single Pokemon there is!

Each research task goal met grants research levels and research points which you use to level up from the base Research Level from 1 to whatever the configured perfection level is for that Pokemon.

<figure><img src="/files/342aFkY29QdVjbzH1uXv" alt=""><figcaption></figcaption></figure>

## Accessing Research Dex

Accessing the Research Dex can be done in two ways. You can either use `/warp Lab` and talk to Professor Rob shown below, or use `/tasks` when on the go!

<figure><img src="/files/RJhHOpk9FkRH70KwYDHX" alt=""><figcaption></figcaption></figure>

## Entries

Each species entry has its own research tasks and goal thresholds. Progress is updated from gameplay events such as catching, defeating, evolving, feeding, or seeing specific moves used. The only Pokemon that have 1 entry required and entry type to reach Perfection are Legendaries, Mythicals, Ultra Beasts and Paradoxes.

## Rewards

Rewards are stored inside the Rewards Box which is accessable via the Tasks UI by clicking on the ![](/files/BDLy4Da7gGwL7vLMceQ5)

These rewards range from increasing amounts of PokeDollars as well as a permanent 2x Shiny Boost on completed entry for that Pokemon as well as a Statue of that Pokemon!


# Sandwich (Lures)

## Sandwiches and Meal Powers

Sandwiches give you temporary buffs called **Meal Powers**.

You choose ingredients in the sandwich screen, confirm the price, build the sandwich and then get a sandwich with a set of **Meal Powers** that last for a short time once eaten. Most **Meal Powers** target a specific Pokemon type (Fire, Water, etc).

* Duration: 10 minutes per sandwich.
* Only one sandwich effect set is active at a time.
* You cannot eat a new sandwich while your current Meal Powers are active; if you try, you will be told you are already full and should clear your effects first via milk.

***

### Opening the Sandwich Screen

* Use the command: `/sandwich`.
* This opens the sandwich builder GUI.

You will see:

* A toggle between Fillings and Condiments.
* A list of ingredients you can use.
* A list of ingredients you have chosen.
* A preview sandwich that shows the **Meal Powers** and the total price.

***

### Ingredient Rules

To make a valid sandwich:

* You must have at least:
  * 1 Filling.
  * 1 Condiment.
* Maximum totals:
  * Up to 6 Fillings.
  * Up to 4 Condiments.
  * Up to 10 ingredients in total.

Some ingredients count as several pieces. The GUI shows how many pieces are being used.

If you try to add too many, the GUI will refuse and keep you inside the limits.

> To see different possible Sandwich Meal Powers with different ingredients, go to <https://cecilbowen.github.io/pokemon-sandwich-simulator/>

***

### Using the Builder GUI

#### 1. Switching between Fillings and Condiments

Near the top of the GUI you can switch the ingredient list:

* Click the Fillings button to see all fillings.
* Click the Condiments button to see all condiments.

Only one list is shown at a time.

#### 2. Choosing Ingredients

In the main section:

* Left click an ingredient to add it to your sandwich.
* The selected ingredients appear in the lower area of the GUI.
* The builder automatically enforces:
  * Filling limit.
  * Condiment limit.
  * Total ingredient limit.

In the selected list:

* Left click an ingredient to remove it.

#### 3. Previewing the Sandwich

On the right side there is a sandwich icon that shows the preview.

Hover over it to see:

* The **Meal Powers** you will get
* For each line:
  * Power name (for example EXP, CATCH, SPARKLING).
  * Pokémon type (for example FIRE, WATER, DRAGON).
  * Level (1, 2, or 3).
* The full price you will pay.

Example line:

* `EXP | FIRE | Lvl. 2`\
  This means: extra experience when you defeat Fire type Pokémon in battle, at level 2 strength.\
  It does not matter what type your own Pokémon is. What matters is the type of the Pokémon you defeat.

If you are happy with the preview, click the sandwich icon to confirm.

#### 4. Scarlet and Violet System

The builder system is identical to the one used in Pokémon Scarlet and Violet, as such calculators that exist for that game will also work for our server.

Keep in mind, some *creative* sandwiches require you to drop a certain amount of ingredients, and be sure to take note of the "pieces" vs. the actual number of ingredients.\
For example, picking 1x Jalapeño as your ingredient will result in 3x Jalapeño pieces, each of which you will need to successfully place in the Placement GUI. You can deliberately drop pieces by placing them into the Discard pile once on the Placement Screen.

***

### Random Sandwich

If the random button is available:

* Clicking it will try to build a random valid sandwich for you.
* If no valid random combination is found, it will tell you and do nothing.

This is mostly for fun or for testing new combinations quickly.

***

### Prices

The price is calculated from several parts.

Base price:

* Every sandwich starts at **$10,000 PokeDollars**.

Per ingredient:

* Each Filling adds **$1,000 PokeDollars**.
* Each Condiment adds **$1,000 PokeDollars**.

Sparkling extra fee:

* If the sandwich gives any Sparkling power, an extra fee is added based on the highest Sparkling level:
  * Sparkling Level 1: +**$2,000**.
  * Sparkling Level 2: +**$4,000**.
  * Sparkling Level 3: +**$8,000**.

Herba Mystica pieces:

* The following ingredients are treated as special:
  * Sweet Herba Mystica
  * Salty Herba Mystica
  * Sour Herba Mystica
  * Bitter Herba Mystica
  * Spicy Herba Mystica
* The first Herba piece adds **$1,000 PokeDollars**.
* Each extra Herba piece doubles its own surcharge, up to **$8,000** per piece.

The preview always shows the exact price before you confirm. Once you confirm, you will pay the amount indicated, regardless of the outcome. *(Even if you decide to Cancel whilst on the Placement Screen)*.

***

### Placement Screen

After you confirm and pay, you go to a placement screen:

* You get a simple grid where you place the ingredient pieces in columns.
* Pieces stack on top of each other and can sometimes fall off.
* The system checks how many pieces you managed to keep on the sandwich.
* You can deliberately drop some ingredients by placing them into the discard pile.
  * For example, if your Sandwich recipe requires 1 Jalapeño but each Jalapeño comes with 3 pieces, you will need to deliberately drop 2 pieces.

If too many key pieces fall off, the final **Meal Powers** can end up weaker or different compared to the preview.

Tips:

* Keep your stack short and stable.
* Avoid very tall towers that are likely to drop pieces.
* If you want to match the preview as closely as possible, focus on a compact, balanced layout.
* Hovering over the **Drop** section will outline the chance for the ingredient to fail to place.

When you are happy, you finish the placement and you are given the Sandwich with the **Meal Powers** based on the result.

***

### Duration and Clearing Effects

* Every sandwich lasts **10 minutes**.
* While the timer is running, the **Meal Powers** are active.
* You cannot eat another sandwich while effects from a previous one are still active\
  If you try, you will get a message that you are already full.

Clearing effects early:

* Drink a bucket of milk to clear your current sandwich effects before trying to eat another.

***

### Checking Active Effects

* `/sandwich effects`\
  Shows your current **Meal Powers** and how long they will last.\
  Hovering over the effects will outline what they do and the values they are buffed by.

***

### Meal Powers Overview

Most powers are type based. That means they only apply to Pokémon that match the type shown in the tooltip line for that power.

Example:

* `CATCH | WATER | Lvl. 2`\
  Catching Water type Pokémon is easier while this is active.

One power does not care about type:

* Egg (`/daycare`, not Pasture Breeding) works globally and affects egg progress instead of a specific Pokémon type.

Below is a simple table for what each power does:

***

### Meal Powers Table

<table><thead><tr><th>Power</th><th width="225">What it does for you</th><th>Level 1</th><th>Level 2</th><th>Level 3</th></tr></thead><tbody><tr><td>EXP</td><td>Extra experience when you defeat Pokémon of the chosen type</td><td>About 1.5 times the normal XP</td><td>About 2 times the normal XP</td><td>About 2.5 times the normal XP</td></tr><tr><td>Catch</td><td>Makes it easier to catch Pokémon of the chosen type</td><td>Catch rate is about 1.5 times higher</td><td>Catch rate is about 2 times higher</td><td>Catch rate is about 2.5 times higher</td></tr><tr><td>Encounter</td><td>Makes Pokémon of the chosen type appear more often</td><td>Strong boost to spawns of that type</td><td>Very strong boost to spawns of that type</td><td>Maximum boost to spawns of that type</td></tr><tr><td>Sparkling</td><td>Better shiny odds for Pokémon of the chosen type</td><td>Shiny chance boosted roughly 2 times over the base effect</td><td>Shiny chance boosted roughly 3 times over the base effect</td><td>Shiny chance boosted roughly 5 times over the base effect</td></tr><tr><td>Item</td><td>More item drops from battles with Pokémon of the chosen type</td><td>About 25 percent chance for an extra loot roll per battle</td><td>About 50 percent chance for an extra loot roll per battle</td><td>About 75 percent chance for an extra loot roll per battle</td></tr><tr><td>Title</td><td>More chances for Marks and Ribbons (the same style of marks and ribbons from Scarlet and Violet)</td><td>1 extra roll for a mark and 1 extra roll when you catch</td><td>2 extra rolls for marks and 2 extra rolls when you catch</td><td>3 extra rolls for marks and 3 extra rolls when you catch</td></tr><tr><td>Humungo</td><td>Makes new spawns of the chosen type much more likely to be large</td><td>About a 50 percent chance to be in the size range 1.05 to 1.15</td><td>About a 75 percent chance to be in the size range 1.10 to 1.25</td><td>Always in the size range 1.20 to 1.35</td></tr><tr><td>Teensy</td><td>Makes new spawns of the chosen type much more likely to be small</td><td>About a 50 percent chance to be in the size range 0.90 to 0.95</td><td>About a 75 percent chance to be in the size range 0.85 to 0.92</td><td>Always in the size range 0.80 to 0.90</td></tr><tr><td>Egg (<code>/daycare</code>)</td><td>Speeds up egg progress (egg finding and hatching)</td><td>Eggs are found and hatched about 10 percent faster</td><td>Eggs are found and hatched about 30 percent faster</td><td>Eggs are found and hatched about 50 percent faster</td></tr><tr><td>Raid</td><td>Intended to improve raid rewards, but is not yet implemented</td><td>No effect</td><td>No effect</td><td>No effect</td></tr></tbody></table>

Notes:

* Type based powers only affect the type written on their line.
* EXP uses the type of the Pokémon you defeat in battle, not the type of the Pokémon in your party.
* Egg power is global and does not target a specific type.
* Raid exists as a **Meal Power** name, but it is not yet implemented and currently does nothing.

***

### Summary

* Use `/sandwich` to open the builder.
* Pick at least 1 Filling and 1 Condiment.
* Check the preview for Meal Powers, types, levels and price.
* Place your ingredients in the placement screen and finish the sandwich.
* Effects last 10 minutes after the Sandwich is eaten and can be cleared early with milk.
* Use different combinations to target XP, catches, shinies, size, eggs or marks.


# Teams

Teams let players band together under a shared name, tag, and bank. Build up a shared war record, buy team upgrades and store items with team currency, and manage who can do what with a full rank and permission system.

### Creating a Team

1. Choose a name (3–24 characters, letters/numbers/underscores only, must contain at least one letter) and a tag (2–6 characters, shown alongside your name).
2. Pay the creation cost. It's intentionally steep: teams are meant to represent a real time investment, not something thrown together in an afternoon. Grouping up with a few other players to cover the cost together is common and expected.
3. You're automatically placed as the team's Leader with full control.

Team creation has a per-player cooldown, and names/tags can't reuse one still active on another team.

### Joining an Existing Team

Browse active teams, check their member count and MOTD, and apply directly from the list — or get invited by a member. If accepted, an entry fee is charged when your join request is approved — each team sets its own fee. Leaving a team you lead requires handing off leadership first unless you're the only member, in which case leaving auto-disbands the team.

### The Team Menu

* **Overview** – your team's summary: name, tag, status, and member count.
* **Members** – view and manage who's on the team; invite online players directly.
* **Ranks** – view, edit, and create ranks and their permissions.
* **Settings** – Team Icon, MOTD, Rename Team, Application Questions, and a Team Chat Toggle.
* **Bank** – the team's shared MONEY treasury; deposit, withdraw, and view recent activity (deposits, withdrawals, entry fees, taxes).
* **Store** – spend team POINTS or MONEY on items; purchases are delivered straight to your own inventory.
* **Upgrades** – spend team currency to raise team limits, such as the member cap.
* **Warps** – set, manage, and teleport to team warp points.
* **War** – queue or challenge for a war, check your war status, and view your Team Record and the Leaderboard.
* **Applications** – review pending join requests.
* **Browse** – search and sort through active public teams.

### Ranks & Permissions

Every team starts with four ranks. Leaders can go well beyond that default set — creating custom ranks and adjusting exactly what each one can do — from the Ranks menu. The table below is the default starting point, not a hard limit.

| Rank    | Priority      | Can do                                                                                                            |
| ------- | ------------- | ----------------------------------------------------------------------------------------------------------------- |
| Leader  | Highest       | Everything — including transferring leadership and disbanding the team                                            |
| Officer | High          | Invite/kick/promote members, edit the MOTD, review applications, manage the bank and warps, queue and accept wars |
| Member  | Standard      | Deposit to the bank, use warps                                                                                    |
| Recruit | Starting rank | Use warps                                                                                                         |

The Leader rank and whichever rank new members join into can't be deleted.

### Team Bank

The Bank holds a shared MONEY treasury. Deposit and withdraw funds, and check Recent Activity for a running log of deposits, withdrawals, entry fees collected from new members, and any taxes applied.

### Team Store

Spend team POINTS or MONEY on a rotating range of items — everything from useful battle items to high-value materials — delivered directly to your inventory the moment you buy.

### Team Upgrades

Spend team currency to unlock team-wide upgrades, including raising your member cap tier by tier as your team grows.

### Wars

Fight another team either by directly challenging them or by queueing for matchmaking — wars are fought out as Pokémon battles. Any online member can volunteer to battle for their team each round; a team doesn't need a minimum number of players online to fight, and larger teams can split battles across more members.

Before a team can queue or challenge, it needs a **war arena set** — three position slots (two player spots and a spectator spot) all have to be saved first.

* Winning a war earns your team points; losing costs some, but far less than a win gains.
* Forfeiting a war part-way through applies a penalty rather than just walking away clean.
* Wars are capped per day with a cooldown before you can face the same opponent again, keeping war participation active without turning into a farmable grind.
* Track your record (and any individual player's) under This Week and Lifetime win/loss and war-points totals, and see how your team stacks up on the Leaderboard.

### Warps

Every team gets one team HQ (set with `/teams sethome`, everyone with warp access can return to it with `/teams home`), plus any number of additional named warps your team sets up, renames, or removes as needed.

### Team Settings

From here, Leaders (or anyone with the right permission) can set a custom Team Icon, write an MOTD, rename the team, customize the questions asked of applicants, and more.

### Commands

Most team actions can be done from the Team Menu GUI, but here are the commands you'll use most:

* `/teams` – open the Team Menu
* `/teams help [page]` – open the in-game help book for the full command list
* `/teams create <name> <tag>` – found a new team
* `/teams invite <player>` / `/teams accept` / `/teams decline` – invite a player and respond to invites
* `/teams apply <team>` – apply to join a team
* `/teams leave` – leave your current team
* `/teams kick <player>` – remove a member
* `/teams list` – browse active teams
* `/teams bank deposit <amount>` / `/teams bank withdraw <amount>` – manage the team bank
* `/teams points` – check your team's points balance
* `/teams shop` – open the Team Store
* `/teams home` / `/teams warp <name>` – teleport to your team's HQ or a saved warp
* `/teams war queue` / `/teams war challenge <team>` – start a war
* `/teams war fight` – battle when it's your turn
* `/teams war status` – check your team's current war state
* `/teams chat` – toggle team chat on/off

Need something not listed here? Run `/teams help` in-game for the complete reference.


# Tool Trims

{% embed url="<https://www.youtube.com/watch?v=nJD0slU60YI>" %}

### Features

* 4 Tool Trim Smithing Templates (can be found in loot chests and sus gravel/sand):
  * ![linear](https://i.postimg.cc/28MdcMM7/xItrOqb.png) Linear
  * ![tracks](https://i.postimg.cc/ncCY1pRL/RxjzI7J.png) Tracks
  * ![charge](https://i.postimg.cc/T2kJmpcS/LpdAQ3g.png) Charge
  * ![frost](https://i.postimg.cc/5yk5MR01/xNVu2Qn.png) Frost
* 2 new advancements:
  * Shiny Tools
  * Tools of All Styles
* 39 trimmable weapons and tools.<br>

  ### Tool Trim Smithing Templates

  These smithing templates are used in Smithing Tables to trim weapons and tools. Each one can be found in a different structure.

  | Smithing Template                               | Structure                  | Chance (per chest) |
  | ----------------------------------------------- | -------------------------- | ------------------ |
  | ![linear](https://imgur.com/xItrOqb.png) Linear | Trail Ruins / Mineshaft    | 7.6% / 5.6%        |
  | ![tracks](https://imgur.com/RxjzI7J.png) Tracks | Pillager Outpost / Mansion | 37.5% / 50%        |
  | ![charge](https://imgur.com/LpdAQ3g.png) Charge | Ancient City               | 5%                 |
  | ![frost](https://imgur.com/xNVu2Qn.png) Frost   | Igloo                      | 40%                |

  They can also be duplicated using a Smithing Table.<br>

  ![](/files/0paF5kse1SbkZYvj86fX)<br>

  ### Tool Trimming

  Weapons and tools can be trimmed using a Smithing Table. You can use 11 different materials to trim:

  * ![amethyst](https://imgur.com/dK66Usj.png) Amethyst Shard
  * ![copper](https://imgur.com/Sedgr1J.png) Copper Ingot
  * ![diamond](https://imgur.com/5xCJZQ9.png) Diamond
  * ![emerald](https://imgur.com/WJbkogZ.png) Emerald
  * ![gold](https://imgur.com/jOAXshn.png) Gold Ingot
  * ![iron](https://imgur.com/7Ch0IPt.png) Iron Ingot
  * ![lapis](https://imgur.com/wsIxsUU.png) Lapis Lazuli
  * ![netherite](https://imgur.com/JJY5pN1.png) Netherite Ingot
  * ![quartz](https://imgur.com/zwXP3Xh.png) Quartz
  * ![redstone](https://imgur.com/DMfehpQ.png) Redstone Dust

  Then, combined with the tool trim smithing templates, you can get over 1700 combinations!

  ![tool\_trimming](https://imgur.com/3uJ8HCF.gif)


# Ultra Space

Learn about Ultra Space and Ultra Beasts!

## What is Ultra Space

This mod introduces temporary teleportation portals to the Ultra Space Dimension - a realm of floating islands separated by distinct, expansive biomes. Most islands consist of a single biome type, and various structures generate throughout the landscape.

The primary purpose of this dimension is to provide an environment where powerful Pokémon can spawn, Ultra Beasts!

{% embed url="<https://drive.google.com/file/d/1fdVfjm5Fh2mhnGJJ2LtMkbc8X7bu7XQo/view?usp=sharing>" %}

***

### 🌌 Ultra Beast Spawn Mechanics

The Ultra Space Dimension features a unique spawning system for Ultra Beasts:

* There is an **85% chance** for an Ultra Beast to spawn approximately every hour (the exact time may vary).
* The same Ultra Beast **cannot spawn twice in a row**.
* A player cannot be targeted by an Ultra Beast spawn more than once in a short period. If an Ultra Beast spawned on you, you will be immune to the next **three** Ultra Beast spawns.
* To check the last Ultra Beast that spawned and see if you are currently eligible for a spawn, use the `/lastub` command.

***

### :cyclone: Finding Portals

Ultra Portals **spawn randomly** in the world. Find an active portal and walk into it to reach the Ultra Space Dimension. An exit portal will appear at your destination for the return journey.

***

### 🧍 Player Commands

#### `/ultraportal exit`

Exits the Ultra Space Dimension and returns you to your last bed location or the world spawn, similar to leaving The End.

#### `/ultraportal checktime`

Displays the remaining time before your active portal despawns.

#### `/ultraportal list [page]`

Shows a paginated list of all currently active portal entrances. Use the optional `[page]` number to navigate through the list.

#### `/lastub`

Checks which Ultra Beast last spawned and provides information on your current eligibility for a new Ultra Beast encounter.


# Transformations

The various Pokemon Transformations that can be found on PokeClash

## Deoxys Forms

<table><thead><tr><th width="109">Form name</th><th width="100">Icon</th><th>Method</th></tr></thead><tbody><tr><td>Attack</td><td><div><figure><img src="/files/Sr3cdCzjUY03H7XdODtH" alt="" width="64"><figcaption></figcaption></figure></div></td><td>Interact with  </td></tr><tr><td>Defense</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252F3pQfm4Aa4WHHrNh8YNVc%252Fimage.png%3Falt%3Dmedia%26token%3D5be719fb-b07b-4d3f-8e29-496e91aec562&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=824b2796&#x26;sv=2" alt="Defense Form"></td><td>Interact with  </td></tr><tr><td>Normal</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FYMeVxWtSHx1PsdSHqHZS%252Fimage.png%3Falt%3Dmedia%26token%3D878aef23-3dca-40fb-bcde-28d864d4013d&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=38959cf8&#x26;sv=2" alt="Normal Form"></td><td>Interact with  </td></tr><tr><td>Speed</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252F9QXNax8fW8ax6XhhWbkj%252Fimage.png%3Falt%3Dmedia%26token%3D44159645-0179-4aea-9fa2-2138fc4697f1&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=228d7f2c&#x26;sv=2" alt="Speed Form"></td><td>Interact with  </td></tr></tbody></table>

## Calyrex Forms

<table><thead><tr><th width="131">Form name</th><th width="100">Icon</th><th>Method</th></tr></thead><tbody><tr><td>Ice Rider</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FugQi0DcHPVdsdq6Mxy9P%252Fimage.png%3Falt%3Dmedia%26token%3Da8184dc1-df39-4ac0-b573-d25514425f78&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=2ee1d2db&#x26;sv=2" alt="Ice Rider Form"></td><td><p>Using Reins of Unity <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FCO59lUFZbFSWnIpEFIFt%252Freinsofunity.png%3Falt%3Dmedia%26token%3D19d59c67-847a-4026-9515-fdb21a40f19e&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=d28ba46&#x26;sv=2" alt="Reins of Unity">. You need both pokémons <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FbJaEP5h0WfAqw9drwhIa%252Fcalyrex.png%3Falt%3Dmedia%26token%3Dd37ce0bd-0c3e-48f5-86c2-e3af97daad8e&#x26;width=28&#x26;dpr=4&#x26;quality=100&#x26;sign=4d8a9d12&#x26;sv=2" alt="Calyrex" data-size="line"> + <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FbwJWtyiXTAXF4MBblgt5%252Fglastier.png%3Falt%3Dmedia%26token%3D720b63af-e7ed-4773-9dd7-999355b01598&#x26;width=30&#x26;dpr=4&#x26;quality=100&#x26;sign=961c9b3b&#x26;sv=2" alt="Glastrier" data-size="line">. </p><p>Click Glastrier with the item, and then click Calyrex. Ta-da!</p></td></tr><tr><td>Shadow Rider</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FQ4YXUDq35zllLfYYeL2W%252Fimage.png%3Falt%3Dmedia%26token%3Da6b780a4-0c77-4482-b248-79519bae1d5e&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=bcff090b&#x26;sv=2" alt="Shadow Rider Form"></td><td><p>Using Reins of Unity <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FWP7K2Hvzgx7dzvTNy2lv%252Freinsofunity.png%3Falt%3Dmedia%26token%3D43a320ff-560a-4a41-9e50-d29d704fad3c&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=dfdce844&#x26;sv=2" alt="Reins of Unity">. You need both pokémons <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FbJaEP5h0WfAqw9drwhIa%252Fcalyrex.png%3Falt%3Dmedia%26token%3Dd37ce0bd-0c3e-48f5-86c2-e3af97daad8e&#x26;width=28&#x26;dpr=4&#x26;quality=100&#x26;sign=4d8a9d12&#x26;sv=2" alt="Calyrex" data-size="line"> + <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FQQyHrVrnvRZBRQzjKpGM%252Fspec.png%3Falt%3Dmedia%26token%3D9bde1821-6d48-4853-9a18-a8627863a0bc&#x26;width=47&#x26;dpr=4&#x26;quality=100&#x26;sign=9a687726&#x26;sv=2" alt="Spectrier" data-size="line">. </p><p>Click Spectrier with the item, and then click Calyrex. Ta-da!</p></td></tr></tbody></table>

## Hoopa Forms

<table><thead><tr><th width="164">Form name</th><th width="100">Icon</th><th>Method</th></tr></thead><tbody><tr><td>Confined</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FNvXdmcKLxFlmLjfYqcXA%252F4a4684f0ac5a9c262478d181da2e0b14da62424d_00.png%3Falt%3Dmedia%26token%3D7357c8b4-0979-475d-88d1-d7d108788d38&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=c1d1cb4a&#x26;sv=2" alt="Confined Form"></td><td>-</td></tr><tr><td>Unbound</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FU4Qa0MzKKMUx9zEqQ4n7%252Fimage.png%3Falt%3Dmedia%26token%3Dd5b5e831-f248-4f7b-940e-3eb5a46d94a2&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=1380d5ac&#x26;sv=2" alt="Unbound Form"></td><td>Interact with <em>Prison Bottle</em></td></tr></tbody></table>

## Ogerpon Masks

<table><thead><tr><th width="171">Form name</th><th width="100">Icon</th><th>Method</th></tr></thead><tbody><tr><td>Cornerstone</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FMpHNnY2Ni620Y1Gvcer5%252Ftumblr_cfb77c9dcd5fa9c0e389210f055b2b73_03cb7ea9_1280%2520%281%29.png%3Falt%3Dmedia%26token%3D1dd84f6b-3921-4728-a893-c2b8ffd68845&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=563f487e&#x26;sv=2" alt="Cornerstone Mask"></td><td>Equip Cornerstone Mask <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FawIPR7OcRwRCSViAjRbJ%252Fcornerstonemask.png%3Falt%3Dmedia%26token%3D8ccd68b4-3891-4397-85ee-e6b707caf54d&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=c5c8760a&#x26;sv=2" alt="Cornerstone Mask"></td></tr><tr><td>Hearthflame</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FvdQIhB6TcoZMY8rTr5v2%252Ftumblr_84c35da3032dbe8613de8173206792a9_79c5b771_1280%2520%281%29.png%3Falt%3Dmedia%26token%3D97f38c2a-92fa-4a18-a076-d5c5379d6762&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=1f9d6c90&#x26;sv=2" alt="Hearthflame Mask"></td><td>Equip Hearthflame Mask <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252Fsbsj8V9U1pnlL8DLHwcl%252Fhearthflamemask.png%3Falt%3Dmedia%26token%3Dd17cc25a-cc90-40c2-ac2b-3ae34e634ff7&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=648f8ce3&#x26;sv=2" alt="Hearthflame Mask"></td></tr><tr><td>Teal</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FU2ocfqFF9UCgRVcBJauB%252Ftumblr_0ef6fa5b94c929302fa70c89f12f5614_3f4d7bb4_1280%2520%281%29.png%3Falt%3Dmedia%26token%3D06771aff-cc93-40f6-9f57-ff0e7269b828&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=13cdebc7&#x26;sv=2" alt="Teal Mask"></td><td>Unequip Mask</td></tr><tr><td>Wellspring</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252F8tIPAzrN0baYuuM48wkw%252Ftumblr_3d215d45bead40e79cc5c4dfae2ff480_8ea3d12c_1280%2520%281%29.png%3Falt%3Dmedia%26token%3D91a50aa2-9b88-40f4-a972-627bb893de1e&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=6868cba1&#x26;sv=2" alt="Wellspring Mask"></td><td>Equip Wellspring Mask <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252F0T8YXxrQBny8HcdtIcQo%252Fwellspringmask.png%3Falt%3Dmedia%26token%3De952a80f-17db-4498-b0ef-4709b509f78b&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=2955e470&#x26;sv=2" alt="Wellspring Mask"></td></tr></tbody></table>

## Shaymin Forms

<table><thead><tr><th width="118">Form name</th><th width="100">Icon</th><th>Method</th></tr></thead><tbody><tr><td>Land</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FuM0tMwUSKNvt9AWYZsZ3%252Fimage.png%3Falt%3Dmedia%26token%3Dbd11c299-7966-4501-8de1-f88a2d7b7400&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=30f965c0&#x26;sv=2" alt="Land Form"></td><td>Right Click with Gracidea<img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252F6abgcawQHfcR7B7sZgk4%252Fgracidea.png%3Falt%3Dmedia%26token%3D906d5d28-1f6c-49d1-80b1-8987245221f7&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=ba6667e4&#x26;sv=2" alt="Gracidea">while in Sky Form</td></tr><tr><td>Sky</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FlG61dmfPZxCl4RgumsZU%252Fimage.png%3Falt%3Dmedia%26token%3D4e3e3fa5-caf5-4560-9f26-4745fdc4e597&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=28158c8e&#x26;sv=2" alt="Sky Form"></td><td>Right Click with Gracidea <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252F6abgcawQHfcR7B7sZgk4%252Fgracidea.png%3Falt%3Dmedia%26token%3D906d5d28-1f6c-49d1-80b1-8987245221f7&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=ba6667e4&#x26;sv=2" alt="Gracidea">while in Land Form</td></tr></tbody></table>

## Urshifu Styles

<table><thead><tr><th width="144">Form name</th><th width="100">Icon</th><th>Method</th></tr></thead><tbody><tr><td>Rapid Strike</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FjcJCtpW7J5mFhajBit9z%252Fimage.png%3Falt%3Dmedia%26token%3Dc464b47a-77c5-4887-b46b-df91d99ca17d&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=503efcee&#x26;sv=2" alt="Rapid Strike Style" data-size="original"></td><td>Interact Kubfu <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FIFKdpjh5geupvZcXhfar%252Fimage.png%3Falt%3Dmedia%26token%3D68b5082a-9858-4eb1-8e51-1208da2759e5&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=e4f845cf&#x26;sv=2" alt="Kubfu" data-size="line"> with <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FkvNlSkA7ja0zqL9kbY59%252Fimage.png%3Falt%3Dmedia%26token%3D0e51088e-68b3-4163-af4e-b57a666d0615&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=df23222f&#x26;sv=2" alt="Muscle Band"> </td></tr><tr><td>Single Strike</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FTdED8Zf7YQCj6uhCCW4M%252Fimage.png%3Falt%3Dmedia%26token%3De82e37f6-7f05-4a72-be97-6a2f5ae3e8a8&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=dd475291&#x26;sv=2" alt="Single Strike Style"></td><td>Interact Kubfu <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FIFKdpjh5geupvZcXhfar%252Fimage.png%3Falt%3Dmedia%26token%3D68b5082a-9858-4eb1-8e51-1208da2759e5&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=e4f845cf&#x26;sv=2" alt="Kubfu" data-size="line"> with <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FOE2m4JIt51w2Wvi506tX%252Fimage.png%3Falt%3Dmedia%26token%3D4f8abc74-3a1d-4c12-a248-2f243d53294a&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=fb868cff&#x26;sv=2" alt="Black Belt"> </td></tr></tbody></table>

## Primal Forms

<table><thead><tr><th width="157">Form name</th><th width="100">Icon</th><th>Method</th></tr></thead><tbody><tr><td>Primal Groudon</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FYuSCLYLPUPFDCxHry2Nh%252Fimage.png%3Falt%3Dmedia%26token%3D90327076-3430-48a2-9881-9cccfa3956a7&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=70da6b82&#x26;sv=2" alt="Primal Groudon"></td><td>Equip Red Orb <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FE0E5rJihaxMeR2L6nDn3%252Fredorb.png%3Falt%3Dmedia%26token%3Dcaad909b-585f-44fe-a765-9b4f2c483ede&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=24e76886&#x26;sv=2" alt="Red Orb"></td></tr><tr><td>Primal Kyogre</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FMOScB11lvEnRkySytlLI%252Fimage.png%3Falt%3Dmedia%26token%3D6f45c27b-a789-4522-9189-adbea4124d0f&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=bf9149bf&#x26;sv=2" alt="Primal Kyogre"></td><td>Equip Blue Orb <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252F6xaUo3hpZ03EYrAwzqzX%252Fblueorb.png%3Falt%3Dmedia%26token%3D03a1f0c9-52dd-4b62-8870-43a1e53703e4&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=be078239&#x26;sv=2" alt="Blue Orb"></td></tr></tbody></table>

## **Crowned Forms**

<table><thead><tr><th width="174">Form name</th><th width="100">Icon</th><th>Method</th></tr></thead><tbody><tr><td>Zacian Crowned</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FQ4W6fazAbHxKI2476ASz%252Fimage.png%3Falt%3Dmedia%26token%3Daf72ad1b-7788-47d9-bb35-84cd953de856&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=fcb7221e&#x26;sv=2" alt="Zacian Crowned"></td><td>Equip Rusted Sword <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252Fdkwciwqjl40jSmmyifja%252Frustedsword.png%3Falt%3Dmedia%26token%3Da2c35510-59ca-4b57-ade4-fbf5413121b8&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=431c81a7&#x26;sv=2" alt="Rusted Sword"> and join battle</td></tr><tr><td>Zamazenta Crowned</td><td><img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FYxZscZVlf26YNqYBDe7s%252Fimage.png%3Falt%3Dmedia%26token%3Dfb7c4d8c-3cc3-46f9-87fa-c8c0da819b35&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=8c31847f&#x26;sv=2" alt="Zamazenta Crowned"></td><td>Equip Rusted Shield <img src="https://wiki.cobbletwo.com/home/~gitbook/image?url=https%3A%2F%2F2839478450-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FPjsNP2PKm5CTKEnQKXn4%252Fuploads%252FQDnyILR4jKbkUWPbzSvT%252Frustedshield.png%3Falt%3Dmedia%26token%3D44c3ec64-908f-473f-810c-1c1f467f0325&#x26;width=300&#x26;dpr=4&#x26;quality=100&#x26;sign=a54f457&#x26;sv=2" alt="Rusted Shield"> and join battle</td></tr></tbody></table>


# Fusions


# \[#5001] Magichoke

Fusion of Magikarp and Machoke

<div align="left"><figure><img src="/files/2T4kvYkVCBm4NFOJ7493" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Ei4OZ6nycwvuM8wEYtrt" alt=""><figcaption><p>✨<strong>Shiny</strong>✨</p></figcaption></figure></div>

### Typing

* Water/Fighting

### Abilities

* Swift Swim
* No Guard

**Hidden Ability**

* Guts

### Stats

* 41 HP
* 73 ATK
* 67 DEF
* 28 SPA
* 35 SPD
* 59 SPE

### Moves

Level-Up

<table><thead><tr><th width="83.19989013671875">Level</th><th width="635.5875854492188">Move</th></tr></thead><tbody><tr><td></td><td></td></tr></tbody></table>

Egg

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>

TM

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>

Tutor

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>


# ???

Secret :3


# \[#5002] Shuckigigas

Fusion between Shuckle & Regigigas

<div align="left"><figure><img src="/files/0wQPXYz36lEYGCHAlYoK" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Cdzf11Z6TnS83F75hKAZ" alt=""><figcaption><p>✨<strong>Shiny</strong>✨</p></figcaption></figure></div>

### Typing

* Bug/Normal

### Abilities

* Slow Start
* Sturdy

**Hidden Ability**

* Gluttony

### Stats

* 49 HP
* 107 ATK
* 146 DEF
* 33 SPA
* 186 SPD
* 67 SPE

### Moves

Level-Up

<table><thead><tr><th width="83.19989013671875">Level</th><th width="635.5875854492188">Move</th></tr></thead><tbody><tr><td></td><td></td></tr></tbody></table>

Egg

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>

TM

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>

Tutor

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>


# \[#5003] Arcinja

Fusion between Arceus & Greninja

<div><figure><img src="/files/Ioj3uZP1cCO5VIM46GP1" alt=""><figcaption></figcaption></figure> <figure><img src="/files/ZpZFtpu96wYw3aIYmlnC" alt=""><figcaption><p>✨<strong>Shiny</strong>✨</p></figcaption></figure></div>

### Typing

* Normal/Dark

### Abilities

* Multitype

**Hidden Ability**

* Protean

### Stats

* 103 HP
* 102 ATK
* 84 DEF
* 113 SPA
* 103 SPD
* 120 SPE

### Moves

Level-Up

<table><thead><tr><th width="83.19989013671875">Level</th><th width="635.5875854492188">Move</th></tr></thead><tbody><tr><td></td><td></td></tr></tbody></table>

Egg

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>

TM

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>

Tutor

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>


# \[#5004] Galludon

Fusion between Archaludon & Gallade

<div><figure><img src="/files/hiQB354bmLiAoSJxQ78t" alt=""><figcaption></figcaption></figure> <figure><img src="/files/uQNZvkvEqSctd8bTJOGY" alt=""><figcaption><p>✨<strong>Shiny</strong>✨</p></figcaption></figure></div>

### Typing

* Steel/Fighting

### Abilities

* Sturdy
* Steadfast

**Hidden Ability**

* Stalwart

### Stats

* 83 HP
* 119 ATK
* 87 DEF
* 106 SPA
* 82 SPD
* 82 SPE

### Moves

Level-Up

<table><thead><tr><th width="83.19989013671875">Level</th><th width="635.5875854492188">Move</th></tr></thead><tbody><tr><td></td><td></td></tr></tbody></table>

Egg

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>

TM

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>

Tutor

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>


# \[#5005] Rotogar

Fusion between Rotom & Gengar

<div align="left"><figure><img src="/files/gvGrUyOjPqkaBdiuDY4s" alt=""><figcaption></figcaption></figure> <figure><img src="/files/sRjhHcJXYevPnrURpT5i" alt=""><figcaption><p>✨<strong>Shiny</strong>✨</p></figcaption></figure></div>

### Typing

* Electric/Ghost

### Abilities

* Cursed Body

**Hidden Ability**

* Levitate

### Stats

* 54 HP
* 61 ATK
* 66 DEF
* 108 SPA
* 77 SPD
* 105 SPE

### Moves

Level-Up

<table><thead><tr><th width="83.19989013671875">Level</th><th width="635.5875854492188">Move</th></tr></thead><tbody><tr><td></td><td></td></tr></tbody></table>

Egg

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>

TM

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>

Tutor

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td></td></tr></tbody></table>


# \[#5006] Luxoopa

Fusion between Hoopa & Luxray

<div><figure><img src="/files/swGX9orIZ3iC105fCqSC" alt=""><figcaption></figcaption></figure> <figure><img src="/files/x5q5Zk95aLvFT8bICd2g" alt=""><figcaption><p>✨<strong>Shiny</strong>✨</p></figcaption></figure></div>

### Typing

* Psychic/Electric

### Abilities

* Intimidate
* Guts

**Hidden Ability**

* Magician

### Stats

* 77 HP
* 112 ATK
* 70 DEF
* 127 SPA
* 109 SPD
* 67 SPE

### Moves

Level-Up

<table><thead><tr><th width="83.19989013671875">Level</th><th width="635.5875854492188">Move</th></tr></thead><tbody><tr><td>1</td><td>Ally Switch</td></tr><tr><td>1</td><td>Baby-Doll Eyes</td></tr><tr><td>1</td><td>Charge</td></tr><tr><td>1</td><td>Confusion</td></tr><tr><td>1</td><td>Destiny Bond</td></tr><tr><td>1</td><td>Electric Terrain</td></tr><tr><td>1</td><td>Leer</td></tr><tr><td>1</td><td>Tackle</td></tr><tr><td>1</td><td>Thunder Shock</td></tr><tr><td>6</td><td>Astonish</td></tr><tr><td>10</td><td>Magic Coat</td></tr><tr><td>10</td><td>Trick</td></tr><tr><td>12</td><td>Bite</td></tr><tr><td>15</td><td>Light Screen</td></tr><tr><td>18</td><td>Spark</td></tr><tr><td>19</td><td>Psybeam</td></tr><tr><td>24</td><td>Roar</td></tr><tr><td>25</td><td>Skill Swap</td></tr><tr><td>29</td><td>Guard Split</td></tr><tr><td>29</td><td>Power Split</td></tr><tr><td>33</td><td>Volt Switch</td></tr><tr><td>35</td><td>Phantom Force</td></tr><tr><td>35</td><td>Thunder Fang</td></tr><tr><td>40</td><td>Scary Face</td></tr><tr><td>46</td><td>Knock Off</td></tr><tr><td>46</td><td>Zen Headbutt</td></tr><tr><td>48</td><td>Thunder Wave</td></tr><tr><td>50</td><td>Trick Room</td></tr><tr><td>50</td><td>Wonder Room</td></tr><tr><td>55</td><td>Dark Pulse</td></tr><tr><td>55</td><td>Shadow Ball</td></tr><tr><td>56</td><td>Crunch</td></tr><tr><td>64</td><td>Discharge</td></tr><tr><td>68</td><td>Nasty Plot</td></tr><tr><td>72</td><td>Swagger</td></tr><tr><td>75</td><td>Psychic</td></tr><tr><td>80</td><td>Wild Charge</td></tr><tr><td>85</td><td>Hyperspace Fury</td></tr><tr><td>85</td><td>Hyperspace Hole</td></tr></tbody></table>

Egg

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td>Baby-Doll Eyes</td></tr><tr><td>Double Kick</td></tr><tr><td>Eerie Impulse</td></tr><tr><td>Fake Tears</td></tr><tr><td>Fire Fang</td></tr><tr><td>Helping Hand</td></tr><tr><td>Howl</td></tr><tr><td>Ice Fang</td></tr><tr><td>Night Slash</td></tr><tr><td>Quick Attack</td></tr><tr><td>Shock Wave</td></tr><tr><td>Signal Beam</td></tr><tr><td>Swift</td></tr><tr><td>Take Down</td></tr><tr><td>Thunder Fang</td></tr></tbody></table>

TM

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td>Agility</td></tr><tr><td>Attract</td></tr><tr><td>Body Slam</td></tr><tr><td>Brick Break</td></tr><tr><td>Calm Mind</td></tr><tr><td>Captivate</td></tr><tr><td>Charge</td></tr><tr><td>Charge Beam</td></tr><tr><td>Confide</td></tr><tr><td>Confuse Ray</td></tr><tr><td>Crunch</td></tr><tr><td>Dark Pulse</td></tr><tr><td>Double Edge</td></tr><tr><td>Double Team</td></tr><tr><td>Drain Punch</td></tr><tr><td>Dream Eater</td></tr><tr><td>Eerie Impulse</td></tr><tr><td>Electric Terrain</td></tr><tr><td>Electro Ball</td></tr><tr><td>Electroweb</td></tr><tr><td>Embargo</td></tr><tr><td>Endure</td></tr><tr><td>Energy Ball</td></tr><tr><td>Expanding Force</td></tr><tr><td>Facade</td></tr><tr><td>Fake Tears</td></tr><tr><td>Fire Fang</td></tr><tr><td>Fire Punch</td></tr><tr><td>Flash</td></tr><tr><td>Fling</td></tr><tr><td>Focus Blast</td></tr><tr><td>Focus Punch</td></tr><tr><td>Foul Play</td></tr><tr><td>Frustration</td></tr><tr><td>Future Sight</td></tr><tr><td>Giga Impact</td></tr><tr><td>Grass Knot</td></tr><tr><td>Gravity</td></tr><tr><td>Gunk Shot</td></tr><tr><td>Helping Hand</td></tr><tr><td>Hidden Power</td></tr><tr><td>Hyper Beam</td></tr><tr><td>Ice Fang</td></tr><tr><td>Ice Punch</td></tr><tr><td>Iron Tail</td></tr><tr><td>Knock Off</td></tr><tr><td>Lash Out</td></tr><tr><td>Light Screen</td></tr><tr><td>Nasty Plot</td></tr><tr><td>Natural Gift</td></tr><tr><td>Phantom Force</td></tr><tr><td>Play Rough</td></tr><tr><td>Powerup Punch</td></tr><tr><td>Protect</td></tr><tr><td>Psybeam</td></tr><tr><td>Psychic</td></tr><tr><td>Psychic Fangs</td></tr><tr><td>Psychic Noise</td></tr><tr><td>Psychic Terrain</td></tr><tr><td>Psych Up</td></tr><tr><td>Psyshock</td></tr><tr><td>Quash</td></tr><tr><td>Rain Dance</td></tr><tr><td>Reflect</td></tr><tr><td>Rest</td></tr><tr><td>Return</td></tr><tr><td>Roar</td></tr><tr><td>Rock Tomb</td></tr><tr><td>Round</td></tr><tr><td>Safeguard</td></tr><tr><td>Sandstorm</td></tr><tr><td>Scary Face</td></tr><tr><td>Secret Power</td></tr><tr><td>Shadow Ball</td></tr><tr><td>Shock Wave</td></tr><tr><td>Skill Swap</td></tr><tr><td>Skitter Smack</td></tr><tr><td>Sleep Talk</td></tr><tr><td>Snarl</td></tr><tr><td>Snore</td></tr><tr><td>Strength</td></tr><tr><td>Substitute</td></tr><tr><td>Sunny Day</td></tr><tr><td>Supercell Slam</td></tr><tr><td>Superpower</td></tr><tr><td>Swagger</td></tr><tr><td>Swift</td></tr><tr><td>Takedown</td></tr><tr><td>Taunt</td></tr><tr><td>Tera Blast</td></tr><tr><td>Thief</td></tr><tr><td>Throat Chop</td></tr><tr><td>Thunder</td></tr><tr><td>Thunderbolt</td></tr><tr><td>Thunder Fang</td></tr><tr><td>Thunder Punch</td></tr><tr><td>Thunder Wave</td></tr><tr><td>Torment</td></tr><tr><td>Toxic</td></tr><tr><td>Trailblaze</td></tr><tr><td>Trick</td></tr><tr><td>Trick Room</td></tr><tr><td>Volt Switch</td></tr><tr><td>Wild Charge</td></tr><tr><td>Zen Headbutt</td></tr></tbody></table>

Tutor

<table><thead><tr><th width="718.78759765625">Move</th></tr></thead><tbody><tr><td>Ally Switch</td></tr><tr><td>Block</td></tr><tr><td>Covet</td></tr><tr><td>Drain Punch</td></tr><tr><td>Dual Chop</td></tr><tr><td>Fire Punch</td></tr><tr><td>Focus Punch</td></tr><tr><td>Foul Play</td></tr><tr><td>Fury Cutter</td></tr><tr><td>Gravity</td></tr><tr><td>Gunk Shot</td></tr><tr><td>Headbutt</td></tr><tr><td>Helping Hand</td></tr><tr><td>Ice Punch</td></tr><tr><td>Iron Tail</td></tr><tr><td>Knock Off</td></tr><tr><td>Laser Focus</td></tr><tr><td>Last Resort</td></tr><tr><td>Magic Coat</td></tr><tr><td>Magic Room</td></tr><tr><td>Magnet Rise</td></tr><tr><td>Mud-slap</td></tr><tr><td>Recycle</td></tr><tr><td>Rising Voltage</td></tr><tr><td>Role Play</td></tr><tr><td>Shock Wave</td></tr><tr><td>Signal Beam</td></tr><tr><td>Skill Swap</td></tr><tr><td>Sleep Talk</td></tr><tr><td>Snatch</td></tr><tr><td>Snore</td></tr><tr><td>Super Power</td></tr><tr><td>Swift</td></tr><tr><td>Telekinesis</td></tr><tr><td>Throat Chop</td></tr><tr><td>Thunder Punch</td></tr><tr><td>Trick</td></tr><tr><td>Uproar</td></tr><tr><td>Wonder Room</td></tr><tr><td>Zen Headbutt</td></tr></tbody></table>


# Fakemon

#### \*\*Note\*\*:&#x20;

Most fakemons that are custom species (i-e:Smouse, Masticat, etc.) are strictly on Kymora\
Any fakemons based on actual Pokemon from the games (ie: Delta Charmander) are on both Kymora and Primora

## Pokemon

* Smouse | Cigarat
* Fossie | [Amperox](/pokemon/competitive/compdex/amperox)
* Larvern | Drakoon | Lukadra
* Cannoling | Holinoli | Dracanoli
* Suikani | ???
* Emposter | Masquerjade
* Lymming | Karstory
* Masticat | [Chewshire](/pokemon/competitive/compdex/chewshire)
* Omnicog | Misteamie | Oremand
* Ascrolyte | Flapestry
* Isuckle | [Desmotel](/pokemon/competitive/compdex/desmotel)
* Salamarine
* Hueblow
* Nephigan | Kamerog | Valgarette
* Poseiclops
* Alpioca
* Anemini | Nurumone
* Cephalange | Magnipulo
* Protobi | [Protoffin](/pokemon/competitive/compdex/protoffin)
* Taytohtot | Potatinator
* [Sereneon](/pokemon/competitive/compdex/sereneon) | Griffeon
* Pitipole | Tentaquil
* Cherifaun | ???
* Halomari | ???
* Barkslock | ???
* Infernix | ???
* [Prowloon](/pokemon/competitive/compdex/prowloon)
* Maractaya
* Jellynit | Medutox | [Abyssringe](/pokemon/competitive/compdex/abyssringe)
* Crawny | [Cramber](/pokemon/competitive/compdex/cramber)
* Fubber | [Puffoon](/pokemon/competitive/compdex/puffoon)
* Forgipup | Revendier | [Stouthound](/pokemon/competitive/compdex/stouthound)
* Rockerin | [Berrock](/pokemon/competitive/compdex/berrock)
* Jodoki | [Umeltaka](/pokemon/competitive/compdex/umeltaka)
* Sputnink | [Nebyura](/pokemon/competitive/compdex/nebyura)
* Starlume | [Starlode](/pokemon/competitive/compdex/starlode)
* Harpee | Aquilor | Warquila
* Koffine | Weezplode
* Clockage | Minadial | Mechabang

## Legendaries/Mythicals

* UFI
* [Torraoka](/pokemon/competitive/compdex/torraoka)
* [Pyrong](/pokemon/competitive/compdex/pyrong)
* [Griferis](/pokemon/competitive/compdex/griferis)
* [Tridion](/pokemon/competitive/compdex/tridion)

## Paradoxes

**Past**

* Brazen Horn
* Lucent Tail
* Feral Wish
* Crimson Veil
* Toxic Melody

**Future**

* Iron Vice
* Iron Drone
* Iron Victory
* Iron Core
* Iron Justice


# Template

<table data-header-hidden><thead><tr><th width="68">Lvl</th><th width="165.60003662109375">Move</th><th width="86.39984130859375">Type</th><th width="108">Category</th><th width="88.7999267578125">Power</th><th width="107.60009765625">Accuracy</th><th width="68">PP</th></tr></thead><tbody><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr></tbody></table>

<table data-header-hidden><thead><tr><th width="234.4000244140625">Move</th><th width="85.59991455078125">Type</th><th width="107.9998779296875">Category</th><th width="88.7999267578125">Power</th><th width="108">Accuracy</th><th width="68.400146484375">PP</th></tr></thead><tbody><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr></tbody></table>


# Credits

Credits indicating which public data packs each fakemon came from, or if it was made in-house.

PokeClash

* Mega Empoleon
* Dracanoli
* Brazen Horn
* Iron Vice
* Koffine
* Weezplode

Alatia's Fakemon Pack

* Torraoka
* Pyrong
* Griferis
* Tridion
* Forgipup
* Revendier
* Stouthound
* Rockarin
* Berrock

Cobbledian Fakemon Pack

* Jellynit
* Medutox
* Abyssringe

Extra Eeveelutions

* Sereneon

Extra Paradox Mons

* Lucent Tail
* Feral Wish
* Crimson Veil
* Toxic Melody
* Iron Drone
* Iron Victory
* Iron Core
* Iron Justice

Gravelmon

* Delta Bulbasaur
* Delta Ivysaur
* Delta Venusaur
* Delta Charmander
* Delta Charmeleon
* Delta Charizard
* Delta Squirtle
* Delta Wartortle
* Delta Blastoise
* Delta Pidgey
* Delta Pidgeotto
* Delta Pidgeot
* Delta Diglett
* Delta Dugtrio
* Delta Doduo
* Delta Dodrio
* Delta Grimer
* Delta Muk
* Delta Koffing
* Delta Weezing
* Delta Scyther
* Delta Scizor
* Delta Chinchou
* Delta Lanturn
* Delta Wooper
* Delta Quagsire
* Delta Treecko
* Delta Grovyle
* Delta Sceptile
* Delta Ralts
* Delta Kirlia
* Delta Gardevoir
* Delta Gallade
* Delta Sableye
* Delta Wailmer
* Delta Wailord
* Delta Beldum
* Delta Metang
* Delta Metagross
* Delta Buneary
* Delta Lopunny
* Delta Riolu
* Delta Lucario
* Delta Darumaka
* Delta Darmanitan
* Delta Maractus
* Delta Emolga
* Delta Heatmor
* Delta Bergmite
* Delta Avalugg
* UFI
* Harpee
* Aquilor
* Warquila

Holomon

* Cherifaun
* Barkslock
* Halomari
* Infernix

Improvedmons

* Virelian Golisopod

Leo's ReimaginedMons

* Prowloon

Laser's Fakemon Pack

* Mega Clawitzer
* Starlume
* Starlode

Lightmons (Cosmi's Fakemons)

* Crawny
* Cramber

Mega Torterra & Infernape

* Mega Torterra
* Mega Infernape

Musclekarp & Friends

* Musclekarp

Primalmon Fakemon Pack

* Griffeon

Seavl's Bizzaremons

* Clockage
* Minadial
* Mechabang

Tentaquil!

* Pitipole
* Tentaquil

The GG\&T Fakemon Pack

* Smouse
* Cigarat
* Fossie
* Amperox
* Larvern
* Drakoon
* Lukadra
* Cannoling
* Holinoli
* Suikani
* Emposter
* Masquerjade
* Lymming
* Karstory
* Masticat
* Chewshire
* Omnicog
* Misteamie
* Oremand
* Ascrolyte
* Flapestry
* Isuckle
* Desmotel
* Salamarine
* Hueblow
* Nephigan
* Kamerog
* Valgarette
* Poseiclops
* Alpioca
* Anemini
* Nurumone
* Cephalange
* Magnipulo
* Protobi
* Protoffin
* Taytohtot
* Potatinator
* Maractaya
* Fubber
* Puffoon


# Custom Forms

## Mega

* [Torterra](/pokemon/competitive/compdex/torterra-mega)
* [Infernape](/pokemon/competitive/compdex/infernape-mega)
* [Empoleon](/pokemon/competitive/compdex/empoleon-mega)
* [Clawitzer](/pokemon/competitive/compdex/clawitzer-mega)

## Primordial

* [Tyrantrum](/pokemon/competitive/compdex/tyrantrum-primordial)
* Aurorus

## Delta

* Bulbasaur | Ivysaur | Venusaur
* Charmander | Charmeleon | [Charizard](/pokemon/competitive/compdex/charizard-delta)
* Squirtle | Wartortle | [Blastoise](/pokemon/competitive/compdex/blastoise-delta)
* Pidgey | Pidgeotto | [Pidgeot](/pokemon/competitive/compdex/pidgeot-delta)
* Diglett | Dugtrio
* Doduo | Dodrio
* Grimer | Muk
* Koffing | Weezing
* Scyther | Scizor
* Chinchou | Lanturn
* Wooper | Quagsire
* Treecko | Grovyle | Sceptile
* Ralts | Kirlia | Gardevoir | Gallade
* Sableye
* Wailmer | Wailord
* Beldum | Metang | Metagross
* Buneary | Lopunny
* Riolu | Lucario
* Darumaka | Darmanitan
* Maractus
* Emolga
* Heatmor
* Bergmite | [Avalugg](/pokemon/competitive/compdex/avalugg-delta)

## Virelian

* Wimpod | [Golisopod](/pokemon/competitive/compdex/golisopod-virelia)


# Custom Moves


# Move Template

Description.

**Type:**\
**Category:**\
**PP:**\
**Power:**\
**Accuracy:**

* Does not make contact
* Affected by Protect
* Not affected Magic Coat
* Not affected by Snatch
* Affected by Mirror Move
* Affected by King's Rock

## Effect

### In battle

### Outside of battle


# Fire


# Grand Finale

Grand Finale is a custom move introduced through PokeClash. It is the signature move of Pyrong.

**Type:** Fire\
**Category:** Special\
**PP:** 5 (max. 8)\
**Power:** 80\
**Accuracy:** 100

* Does not make contact
* Affected by Protect
* Not affected Magic Coat
* Not affected by Snatch
* Affected by Mirror Move
* Affected by King's Rock

## Effect

### In battle

Grand Finale's power is increased by 50% if the target's side of the field has any screens (such as Light Screen, Reflect, and Aurora Veil). Afterwards, removes Light Screen, Reflect, and Aurora Veil from the target's side of the field. If the move fails to hit the target, the effects of the screens are not removed.


# Flying


# Gale Force

Galeforce is a custom move introduced through PokeClash. It is the signature move of Griferis.

**Type:** Flying\
**Category:** Special\
**PP:** 5 (max. 8)\
**Power:** 80\
**Accuracy:** 100

* Does not make contact
* Affected by Protect
* Not affected Magic Coat
* Not affected by Snatch
* Affected by Mirror Move
* Affected by King's Rock

## Effect

If there is any weather active, Gale Force's power is increased by 50%. Afterwards, the weather is cleared. If the move fails to hit the target, the weather is not removed.


# Ghost


# Legion's Curse

Legion's Curse is a custom move introduced through PokeClash. It is the signature move of Falinks-Lasia.

**Type: Ghost**\
**Category: Special**\
**PP: 10 (Max 16)**\
**Power: 25**\
**Accuracy: 90%**

* Does not make contact
* Affected by Protect
* Not affected Magic Coat
* Not affected by Snatch
* Affected by Mirror Move
* Affected by King's Rock

## Effect

### In battle

Hits 1-5 times, performs an accuracy check on each hit. Each hit has a 20% chance to proc "Legion's Curse." Legion's Curse (effect) deals 1/8th max HP damage at the end of each turn. Uses the Attack stat for damage calculation.

### Outside of battle

No effect outside of battle


# Phantom Proxy

Phantom Proxy is a custom move introduced through PokeClash. It is the signature move of Trevenant-Craftia.

**Type: Ghost**\
**Category: Status**\
**PP: 10 (Max 16)**\
**Power: -**\
**Priority: +1**\
**Accuracy: -**

* Does not make contact
* Not affected by Protect
* Not affected Magic Coat
* Affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock

## Effect

### In battle

On use, consumes 40% of user's HP to summon a Substitute containing 25% of its HP. Using this with Trevenant-Craftia will transform in into the Active-Forme.

### Outside of battle

No effect outside of battle


# Ground


# Terraform

Terraform is a custom move introduced through PokeClash. It is the signature move of Torraoka.

**Type:** Ground\
**Category:** Physical\
**PP:** 5 (max. 8)\
**Power:** 80\
**Accuracy:** 100

* Does not make contact
* Affected by Protect
* Not affected Magic Coat
* Not affected by Snatch
* Affected by Mirror Move
* Affected by King's Rock

## Effect

If there is any terrain effect active, Terraform's power is increased by 50%. Afterwards, the terrain is cleared. If the move fails to hit the target, the terrain is not removed.


# Poison


# Earworm

Earworm is a custom move introduced through PokeClash. It is the signature move of Toxic Melody.

**Type:** Poison\
**Category:** Special\
**PP:** 10 (max. 16)\
**Power:** 95\
**Accuracy:** 100

* Does not make contact
* Affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Affected by Mirror Move
* Bypasses Substitute
* Can be used by Metronome

## Effect

### In battle

Hits all adjacent Pokémon. This sound-based move deals normal damage to Steel types.


# Psychic


# Synaptic Blade

Synaptic Blade is a custom move introduced through PokeClash. It is the signature move of Iron justice.

**Type:** Psychic\
**Category:** Physical\
**PP:** 10 (max. 16)\
**Power:** 85\
**Accuracy:** 100

* Makes contact
* Affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Affected by Mirror Move
* Is a slicing move

## Effect

### In battle

Deals damage to a single target based on its Special Defense rather than Defense. Makes contact and counts as a slicing move.


# Steel


# Silver Toll

Silver Toll is a custom move introduced through PokeClash. It is the signature move of Mechabang.

**Type:** Steel\
**Category:** Special\
**PP:** 5 (max. 8)\
**Power:** 100\
**Accuracy:** 100

* Does not make contact
* Affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Affected by Mirror Move
* Bypasses Substitute
* Sound-based
* Can be used by Metronome

## Effect

This move has its power multiplied 1.5x if an ally fainted last turn. If used while empowered, the move will become unusable for one round.


# Water


# Tidal Purge

Tidal Purge is a custom move introduced through PokeClash. It is the signature move of Tridion.

**Type:** Water\
**Category:** Physical\
**PP:** 5 (max. 8)\
**Power:** 80\
**Accuracy:** 100

* Does not make contact
* Affected by Protect
* Not affected Magic Coat
* Not affected by Snatch
* Affected by Mirror Move
* Affected by King's Rock

## Effect

If there are hazards on the user's side of the field, Tidal Purge's power is increased by 50%. Afterwards, removes any entry hazards from the user's side of the field. If the move fails to hit the target, the entry hazards are not removed.


# Custom Abilities


# Creaking Heart

Creaking Heart is a custom ability introduced through PokeClash. It is the signature ability of Trevenant-Craftia.

## Effect

### In battle

When using Phantom Proxy, Trevenant-Craftia will be converted into into its Active Forme. On the use of any other status move, Trevenant-Craftia will be transformed into it's Dormant form. The use of any other type of move does not affect its form.

### Outside of battle

This ability has no effect outside of battle.

## Pokémon with Creaking Heart

<table data-header-hidden><thead><tr><th width="150.39996337890625" align="center">Dex Number</th><th width="150.4000244140625" align="center">Pokémon</th><th width="153.60009765625" align="center">Type</th></tr></thead><tbody><tr><td align="center">709</td><td align="center">Trevenant-Craftia</td><td align="center">Ghost / Dark</td></tr></tbody></table>


# Frighten

Frighten is a custom ability introduced through PokeClash. It is the signature ability of Gourdurne.

## Effect

### In battle

On switch-in, this Pokemon lowers the Special Attack of opposing Pokemon by 1 stage.

### Outside of battle

This ability has no effect outside of battle.

## Pokémon with Frighten

<table data-header-hidden><thead><tr><th width="150.39996337890625" align="center">Dex Number</th><th width="150.4000244140625" align="center">Pokémon</th><th width="153.60009765625" align="center">Type</th></tr></thead><tbody><tr><td align="center">3097</td><td align="center">Gourdea</td><td align="center">Grass</td></tr><tr><td align="center">3098</td><td align="center">Gourdurne</td><td align="center">Grass/Fire</td></tr></tbody></table>


# Last Stand

Last Stand is a custom ability introduced through PokeClash. It is the signature ability of Virelian Golisopod.

## Effect

### In battle

Once the user's health goes below 50%, it's critical hit chance increases and it can no longer swap itself out.

### Outside of battle

Last Stand has no effect outside of battle.

## Pokémon with Land Stand

<table data-header-hidden><thead><tr><th width="150.39996337890625" align="center">Dex Number</th><th width="150.4000244140625" align="center">Pokémon</th><th width="153.60009765625" align="center">Type</th></tr></thead><tbody><tr><td align="center">0768</td><td align="center">Golisopod-Virelia</td><td align="center">Bug/Dark</td></tr></tbody></table>


# Mountaineer

Mountaineer is a CAP ability introduced through Pokemon Showdown. It is the signature ability of Warquila.

## Effect

### In battle

On switch-in, this Pokémon avoids all Rock-type attacks and Stealth Rock.

### Outside of battle

Mountaineer has no effect outside of battle.

## Pokémon with Mountaineer

<table data-header-hidden><thead><tr><th width="150.39996337890625" align="center">Dex Number</th><th width="150.4000244140625" align="center">Pokémon</th><th width="153.60009765625" align="center">Type</th></tr></thead><tbody><tr><td align="center">3091</td><td align="center">Warquila</td><td align="center">Normal/Flying</td></tr></tbody></table>


# Orbit

Orbit is a custom ability introduced through PokeClash. It is the signature ability of Starlode.

## Effect

### In battle

Prevents opposing Flying-type and airborne Pokémon from fleeing or switching out

### Outside of battle

Orbit has no effect outside of battle.

## Pokémon with Orbit

<table data-header-hidden><thead><tr><th width="150.39996337890625" align="center">Dex Number</th><th width="150.4000244140625" align="center">Pokémon</th><th width="153.60009765625" align="center">Type</th></tr></thead><tbody><tr><td align="center">3088</td><td align="center">Starlode</td><td align="center">Steel/Psychic</td></tr></tbody></table>


# Persistant

Persistant is a CAP ability introduced through Pokemon Showdown.

## Effect

### In battle

The duration of Gravity, Heal Block, Magic Room, Safeguard, Tailwind, Trick Room, and Wonder Room is increased by 2 turns if the effect is started by this Pokemon.

### Outside of battle

Persistant has no effect outside of battle.

## Pokémon with Persistant

<table data-header-hidden><thead><tr><th width="150.39996337890625" align="center">Dex Number</th><th width="150.4000244140625" align="center">Pokémon</th><th width="153.60009765625" align="center">Type</th></tr></thead><tbody><tr><td align="center">3016</td><td align="center">Masticat</td><td align="center">Fairy/Ghost</td></tr><tr><td align="center">3017</td><td align="center">Chewshire</td><td align="center">Fairy/Ghost</td></tr></tbody></table>


# Wave Splitter

Wave Splitter is a custom ability introduced through PokeClash. It is the signature ability of Mega Clawitzer.

## Effect

### In battle

Wave Splitter lowers the damage of aura and pulse moves used by a Pokémon with this Ability by 25%, but causes them to become two-strike moves. Heal Pulse heals 50% of the target's maximum HP twice, including when using Z-Heal Pulse.

Since Wave Splitter turns moves into two-hit multistrike moves, each strike has a separate chance to be a [critical hit](https://bulbapedia.bulbagarden.net/wiki/Critical_hit).

Items and Abilities that trigger upon strike such as [Cursed Body](https://bulbapedia.bulbagarden.net/wiki/Cursed_Body_\(Ability\)) occur for each strike, and [Spiky Shield](https://bulbapedia.bulbagarden.net/wiki/Spiky_Shield_\(move\)) and [King's Shield](https://bulbapedia.bulbagarden.net/wiki/King%27s_Shield_\(move\)) only damage and decrease Attack (respectively) once if they protect a Pokémon from a contact move used by a Pokémon with Wave Splitter.&#x20;

Additionally, there is only one accuracy check, so either both strikes hit or both strikes miss.

Any attack which has a secondary effect has the same secondary effect on both strikes (such as [Dark Pulse](https://bulbapedia.bulbagarden.net/wiki/Dark_Pulse_\(move\))); if a secondary effect has a certain chance of occurring, each strike has an independent chance of activating that effect.&#x20;

Even if the Pokémon's Ability is changed to [Mummy](https://bulbapedia.bulbagarden.net/wiki/Mummy_\(Ability\)) after the first strike, it will continue to make a second strike regardless.&#x20;

[Struggle](https://bulbapedia.bulbagarden.net/wiki/Struggle_\(move\)) will inflict recoil damage equal to half the user's maximum HP (after the final strike).&#x20;

If a Pokémon with Wave Splitter uses a Water-type pulse move on a Pokémon with [Storm Drain](https://bulbapedia.bulbagarden.net/wiki/Storm_Drain_\(Ability\)), the effect of raising the target's [Special Attack](https://bulbapedia.bulbagarden.net/wiki/Stat#Special_Attack) will only happen once.

[One-hit knockout moves](https://bulbapedia.bulbagarden.net/wiki/One-hit_knockout_move) only strike once. (Other [consecutively executed moves](https://bulbapedia.bulbagarden.net/wiki/Category:Consecutively_executed_moves) can strike twice.)

### **Affected moves**

<table data-header-hidden><thead><tr><th width="232.79998779296875" align="center">Move</th><th width="89.5999755859375" align="center">Type</th><th width="108.00006103515625" align="center">Category</th><th width="88" align="center">Power</th><th width="108" align="center">Accuracy</th><th width="67.60009765625" align="center">PP</th></tr></thead><tbody><tr><td align="center"><a href="https://bulbapedia.bulbagarden.net/wiki/Aura_Sphere_(move)">Aura Sphere</a></td><td align="center">Fighting </td><td align="center">Special</td><td align="center">80</td><td align="center">—</td><td align="center">20</td></tr><tr><td align="center"><a href="https://bulbapedia.bulbagarden.net/wiki/Dark_Pulse_(move)">Dark Pulse</a></td><td align="center">Dark</td><td align="center">Special</td><td align="center">80</td><td align="center">100</td><td align="center">15</td></tr><tr><td align="center"><a href="https://bulbapedia.bulbagarden.net/wiki/Dragon_Pulse_(move)">Dragon Pulse</a></td><td align="center">Dragon</td><td align="center">Special</td><td align="center">85</td><td align="center">100</td><td align="center">10</td></tr><tr><td align="center"><a href="https://bulbapedia.bulbagarden.net/wiki/Heal_Pulse_(move)">Heal Pulse</a></td><td align="center">Psychic</td><td align="center">Status</td><td align="center">—</td><td align="center">—</td><td align="center">10</td></tr><tr><td align="center"><a href="https://bulbapedia.bulbagarden.net/wiki/Water_Pulse_(move)">Water Pulse</a></td><td align="center">Water</td><td align="center">Special</td><td align="center">60</td><td align="center">100</td><td align="center">20</td></tr></tbody></table>

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Wave Splitter. They may, however, be called via [Metronome](https://bulbapedia.bulbagarden.net/wiki/Metronome_\(move\)), [Copycat](https://bulbapedia.bulbagarden.net/wiki/Copycat_\(move\)), or [Mimic](https://bulbapedia.bulbagarden.net/wiki/Mimic_\(move\)), or be used by a Pokémon that gained Wave Splitter by an Ability like [Trace](https://bulbapedia.bulbagarden.net/wiki/Trace_\(Ability\)) or [Receiver](https://bulbapedia.bulbagarden.net/wiki/Receiver_\(Ability\)) or a move such as [Skill Swap](https://bulbapedia.bulbagarden.net/wiki/Skill_Swap_\(move\)) or [Role Play](https://bulbapedia.bulbagarden.net/wiki/Role_Play_\(move\)).

<table data-header-hidden><thead><tr><th width="232.79998779296875" align="center">Move</th><th width="89.5999755859375" align="center">Type</th><th width="108.00006103515625" align="center">Category</th><th width="88" align="center">Power</th><th width="108" align="center">Accuracy</th><th width="67.60009765625" align="center">PP</th></tr></thead><tbody><tr><td align="center"><a href="https://bulbapedia.bulbagarden.net/wiki/Origin_Pulse_(move)">Origin Pulse</a></td><td align="center">Water </td><td align="center">Special</td><td align="center">110</td><td align="center">85</td><td align="center">10</td></tr><tr><td align="center"><a href="https://bulbapedia.bulbagarden.net/wiki/Terrain_Pulse_(move)">Terrain Pulse</a></td><td align="center">Normal</td><td align="center">Special</td><td align="center">50</td><td align="center">100</td><td align="center">10</td></tr></tbody></table>

### Outside of battle

Wave Splitter has no effect outside of battle.

## Pokémon with Wave Splitter

<table data-header-hidden><thead><tr><th width="150.39996337890625" align="center">Dex Number</th><th width="150.4000244140625" align="center">Pokémon</th><th width="153.60009765625" align="center">Type</th></tr></thead><tbody><tr><td align="center">0693</td><td align="center">Clawitzer<br><sub><em>(</em></sub><a href="https://wiki.pokeclash.com/pokemon/fakemon/custom-forms/mega-clawitzer"><sub><em>Mega</em></sub></a><sub><em>)</em></sub></td><td align="center">Water/Dragon</td></tr></tbody></table>


# Custom Items

## Mega Stones

* Torterrite
* Infernapite
* Empoleonite
* Clawitzerite


# Competitive


# CompDex


# Template

<h2 align="center">General Information</h2>

<p align="center">image</p>

<p align="center">stat block</p>

<h3 align="center">Abilities</h3>

<h2 align="center">Strategies</h2>

### Set

### Team Options

### Weaknesses


# Avalugg-Delta

<h2 align="center">General Information</h2>

<p align="center">Tier: RUBL</p>

<figure><img src="https://raw.githubusercontent.com/StijnArts/Gravelmon/refs/heads/main/Gravelmon2.0Java/common/src/main/resources/assets/cobblemon/textures/pokemon//insurgence/deltaavalugg.png" alt="" width="375"><figcaption><p>"Davathugg"</p></figcaption></figure>

<figure><img src="/files/wUMHkFmEI52Xh3ko3BGe" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Solid Rock" %}
This Pokemon receives 3/4 damage from supereffective attacks.
{% endtab %}

{% tab title="Battle Armor" %}
This Pokemon cannot be struck by a critical hit.
{% endtab %}

{% tab title="HA: Sand Stream" %}
On switch-in, this Pokemon summons Sandstorm.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs %}
{% tab title="National Dex" %}

### Bulky Utility

Avalugg-Delta @ Heavy Duty Boots <img src="/files/UB4rLVnfAIfIX3MfAFcM" alt="" data-size="line"> / Rocky Helmet <img src="/files/3sDfJQKdYfu75GsSUK5B" alt="" data-size="line"> / Leftovers <img src="/files/4xI9QS2JYx63jtYmO2hJ" alt="" data-size="line">\
Ability: Solid Rock\
EVs: 248 HP / 252 Def / 8 SpDef\
Impish / Relaxed Nature\
\- Stealth Rock\
\- Will O Wisp\
\- Stone Edge\
\- Slack Off

Avalugg-Delta is one of the most impressive physical walls available in the PokeClash server environment. A combination of high base HP, Def, the ability Solid Rock, a decent defensive typing, and Will-O-Wisp rends it impervious to most forms of physical damage. While on the field, it can inflict burn with Will-O-Wisp and set up Stealth Rocks for its team. While not a highlight, it can deal hefty damage with STAB Stone Edge, even with little to no investment.

Heavy-Duty Boots enables it to switch-in without getting worn down by hazards, allowing it to be a powerful and recurring physical check. Rocky Helmet it allows it to deal chip on most contact physical sweepers and wallbreakers. Leftovers allows it to edge in some cases that would be a guaranteed 2HKO into a roll.

### Sand Setter

Avalugg-Delta @ Smooth Rock <img src="/files/lEbyDC1TMl11UWXASKKC" alt="" data-size="line">\
Ability: Sand Stream\
EVs: 248 HP / 8 Def / 252 SpDef\
Careful / Sassy Nature\
\- Slack Off\
\- Rapid Spin / Roar / Will-O-Wisp\
\- Stealth Rock\
\- Stone Edge

With its impressive physical bulk at base, setting up seven turns of sand with Smooth Rock to bolster its SpD and provide helpful chip. This also allows Avalugg-Delta to be a more potent mixed wall. This set also allows Avalugg-Delta to set up hazards and force switches with Roar, clear hazards for your team with Rapid Spin, or impede opposing physical attackers with Will-O-Wisp.
{% endtab %}

{% tab title="Monotype" %}

### Sand Setter (Rock)

Avalugg-Delta @ Smooth Rock <img src="/files/lEbyDC1TMl11UWXASKKC" alt="" data-size="line">\
Ability: Sand Stream\
EVs: 248 HP / 8 Def / 252 SpDef\
Careful / Sassy Nature\
\- Slack Off\
\- Rapid Spin / Roar / Will-O-Wisp\
\- Stealth Rock\
\- Stone Edge

With its impressive physical bulk at base, setting up seven turns of sand with Smooth Rock bolsters its more lacking SpD in addition to boosting its Rock-type allies. Avalugg-Delta also goes neutral into Rock's typical weaknesses in Grass and Water, though, it doesn't have many tools to reliably use against them.
{% endtab %}
{% endtabs %}

### Team Options

Avalugg-Delta apppreciates **Special walls** and Pokemon that **synergizes defensively with its type**. This includes:

* Celesteela
* Kamerog with Levitate

Avalugg-Delta also appreciates teammates that are **immune to statuses** it is liable to. This includes:

* Electric-types, Fire-types, Ground-types, Poison-types, and Steel-types
* Pokemon with Magic Bounce or Magic Guard
* Gliscor with Toxic Heal
* Guts Pokemon, such as Ursaluna

### Weaknesses

While incredibly bulky, it is liable to Taunt and status, most notably it can be easily worn down by Toxic and Burn. While terastalizing can improve its defensive typing and prevent such statuses, it is better reserved for other Pokemon of the team.

Avalugg-Delta has to watch out for potent SpA-focused wallbreakers in the National Dex metagame, such as Gholdengo and Tapu-Lele. Also, Avalugg-Delta has to watch out for common bulky status spreaders such as Pecharunt and Toxapex. Lastly, Avalugg-Delta has to most especially be wary of Tapu-Fini Whirlpool sets that can easily trap Avalugg-Delta and wear it down to death while setting up Calm Mind.

## Learnset

### By Levelling Up

| Level | Move         | Type   |
| ----- | ------------ | ------ |
| 1     | Iron Defense | Steel  |
| 1     | Crunch       | Dark   |
| 1     | Skull Bash   | Normal |
| 1     | Tackle       | Normal |
| 1     | Bite         | Dark   |
| 1     | Harden       | Rock   |
| 5     | Roar         | Normal |
| 10    | Rock Throw   | Rock   |
| 15    | Take Down    | Normal |
| 20    | Sandstorm    | Rock   |
| 22    | Rock Polish  | Rock   |
| 26    | Rock Blast   | Rock   |
| 30    | Iron Defense | Steel  |
| 35    | Rapid Spin   | Normal |
| 42    | Dragon Rush  | Dragon |
| 46    | Stone Edge   | Rock   |
| 51    | Slack Off    | Normal |
| 56    | Outrage      | Dragon |
| 60    | Rock Wrecker | Rock   |
| 65    | Crunch       | Dark   |


# Blastoise-Delta

<h2 align="center">General Information</h2>

<p align="center">Tier: RU</p>

<figure><img src="https://raw.githubusercontent.com/StijnArts/Gravelmon/refs/heads/main/Gravelmon2.0Java/common/src/main/resources/assets/cobblemon/textures/pokemon//insurgence/deltablastoise.png" alt="" width="188"><figcaption><p>Caravaggio, the 5th turtle.'</p></figcaption></figure>

<figure><img src="/files/dC6khV7CmRFinAXk9bOh" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Stakeout" %}
This Pokemon's offensive stat is doubled against a target that switched in this turn.
{% endtab %}

{% tab title="HA: Anger Shell" %}
When this Pokemon has more than 1/2 its maximum HP and takes damage from an attack bringing it to 1/2 or less of its maximum HP, its Attack, Special Attack, and Speed are raised by 1 stage, and its Defense and Special Defense are lowered by 1 stage. This effect applies after all hits from a multi-hit move. This effect is prevented if the move had a secondary effect removed by the Sheer Force Ability.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs %}
{% tab title="National Dex" %}

### Stakeout Bulky Pivot

Blastoise-Delta @ Assault Vest <img src="/files/jxRSlMzPyaCMtbzWAOGk" alt="" data-size="line"> / Darkinium Z <img src="/files/6AGVFbXelOjHTemIDkpZ" alt="" data-size="line"> / Fightinium Z <img src="/files/37m8CKqdmZeRs2hFRrZU" alt="" data-size="line"> / Heavy-Duty Boots <img src="/files/hvFgKljdLxZJ0tZDb2hd" alt="" data-size="line"> / Leftovers <img src="/files/t58rW2BkDF6VlqkUTUdq" alt="" data-size="line">\
Ability: Stakeout\
Adamant / Modest Nature\
EVs: 252 HP / 112 Atk / 140 Spe or 252 HP / 112 SpA / 140 Spe\
\- Knock Off / Dark Pulse / Foul Play\
\- Superpower  / Aura Sphere / Vacuum Wave\
\- Stealth Rock / Taunt / Ice Punch\
\- U-Turn

Blastoise-Delta is an interesting take on offensive pivots by heavily punishing the opponent for switching with Stakeout STAB-boosted Knock Offs. 140 Speed EVs allow Blatoise-Delta to outspeed unboosted Gliscor, allowing it to perform several options ahead of bulky Gliscor sets: Knock Off to remove Toxic Orb on lead or switch-in Gliscor, Taunt to stop Toxic Stall and Stealth Rock, or Ice Punch to deal heavy damage. This speed investment also allows it to outspeed Jolly Kingambit and Ursaluna sets

Blastoise-Delta has several alternatives to run on its set. While Knock Off provides so much utility in addition to massive damage, there are better sweepers and wallbreakers that need STAB Knock Off available to them. Consider utilizing Dark Pulse and Foul Play on teams that already have a sufficient Knock Off user. Superpower is detrimental to its stats but can edge in KOs in a pinch. As an alternative on special sets, Blastoise-Delta can run Aura Sphere or Vacuum Wave.

Darkinium Z and Fightinium Z in combination with Stakeout can output significant damage, even on a resist. In addition, Fightinium Z can prevent a stat drop from using Superpower due to transforming it to All-Out-Pummeling but only once.

Run four attacking moves if running Assault Vest.
{% endtab %}

{% tab title="Monotype" %}

### Assault Vest Pivot (Fighting)

Blastoise-Delta @ Assault Vest <img src="/files/jxRSlMzPyaCMtbzWAOGk" alt="" data-size="line">\
Ability: Stakeout\
Adamant / Careful Nature\
EVs: 252 HP / 112 Atk / 140 Spe or 252 HP / 4 Atk / 252 SpD\
\- Knock Off\
\- Superpower\
\- Poison Jab\
\- U-Turn

The main use of Blastoise-Delta in mono Fighting teams is its generous bulk paired with an immunity to Psychic-types. It can provide a lot of momentum for its team through the removal items in Knock Off and pivoting to other members with U-Turn. Although two EV spreads are provided, Blastoise-Delta has a lot of flexibility on Fighting mono pursue different roles abusing its Psychic immunity: it can act a special wall that just needs to be wary of Fairy coverage, a bulky offensive Stakeout Pokemon abusing switch-ins, and a pivot.
{% endtab %}
{% endtabs %}

### Team Options

Blastoise-Delta appreciates **Poison- and Steel- types.** One should consider:

* Toxapex
* Glimmora, especially while running Stealth Rock sets on Blastoise-Delta for hazard stacking.
* Gholdengo

### Weaknesses

Blatoise-Delta is very vulnerable to faster offensive or bulkier Pokemon that it can't keep up with its unremarkable stats, particularly Fairy-, Fighting-, and Flying-types. This includes threats like Diancie-Mega, Great Tusk, Iron Valiant, Tapu-Lele, Urshifu-Rapid Strike, and Zamazenta.


# Brazen Horn

<h2 align="center">General Information</h2>

<p align="center">Tier: RUBL</p>

<p align="center">image</p>

<figure><img src="/files/k3uduj4w6n2ich09TOUf" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Protosynthesis" %}
If Sunny Day is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Sunny Day, a held Booster Energy will not activate and the effect ends when Sunny Day is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs %}
{% tab title="National Dex" %}

### Dragon Dance

Brazen Horn @ Booster Energy / Heavy-Duty Boots / Lum Berry\
Abiltiy: Protosynthesis\
Adamant / Jolly Nature\
EVs: 252 Atk / 4 SpD / 252 Spe\
\- Dual Chop / Outrage / Megahorn\
\- Stone Edge / Head Smash\
\- Earthquake\
\- Dragon Dance

Analysis and review soon.

### Bulky Offensive

Brazen Horn @ Heavy-Duty Boots / Leftovers / Lum Berry\
Ability: Protosynthesis\
Careful Nature\
EVs: 252 HP / 4 Def / 252 SpD\
\- Bulk Up\
\- Dual Chop\
\- Earthquake / Stone Edge / Head Smash\
\- Horn Leech

Analysis and review soon.

### Assault Vest

Brazen Horn @ Assault Vest\
Ability: Protosynthesis\
Adamant / Jolly / Impish Nature\
EVs: 252 Atk / 4 SpD / 252 Spe or 252 Atk / 252 Def / 4 SpD\
\- Dual Chop / Megahorn\
\- Horn Leech\
\- Stone Edge\
\- Earthquake

Analysis and review soon.
{% endtab %}

{% tab title="Monotype" %}
Under construction.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses


# Charizard-Delta

<h2 align="center">General Information</h2>

<p align="center">Tier: RUBL</p>

<figure><img src="https://raw.githubusercontent.com/StijnArts/Gravelmon/refs/heads/main/Gravelmon2.0Java/common/src/main/resources/assets/cobblemon/textures/pokemon//insurgence/deltacharizard.png" alt="" width="375"><figcaption><p>"Another mass extinction, so soon?"</p></figcaption></figure>

<figure><img src="/files/Eu4ZGqnGwfpFYHV32dai" alt=""><figcaption></figcaption></figure>

<h3 align="center">Ability</h3>

{% tabs %}
{% tab title="Cursed Body" %}
If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled unless one of the attacker's moves is already disabled.
{% endtab %}

{% tab title="HA: Flare Boost" %}
While this Pokemon is burned, the power of its special attacks is multiplied by 1.5.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs %}
{% tab title="National Dex" %}

### Flare Boost

Charizard-Delta @ Flame Orb <img src="/files/MhSfOpZwtBqqL879KJXY" alt="" data-size="line">\
Ability: Flare Boost\
Timid Nature\
EVs: 56 HP / 252 SpA / 200 Spe\
\- Shadow Ball\
\- Sludge Bomb\
\- Draco Meteor / Dragon Pulse\
\- Flamethrower / Frost Breath

Analysis and review soon.

### Dragon Dance

Charizard-Delta @ Leftovers <img src="/files/cKs5QtBiwny4rSsHAfoz" alt="" data-size="line">/ Lum Berry <img src="/files/oEAfvtJFtTfbVDOdjaBt" alt="" data-size="line">\
Ability: Cursed Body\
Jolly Nature\
EVs: 28 HP / 252 Atk / 228 Spe\
\- Shadow Claw / Phantom Force / Outrage / Dragon Claw\
\- Ice Punch\
\- Earthquake\
\- Dragon Dance

Analysis and review soon.
{% endtab %}

{% tab title="Monotype" %}
Under construction.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses


# Clawitzer-Mega

<h2 align="center">General Information</h2>

<p align="center">Tier: RUBL</p>

<p align="center">image</p>

<figure><img src="/files/mXsOYCID7qx7Jk2hZzk8" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Wave Splitter" %}
Wave Splitter lowers the damage of aura and pulse moves used by a Pokémon with this Ability by 25%, but causes them to become two-strike moves. Heal Pulse heals 50% of the target's maximum HP twice, including when using Z-Heal Pulse.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs %}
{% tab title="National Dex" %}

### Double the Wallbreaking

Clawitzer @ Clawitzerite\
Ability: Mega Launcher (Wavesplitter)\
Modest / Timid Nature\
EVs: 252 SpA / 4 SpD / 252 Spe\
\- Water Pulse / Hydro Pump\
\- Dragon Pulse\
\- Ice Beam / Shadow Pulse\
\- Dark Pulse / Aura Sphere / Flip Turn

Analysis and review soon.
{% endtab %}

{% tab title="Monotype" %}
Under construction.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses


# Crimson Veil

<h2 align="center">General Information</h2>

<p align="center">Tier: Uber</p>

<figure><img src="/files/4KneSBH6QIfaqSsnfW8E" alt="" width="313"><figcaption><p>"Last Respects? More like <em>First Respects</em> the way this<br>guy got 111 Speed."</p></figcaption></figure>

<figure><img src="/files/rHiOY4CpOq3kagkcSmr1" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Protosynthesis" %}
If Sunny Day is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Sunny Day, a held Booster Energy will not activate and the effect ends when Sunny Day is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
{% endtab %}
{% endtabs %}

<h3 align="center">Strategies</h3>

{% tabs %}
{% tab title="Ubers" %}

### Booster Murderer

**Crimson Veil** @ Booster Energy\
Ability: Protosynthesis\
Tera Type: Ghost\
EVs: 252 Atk/ 252 Spe / 4 HP\
Jolly Nature\
\- Last Respects / Shadow Strike\
\- Knock Off\
\- Acrobatics\
\- Strength Sap / Swords Dance

Booster Energy and Acrobatics are a great combination, further uplifted by this Pokémon's good Attack stat. It can either run Last Respects or Shadow Strike, depending on how it is applied. Knock Off is a decent Dark-Type move that gets rid of any items. Lastly, Crimson Veil can either run Strength Sap for longevity, by weakening its opponent and healing itself, or Swords Dance to nuke with Last Respects/Shadow Strike.
{% endtab %}
{% endtabs %}

## Learnset

### By Leveling Up

| Level | Move          | Type    | Cat.     |
| ----- | ------------- | ------- | -------- |
| 1     | Strength Sap  | Grass   | Status   |
| 1     | Sunny Day     | Fire    | Status   |
| 1     | Shadow Sneak  | Ghost   | Physical |
| 1     | Hypnosis      | Psychic | Status   |
| 7     | Payback       | Dark    | Physical |
| 14    | Night Slash   | Dark    | Physical |
| 21    | Crush Claw    | Normal  | Physical |
| 28    | Power Trip    | Dark    | Physical |
| 35    | Nightmare     | Ghost   | Status   |
| 42    | Shadow Strike | Ghost   | Physical |
| 49    | Dark Pulse    | Dark    | Special  |
| 56    | Dark Void     | Dark    | Status   |
| 63    | Moonlight     | Fairy   | Status   |
| 70    | Moonblast     | Fairy   | Special  |
| 77    | Destiny Bond  | Ghost   | Status   |
| 84    | Extreme Speed | Normal  | Physical |
| 91    | Last Respects | Ghost   | Physical |

### By TM

| Move          | Type     | Cat.     |
| ------------- | -------- | -------- |
| Acrobatics    | Flying   | Physical |
| Agility       | Psychic  | Status   |
| Beat Up       | Dark     | Physical |
| Confuse Ray   | Ghost    | Status   |
| Curse         | Ghost    | Status   |
| Dark Pulse    | Dark     | Special  |
| Defog         | Flying   | Status   |
| Dragon Cheer  | Dragon   | Status   |
| Dragon Claw   | Dragon   | Physical |
| Drain Punch   | Fighting | Physical |
| Endure        | Normal   | Status   |
| Facade        | Normal   | Physical |
| Fling         | Dark     | Physical |
| Focus Blast   | Fighting | Special  |
| Foul Play     | Dark     | Physical |
| Haze          | Ice      | Status   |
| Helping Hand  | Normal   | Status   |
| Hex           | Ghost    | Special  |
| Hone Claws    | Dark     | Status   |
| Knock Off     | Dark     | Physical |
| Lash Out      | Dark     | Physical |
| Night Shade   | Ghost    | Special  |
| Payback       | Dark     | Physical |
| Phantom Force | Ghost    | Physical |
| Play Rough    | Fairy    | Physical |
| Poison Jab    | Poison   | Physical |
| Poltergiest   | Ghost    | Physical |
| Protect       | Normal   | Status   |
| Rest          | Psychic  | Status   |
| Revenge       | Fighting | Physical |
| Rock Slide    | Rock     | Physical |
| Scary Face    | Normal   | Status   |
| Shadow Ball   | Ghost    | Special  |
| Shadow Claw   | Ghost    | Physical |
| Shadow Punch  | Ghost    | Physical |
| Sleep Talk    | Normal   | Status   |
| Substitute    | Normal   | Status   |
| Sunny Day     | Fire     | Status   |
| Taunt         | Dark     | Status   |
| Tera Blast    | Normal   | Special  |
| Throat Chop   | Dark     | Physical |
| Trick         | Psychic  | Status   |
| Weather Ball  | Normal   | Special  |
| Will-O-Wisp   | Fire     | Status   |
| X-Scissor     | Bug      | Physical |

### By Tutor

| Move         | Type | Cat.     |
| ------------ | ---- | -------- |
| Sucker Punch | Dark | Physical |
| Sunny Day    | Fire | Status   |


# Darmanitan-Delta

<h2 align="center">General Information</h2>

<p align="center">Tier: RUBL</p>

<figure><img src="/files/egboBxx9BoGUiN8enFmd" alt="" width="351"><figcaption></figcaption></figure>

<figure><img src="/files/cxEv1o9VidsJyfCzLvsW" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Zen Mode</h3>

<figure><img src="/files/x0jfIDpDTSRBSOy0B7bB" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Wonder Skin" %}
Status moves are less likely to hit this pokemon
{% endtab %}

{% tab title="HA: Zen Mode" %}
This Pokemon changes to Zen Mode if it has 1/2 or less of its maximum HP at the end of a turn.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

### Set

{% tabs %}
{% tab title="National Dex UU" %}
Choice Attacker

Darmanitan-Delta @ Choice Band <img src="/files/hjQJwgVzZuN21zgda63B" alt="" data-size="line"> / Choice Scarf <img src="/files/e52JcJ2pFt03g0Eexzs7" alt="" data-size="line">\
Ability: Wonder Skin\
Adamant Nature / Jolly Nature\
\- Poltergeist / Shadow Strike\
\- U-Turn\
\- Superpower\
\- Knock Off

Darmanitan Delta excels at using its very high base attack to hit almost every Pokemon super effectively with a combination of physical Ghost moves and Knock Off. Superpower lets it ohko Kingambit while also taking 4 dead +0 Sucker Punch at the same time. Choice Scarf is rather standard and just lets Delta Darmanitan outrun most unboosted Pokemon. Choice Band allows Delta Darmanitan to 2hko physically defensive Pokemon such as Great Tusk with Poltergeist, however this move is inconsistent with Booster Energy running around on paradox pokemon. Shadow Strike is more consistent while also enabling some 2hkos with the Shadow Strike defense drop being 50%.
{% endtab %}

{% tab title="Tab 2" %}

{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses


# Dodrio-Clashia

<h2 align="center">General Information</h2>

<figure><img src="/files/Jq3AJeLws6kh6wurxwqw" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/05wWwmRId5si6cTDuLsn" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Opportunist" %}
When an opposing Pokemon has a stat stage raised, this Pokemon copies the effect.
{% endtab %}

{% tab title="Wandering Spirit" %}
Pokemon making contact with this Pokemon have their Ability swapped with this one.
{% endtab %}

{% tab title="HA: Slush Rush" %}
Doubles this Pokemon's speed in the Snow weather condition.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

### Set

{% tabs fullWidth="true" %}
{% tab title="National Dex RU" %}
Snowy Attacker

Dodrio-Clashia @ Life Orb <img src="/files/LTjPIsgEJUSyMtCwGkd1" alt="" data-size="line"> / Choice Specs <img src="/files/Rap5t8bfiNBg3jJ9aeBG" alt="" data-size="line">\
Ability: Slush Rush\
Modest Nature\
252 SpA / 4 SpD / 252 Spe\
\- Blizzard\
\- Shadow Ball\
\- Hex / Frost Breath / Nasty Plot\
\- Knock Off

Dodrio Clashia abuses its enormous 115 base Speed to outspeed virtually everything in the RU tier, bolstered by Slush Rush in Snow, it is enormously fast and outspeeds everything unboosted in the tier. And in combination of Nasty Plot or Choice Specs, and Abomasnow Snow support, Dodrio becomes an enormous threat. Blizzard is very strong, and with appropriate support from team mates with spreading Status, Hex becomes extremely strong. And with its excellent base speed, it doesn't need to justify Timid and can just run Modest instead, bolstering its power, which it definitely needs.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses

The main issue with Dodrio Clashia is that it needs a lot of support to get off the ground. Snow to help it hit Blizzard and be a threat, a turn to Nasty Plot, which is achievable with Abomasnow support, but its also massively stifled by a huge threat in RU, Mega Absol. Mega Absol can easily revenge kill Dodrio even with Veil up with only a little chip needed, Sucker Punch allows it, and once Snow runs out, it can just click Knock Off can kill Dodrio Clashia, which is where another problem shows itself, Dodrio Clashia is very, very frail.


# Empoleon-Mega

<h2 align="center">General Information</h2>

<p align="center">Tier: UUBL</p>

<figure><img src="/files/XisPigMoVJ6DDKzTiYVn" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/DmueTPX3I9S0FrW9S4rO" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Ice Scales" %}
This Pokemon receives 1/2 damage from special attacks.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs %}
{% tab title="National Dex" %}

### "Did someone open a window?"

Empoleon @ Empoleonite\
Ability: Competitive (Ice Scales)\
Bold / Calm Nature\
EVs: 248 HP / 252 Def / 8 SpD or 248 HP / 8 Def / 252 SpD\
\- Roost\
\- Surf / Hydro Pump / Scald (when NatDex Learnsets come back)\
\- Grass Knot / Ice Beam / Knock Off / Flip Turn\
\- Defog / Haze / Stealth Rock

Analysis and review soon.
{% endtab %}

{% tab title="Monotype" %}
Under construction.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses


# Falinks-Lasia

<h2 align="center">General Information</h2>

<p align="center">Tier: RUBL</p>

<figure><img src="/files/pPg35VNjn4TnF1Qnk4EN" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/kLxWdf0dlAwIXuuIgn2j" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Stamina" %}
This Pokemon's Defense is raised by 1 stage after it is damaged by a move.
{% endtab %}

{% tab title="HA: Iron Barbs" %}
Pokemon making contact with this Pokemon lose 1/8 of their maximum HP.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

### Set

{% tabs fullWidth="true" %}
{% tab title="National Dex UU" %}

#### Stallinks&#x20;

Falinks-Lasia @ Leftovers <img src="/files/TZZe9gFL5uKKIClzUNbD" alt="" data-size="line">\
Ability: Iron Barbs \
Careful Nature\
EVs: 252 HP / 4 Def / 252 SpD

* Iron Defense
* Body Press
* Legion's Curse
* Protect

Falinks utilizes the strong DoT damage caused by Legion's Curse to chip down opposing walls and in combo with Iron Barbs can be extremely threatening to opposing physical attackers with contact. Fully investing in special defense makes it a good wall with its base 100 SpD and in combination with Leftovers and Iron Defense it can be an extremely annoying wall who can chip down most mons with Legion's Curse.

#### Rest Talk Stamina Press&#x20;

Falinks-Lasia @ Leftovers <img src="/files/TZZe9gFL5uKKIClzUNbD" alt="" data-size="line">\
Ability: Stamina \
Careful Nature\
EVs: 252 HP / 4 Def / 252 SpD

* Rest
* Sleep Talk
* Legion's Curse
* Body Press

This Stamina Rest Talk set is extremely threatening because if Falinks is allowed to farm just a few Stamina Defense boosts, it can get out of hand and feel almost unkillable in combination with Leftovers recovery. In combo with this potent defensive combo and Legion's Curse, this set can roll entire teams and threaten some other Pokemon.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses

While Falinks is extremely threatening if its allowed to set up, and when it gets a few boosts, it can easily be handled if you're proactive with it and stop it from setting up in such a manner. Unboosted, its Defense is pitiful, and if you can take advantage of that with something such as Acrobatics, or Brave Bird, Falinks-Lasia can easily be handled. And once it has gotten a few boosts, it can't boost it's Special Defense in anyway, leaving it vulnerable to a strong Shadow Ball or Special Flying/Ghost/Psychic move.


# Feral Wish

<h2 align="center">General Information</h2>

<p align="center">Tier: UUBL</p>

<figure><img src="/files/WEQZqQRVGLda2YTnPTQU" alt="" width="375"><figcaption></figcaption></figure>

<figure><img src="/files/5c7e2Fw4WSsKUwF8DO7w" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Protosynthesis" %}
If Sunny Day is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Sunny Day, a held Booster Energy will not activate and the effect ends when Sunny Day is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs fullWidth="true" %}
{% tab title="National Dex" %}

### Assault Vest

Feral Wish @ Assault Vest\
Ability: Protosynthesis\
Adamant or Modest Nature\
EVs: 216 HP / 252 Atk / 40 Spe or 216 HP / 252 SpA / 40 Spe\
\- Sucker Punch / Aura Sphere / Focus Blast\
\- Knock Off / Iron Head / Dark Pulse\
\- Play Rough / Drain Punch / Doom Desire / Future Sight\
\- Final Gambit

Analysis and review soon. Run phys moves with the first EV set, run special moves with the second EV set.

### Physical Set-Up

Feral Wish @ Booster Energy / Leftovers / Air Balloon\
Ability: Protosynthesis\
Adamant Nature\
EVs: 36 HP / 252 Atk / 216 Spe or 212 HP / 252 Atk / 40 Spe\
\- Swords Dance / Curse\
\- Sucker Punch\
\- Knock Off / Iron Head\
\- Drain Punch / Play Rough / Zen Headbutt

Analysis and review soon. Run the second EV set with Curse.

### Special Set-Up

Feral Wish @ Leftovers\
Ability: Protosynthesis\
Modest Nature\
EVs: 36 HP / 252 SpA / 216 Spe or 212 HP / 252 SpA / 40 Spe\
\- Nasty Plot / Calm Mind\
\- Shadow Ball\
\- Aura Sphere\
\- Doom Desire / Dark Pulse / Flash Cannon

Analysis and review soon.

### Wish Pivot

Feral Wish @ Leftovers\
Ability: Protosynthesis\
Bold / Calm Nature\
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 4 Def / 252 SpD \
\- Teleport\
\- Wish\
\- Taunt / Protect / Pain Split / Hypnosis\
\- Night Shade / Psychic Noise / Foul Play

Analysis and review soon. Run Bold with 252 Def or Calm with 252 SpD. Foul Play is better with Bold and 252 Def.
{% endtab %}

{% tab title="Monotype" %}

### Under Construction.

{% endtab %}
{% endtabs %}


# Ferrosleyer

<h2 align="center">General Information</h2>

<figure><img src="/files/YpNbO81BGIz1f7FinvjZ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/pieGaDhGMz7Lt1OLR7q8" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Heavy Metal" %}
This Pokemon's weight is doubled.
{% endtab %}

{% tab title="Strong Jaw" %}
This Pokemon's bite-based attacks have their power multiplied by 1.5.
{% endtab %}

{% tab title="HA: Sheer Force" %}
This Pokemon's attacks with secondary effects have their power multiplied by 1.3, but the secondary effects are removed.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

### Set

{% tabs %}
{% tab title="National Dex UU" %}
Choiced Wallbreaker

Ferrosleyer @ Choice Band <img src="/files/vN8RyM1gvuGALp5YsLwG" alt="" data-size="line">\
Ability: Strong Jaw\
Adamant Nature\
EVs: 252 Atk / 4 SpD / 252 Spe\
\- Crunch\
\- Ice Fang\
\- Thunder Fang\
\- Low Kick

Ferrosleyer is an extremely threatening Pokemon due to sporting the new strongest Crunch in the entire game with Strong Jaw and Choice Band boosting it's power to absurd levels. Ice Fang and Thunder Fang allow it to hit the majority of the tier as strong coverage, while Low Kick allows it to beat opposing Bisharp who lack Low Kick themselves.

Set Up Attacker

Ferrosleyer @ Life Orb <img src="/files/LTjPIsgEJUSyMtCwGkd1" alt="" data-size="line">\
Ability: Sheer Force\
EVs: 252 Atk / 4 SpD / 252 Spe\
Adamant Nature / Jolly Nature\
\- Crunch\
\- Ice Fang\
\- Swords Dance\
\- Metal Crusher

With Sheer Force Life Orb and a singles Swords Dance, there is little to nothing in the entire tier that are able to take a single neutral or super effective hit from Ferrosleyer. Physical walls shudder in fear after a single Swords Dance too, with Ferrosleyer always being able to kill Skarmory with Metal Crusher, and allowing it to deal massive damage to physically defensive Buzzwole as well with Metal Crusher allowing it to manage a 2hko at +2 on the mosquito. Ice Fang allows it to kill Rillaboom at +0, while also killing Salamence who might try to set up on you as well.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses

The main competition that Ferrosleyer faces is that it isn't very bulky and can easily be chipped down by opposing Pokemon. It also relys on Sticky Webs to allow it to become a major sweeping threat, a hazard that isn't particularly strong due to Gholdengo being absent from the tier and having strong spinners like Excadrill, and defoggers like Skarmory and Rotom Wash in the tier. With no priority, Ferrosleyer's poor speed tier doesn't allow it to really get more than 1 or 2 kills, but if it does get these kills, it's very late in the game.


# Galvantula-Eldiw

<h2 align="center">General Information</h2>

<figure><img src="/files/P0jFNCHGvXlloCsFIgLD" alt="" width="182"><figcaption></figcaption></figure>

<figure><img src="/files/qtpNy3LvTGE4wLOPBXnE" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Compound Eyes" %}
This Pokemon gains a 1.3x accuracy boost.
{% endtab %}

{% tab title="Shield Dust" %}
This Pokemon is protected from all secondary effects.
{% endtab %}

{% tab title="HA: Refrigerate" %}
Normal Type moves become Ice Type and gain a 1.2x boost in base power.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

### Set

{% tabs fullWidth="true" %}
{% tab title="National Dex UU" %}
Suicide Lead

Galvantula-Eldiw @ Focus Sash\
Ability: Refrigerate\
Timid Nature\
252 SpA / 4 SpDef / 252 Spe\
\- Sticky Web\
\- Hyper Voice \
\- Bug Buzz\
\- Freeze Dry&#x20;

Eldiwan Galvantula is now the fastest Sticky Webber in the game and can use that incredible speed to get Webs on the field the majority of the time. Hyper Voice can be used to deal with lead Glimmoras who might try to Mortal Spin away your webs and you can then get webs up after you deal with Glimmora. Freeze Dry can allow you to hit the water types and remove some of them when Hyper Voice won't work.&#x20;
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses

Eldiwan Galvantula's main weakness is that it cannot come back in after getting Sticky Webs up mainly due to its 4x weakness to Stealth Rocks. Meaning Eldiwan Galvantula's teams are extra reliant on some form of hazard removal blocking, even more so than usual. Meaning Pokemon like Aegislash or are crucial on these team compositions.


# Gengar-Eldiwan

Stats, Learnsets and more.

<h2 align="center">General Information</h2>

<p align="center"> Tier: RU</p>

<figure><img src="/files/wBNb0eSk1XqOHc4qQQAj" alt="" width="416"><figcaption></figcaption></figure>

<figure><img src="/files/w1lBozsNIrvhePvJA6cX" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center"></h3>

{% tabs %}
{% tab title="Levitate" %}
**Levitate** causes the Pokémon to be raised (like Flying-type Pokémon). Raised Pokémon are not affected by Ground-type moves, nor Arena Trap.
{% endtab %}

{% tab title="Mold Breaker" %}
**Mold Breaker** prevents a target's ability from affecting moves that the Mold Breaker Pokémon uses. It only affects abilities that change the power, accuracy or other effects of moves.
{% endtab %}

{% tab title="HA: Anger Point" %}
**Anger Point** raises the ability-bearer's Attack to its maximum level - +6 stages or 4× usual power - when a move targeting it receives a critical hit.
{% endtab %}
{% endtabs %}

<h2 align="center">Learnsets</h2>

{% tabs %}
{% tab title="Level up" %}
1: Amnesia\
1: Dragon Rage\
1: Leer\
1: Take Down\
1: Mean Look\
1: Payback\
1: Focus Energy\
1: Headbutt\
1: Sucker Punch\
1: Dragon Pulse\
35: Shadow Claw\
38: Dragon Claw\
43: Phantom Force\
48: Zen Headbutt\
54: Scary Face\
60: Outrage\
69: Dragon Rush
{% endtab %}

{% tab title="Tms" %}
Tm: Dragon Claw\
Tm: Psyshock\
Tm: Calm Mind\
Tm: Toxic\
Tm: Hidden Power\
Tm: Hyper Beam\
Tm: Protect\
Tm: Earthquake\
Tm: Return\
Tm: Shadow Ball\
Tm: Torment\
Tm: Facade\
Tm: Rest\
Tm: Thief\
Tm: Round\
Tm: Attract\
Tm: Rest\
Tm: Endure\
Tm: Sleep Talk\
Tm: Fire Punch\
Tm: Ice Punch\
Tm: Thunder Punch\
Tm: Focus Blast\
Tm: Fling\
Tm: Embargo\
Tm: Shadow Claw\
Tm: Play Rough\
Tm: Payback\
Tm: Giga Impact\
Tm: Psych Up\
Tm: Bulldoze\
Tm: Dragon Tail\
Tm: Swagger\
Tm: Substitute\
Tm: Trick Room\
Tm: Dark Pulse
{% endtab %}

{% tab title="Tutor" %}
Bind\
Draco Meteor\
Poltergeist\
Dragon Pulse\
Earth Power\
Outrage\
Secret Power\
Hammer Arm\
Snatch\
Snore\
Trick\
Zen Headbutt
{% endtab %}

{% tab title="Egg Moves" %}
Pain Split\
Taunt\
Aqua Tail\
Shadow Sneak
{% endtab %}
{% endtabs %}


# Golisopod-Virelia

<h2 align="center">General Information</h2>

<p align="center">Tier: UUBL</p>

<div align="center"><figure><img src="/files/UekugVsnyOisu1HjwaYn" alt="" width="204"><figcaption></figcaption></figure></div>

<figure><img src="/files/MGrDCs7uHKsLAC06juhM" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Last Stand" %}
When this pokemon falls below 50% health it enters its 'Last Stand'.

\
It refuses to switch out and is more likely to land critical hits.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs %}
{% tab title="National Dex" %}

### Offensive Scope Lens

Golisopod @ Scope Lens\
Ability: Last Stand\
Tera Type: Water\
EVs: 252 HP / 252 Atk / 4 SpD\
Adament Nature\
\- Night Slash\
\- Razor Shell / Sucker Punch / Knock Off\
\- Leech Life\
\- Swords Dance / Bulk Up

This set turns Golisopod into a bulky wallbreaker that thrives once Last Stand activates. The combination of Scope Lens and Last Stand means that Night Slash will always land critical hits, bypassing stat drops and defensive boosts. Razor Shell gives strong Water-type coverage with a chance to drop Defense, making follow-up hits even more punishing. Leech Life provides reliable recovery while still benefiting from high Attack, letting Golisopod stay in the fight. The final slot is for setup — Swords Dance pushes damage output to absurd levels, while Bulk Up gives added physical bulk to better survive the hit that brings you into Last Stand range.

Tera Water boosts Razor Shell and gives extra resistance to Fire and Steel, making it easier to get the activation turn you want. The EV spread maximizes HP for bulk while investing fully in Attack to hit as hard as possible once the ability is online.

### Bulky Last Stand

**Golisopod** @ Leftovers / Rocky Helmet\
Ability: Last Stand\
Tera Type: Water / Dark\
EVs: 244 HP / 12 Atk / 252 SpD\
&#x20;        244 HP / 252 Def / 12 Atk\
Careful / Impish Nature\
\- Knock Off\
\- Leech Life\
\- Razor Shell / Sucker Punch\
\- Bulk Up / Swords Dance

This Golisopod is designed to sit on the field, take hits, and steadily wear down opponents before committing to a Last Stand sweep. Leech Life is key for recovery and chip damage, keeping Golisopod healthy while it scouts and pressures. Razor Shell is the Water STAB of choice, threatening Fire-, Rock-, and Ground-types while potentially lowering Defense to set up for a kill. Knock Off cripples walls and removes key items, softening targets for the endgame.

Tera Water boosts both offense and defense by removing the Bug typing’s weaknesses to Flying and Rock while empowering Razor Shell. Tera Dark powers up Knock Off and lets Golisopod tank Psychic- and Ghost-type attacks more effectively.
{% endtab %}

{% tab title="Monotype" %}
Under construction.
{% endtab %}
{% endtabs %}

### Team Options

* Golisopod appreciates Hazard Setting from teammates to help it take advantage of its bulky offensive presence and Last Stand ability:
  * Glimmora for stealth rock and toxic spikes
  * Araquanid for Sticky Web to slow down faster threats
* Status Spreaders also help soften targets to allow Golisopod to have an easier time getting KOs. Consider:
  * Rotom-Wash
  * Toxapex

### Weaknesses

Although Golisopod thrives once Last Stand is active, its effectiveness can be inconsistent. Because the ability locks it in after dropping below half health, Golisopod becomes far more predictable, and opponents can pivot to resist its moves or force it out if it hasn’t already set up. Its low Speed leaves it vulnerable to being revenge killed by faster attackers, especially strong special wallbreakers that don’t care about its physical bulk, such as Tapu Lele, Iron Moth, or Hydreigon.

Golisopod also struggles with residual damage. Entry hazards, sandstorm, and status conditions like Toxic quickly drain its HP, making it harder to manage the exact health threshold where Last Stand takes effect. While its Bug/Dark typing offers strong neutral coverage and an immunity to Psychic, it also saddles Golisopod with common weaknesses to Fire, Flying, and Fairy attacks, leaving it exploitable against popular offensive threats. Without careful team support and hazard control, Golisopod can be worn down too quickly to fully capitalize on its niche.

## Learnset

### By Leveling Up

| Level | Move             | Type     | Cat.     |
| ----- | ---------------- | -------- | -------- |
| 1     | First Impression | Bug      | Physical |
| 1     | Sucker Punch     | Dark     | Physical |
| 1     | Taunt            | Dark     | Status   |
| 1     | Spite            | Ghost    | Status   |
| 1     | Aqua Cutter      | Water    | Physical |
| 4     | Feint Attack     | Dark     | Physical |
| 8     | Bug Bite         | Bug      | Physical |
| 12    | Payback          | Dark     | Physical |
| 16    | Iron Defense     | Steel    | Status   |
| 20    | Throat Chop      | Dark     | Physical |
| 24    | Retaliate        | Normal   | Physical |
| 28    | Knock Off        | Dark     | Physical |
| 32    | Night Slash      | Dark     | Physical |
| 36    | Sacred Sword     | Fighting | Physical |
| 40    | Swords Dance     | Normal   | Status   |
| 44    | Counter          | Fighting | Physical |
| 50    | Scale Shot       | Dragon   | Physical |

### By TM

| Move          | Type     | Cat.             |
| ------------- | -------- | ---------------- |
| Aerial Ace    | Flying   | Physical         |
| Aqua Cutter   | Water    | Physical         |
| Assurance     | Dark     | Physical         |
| Body Press    | Fighting | Physical         |
| Brick Break   | Fighting | Physical         |
| Bug Bite      | Bug      | Physical         |
| Bug Buzz      | Bug      | Special          |
| Bulk Up       | Fighting | Status           |
| Close Combat  | Fighting | Physical         |
| Counter       | Fighting | Physical         |
| Dark Pulse    | Dark     | Special          |
| Drill Run     | Ground   | Physical         |
| Dual Chop     | Dragon   | Physical         |
| Endeavor      | Normal   | Physical         |
| Endure        | Normal   | Status           |
| Facade        | Normal   | Physical         |
| False Swipe   | Normal   | Physical         |
| Fling         | Dark     | Physical         |
| Focus Blast   | Fighting | Special          |
| Fury Cutter   | Bug      | Physical         |
| Giga Impact   | Normal   | Physical         |
| Iron Defense  | Steel    | Status           |
| Iron Head     | Steel    | Physical         |
| Knock Off     | Dark     | Physical         |
| Laser Focus   | Normal   | Status           |
| Leech Life    | Bug      | Physical         |
| Metal Claw    | Steel    | Physical         |
| Night Slash   | Dark     | Physical         |
| Pain Split    | Normal   | Status           |
| Payback       | Dark     | Physical         |
| Pin Missile   | Bug      | Physical         |
| Poison Jab    | Poison   | Physical         |
| Protect       | Normal   | Status           |
| Psych Up      | Normal   | Status           |
| Rest          | Psychic  | Status           |
| Retaliate     | Normal   | Physical         |
| Rock Slide    | Rock     | Physical         |
| Rock Smash    | Fighting | Physical         |
| Rock Tomb     | Rock     | Physical         |
| Rollout       | Rock     | Physical         |
| Sacred Sword  | Fighting | Physical         |
| Scale Shot    | Dragon   | Physical         |
| Screech       | Normal   | Status           |
| Shadow Claw   | Ghost    | Physical         |
| Skitter Smack | Bug      | Physical         |
| Sleep Talk    | Normal   | Status           |
| Sludge Bomb   | Poison   | Special          |
| Snarl         | Dark     | Special          |
| Spite         | Ghost    | Status           |
| Struggle Bug  | Bug      | Special          |
| Substitute    | Normal   | Status           |
| Sucker Punch  | Dark     | Physical         |
| Swift         | Normal   | Special          |
| Swords Dance  | Normal   | Status           |
| Taunt         | Dark     | Status           |
| Tera Blast    | Normal   | Special/Physical |
| Throat Chop   | Dark     | Physical         |
| U-turn        | Bug      | Physical         |
| Venoshock     | Poison   | Special          |
| X-Scissor     | Bug      | Physical         |

### By Breeding

| Move         | Type   | Cat.     |
| ------------ | ------ | -------- |
| Aqua Jet     | Water  | Physical |
| Harden       | Normal | Status   |
| Parting Shot | Dark   | Status   |
| Razor Shell  | Water  | Physical |
| Wide Guard   | Rock   | Status   |


# Gourdurne

<h2 align="center">General Information</h2>

<p align="center">Tier: RU and Below</p>

<figure><img src="/files/u21Bs7o5TNdarUre614e" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Q7giZKVdSjZe2dCNFVFo" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Frighten" %}
On switch-in, this Pokemon lowers the Special Attack of opposing Pokemon by 1 stage.
{% endtab %}

{% tab title="HA: Sharpness" %}
This Pokemon's slicing moves have their power multiplied by 1.5.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

### Set

{% tabs fullWidth="true" %}
{% tab title="National Dex RU" %}
All-Out Attacker

Gourdurne @ Choice Band <img src="/files/vN8RyM1gvuGALp5YsLwG" alt="" data-size="line"> / Life Orb <img src="/files/LTjPIsgEJUSyMtCwGkd1" alt="" data-size="line"> \
Ability: Sharpness\
Jolly Nature / Adamant Nature\
252 Atk / 4 Def / 252 Spe\
\- Bitter Blade\
\- Shadow Strike\
\- Leaf Blade\
\- Night Slash

Gourdurne is very threatening due to Sharpness boosting strong moves from both of its STABs, Bitter Blade and Leaf Blade also threaten the majority of the tier, especially in combination with strong Sharpness coverage in Night Slash, and really good coverage in general with Shadow Strike.

Offensive Utility

Gourdurne @ Leftovers <img src="/files/TZZe9gFL5uKKIClzUNbD" alt="" data-size="line"> / Life Orb <img src="/files/LTjPIsgEJUSyMtCwGkd1" alt="" data-size="line"> / Heavy Duty Boots <img src="/files/2o5MwitFRSvTAmLlXISA" alt="" data-size="line">\
Ability: Sharpness\
Jolly Nature / Adamant Nature\
252 Atk / 4 Def / 252 Spe\
\- Bitter Blade\
\- Shadow Strike / Night Slash\
\- Leaf Blade\
\- Will O Wisp

Gourdurne can pose as its other set, if you don't run HBD / the enemy doesn't have rocks up so they don't know you have Boots, and can ruin your opponent's day when they switch into something like Mega Aggron, just to get burnt, essentially making it useless. This set is functionally almost exactly the same as the All-Out Attacker set, but with the added utility of burning opposing physical attackers.
{% endtab %}

{% tab title="Doubles" %}
Frighten Support

Gourdurne @ Covert Cloak / Assault Vest / Life Orb\
Ability: Frighten\
Careful Nature\
252 HP / 124 Def / 132 SpD\
\- Bitter Blade\
\- Spiky Shield / Mystical Fire\
\- Grassy Glide / Power Whip\
\- Will o Wisp / Shadow Strike

Gourdurne is an amazing support Pokemon in Doubles because of Frighten alone, allowing it to pester the special attackers litering the tier (while making Defiant mons even better). Bitter Blade is amazing utility that also allows it to threaten Amoonguss with a 2hko with Life Orb Bitter Blade, and a 3hko other wise. It also provides the support of Will o Wisping enemy physical attackers, allowing it to be deceptively bulky, and with Rillaboom support, it can use Grassy Glide to sneak in KOs on opposing weak Pokemon. Shadow Strike is good coverage while also supporting its team with a 50% physical defense reduction while Mystical Fire always lowers the enemy's Special Attack even further.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses

Gourdurne suffers from the fact that even with Sharpness, it has a pitiful 80 base Attack stat which makes it do ok damage at best even with Sharpness. It doesn't seriously threaten the big physical walls in the tier, and with its average hp stat, even with 105 base defense, opposing priority from Lycanroc Midday and Dusk threaten it heavily.


# Infernape-Mega

<h2 align="center">General Information</h2>

<p align="center">Tier: UUBL</p>

<p align="center">image</p>

<figure><img src="/files/J8tQ6BMWcjDTStfHRPeL" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Moxie" %}
This Pokemon's Attack is raised by 1 stage if it attacks and knocks out another Pokemon.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs %}
{% tab title="National Dex" %}

### Mega Moxie Sweeper

Infernape @ Infernapite\
Ability: Blaze (Moxie)\
Jolly Nature\
252 Atk / 4 SpD / 252 Spe\
\- Close Combat / Low Kick / Drain Punch\
\- Flare Blitz / Blaze Kick\
\- Mach Punch\
\- Stone Edge / Knock off / Thunder Punch / U-Turn

Analysis and review soon.
{% endtab %}

{% tab title="Monotype" %}
Under construction.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses


# Iron Core

<h2 align="center">General Information</h2>

<p align="center">Tier: UUBL</p>

<figure><img src="/files/skUkUHINn9iZA34z9WGw" alt="" width="335"><figcaption></figcaption></figure>

<figure><img src="/files/d36JkhYg3ve5eZJMasGb" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Quark Drive" %}
If Electric Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Electric Terrain, a held Booster Energy will not activate and the effect ends when Electric Terrain is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
{% endtab %}
{% endtabs %}

<h3 align="center">Strategies</h3>

{% tabs %}
{% tab title="OU" %}

### StallCore

Iron Core @ Black Sludge / Sitrus Berry\
Ability: Quark Drive\
Tera Type: Grass\
EVs: 252 HP / 86 Def / 60 SpA / 112 SpD\
Bold Nature\
\- Malignant Chain\
\- Hex\
\- Recover\
\- Will-O-Wisp / Toxic

A bulky stall set, perfect for hovering in the field and taking up space. Malignant Chain is a great signature move, pairing well with Hex, much like its Ghost-type counterpart. However, due to the higher Special Attack stat, Iron Core can actually deal decent damage while being a nuisance. Toxic can be run, but Will-O-Wisp is ideal for crippling physical attackers, especially Pokémon with strong physical Ground-Type attacks. Against the likes of Ursaluna, Iron Core can use Tera Grass to live a Headlong Rush and deal decent damage with Malignant Chain.
{% endtab %}

{% tab title="Doubles OU" %}

### TrickCore (Supportive Trick Room)

**Iron Core** @ Safety Goggles\
Ability: Quark Drive\
Tera Type: Grass\
EVs: 252 HP / 86 Def / 60 SpA / 112 SpD\
IVs: 0 Atk / 0 Spe\
Sassy Nature\
\- Acid Spray / Knock Off\
\- Heat Wave\
\- Trick Room\
\- Protect

Although a bit unorthodox, this supportive, bulky Trick Room set can work surprisingly well when paired with slower Special Attackers (e.g., Hatterene). Acid Spray is great for supporting those same special attacking Pokémon by helping them hit harder. Its Heat Wave is also nothing to ignore, dealing good damage to any pesky Steel types in its way. Protect is a staple to avoid Fake Out, letting it free up its item slot to use the Safety Goggles.
{% endtab %}
{% endtabs %}

## Learnset

### By Leveling Up

| Level | Move             | Type     | Cat.    |
| ----- | ---------------- | -------- | ------- |
| 1     | Hypnosis         | Psychic  | Status  |
| 1     | Nasty Plot       | Dark     | Status  |
| 1     | Stored Power     | Psychic  | Special |
| 1     | Electric Terrain | Electric | Status  |
| 7     | Light Screen     | Psychic  | Status  |
| 14    | Toxic Spikes     | Poison   | Status  |
| 21    | Thunder Wave     | Electric | Status  |
| 28    | Night Shade      | Ghost    | Special |
| 35    | Acid Armor       | Poison   | Status  |
| 42    | Calm Mind        | Psychic  | Status  |
| 49    | Recover          | Normal   | Status  |
| 56    | Malignant Chain  | Poison   | Special |
| 63    | Psychic          | Psychic  | Special |
| 70    | Dream Eater      | Psychic  | Special |
| 77    | Hex              | Ghost    | Special |
| 84    | Future Sight     | Psychic  | Special |
| 91    | Destiny Bond     | Ghost    | Status  |

### By TM

| Move             | Type     | Cat.     |
| ---------------- | -------- | -------- |
| Acid Spray       | Poison   | Special  |
| Aura Sphere      | Fighting | Special  |
| Charge Beam      | Electric | Special  |
| Dark Pulse       | Dark     | Special  |
| Dazzling Gleam   | Fairy    | Special  |
| Dragon Pulse     | Dragon   | Special  |
| Double Edge      | Normal   | Physical |
| Double Team      | Normal   | Status   |
| Electric Terrain | Electric | Status   |
| Endure           | Normal   | Status   |
| Energy Ball      | Grass    | Special  |
| Facade           | Normal   | Physical |
| Fire Blast       | Fire     | Special  |
| Flash Cannon     | Steel    | Special  |
| Focus Blast      | Fighting | Special  |
| Giga Impact      | Normal   | Physical |
| Gunk Shot        | Poison   | Physical |
| Heat Crash       | Fire     | Physical |
| Heat Wave        | Fire     | Special  |
| Helping Hand     | Normal   | Status   |
| Hex              | Ghost    | Special  |
| Hyper Beam       | Normal   | Special  |
| Ice Beam         | Ice      | Special  |
| Iron Defense     | Steel    | Status   |
| Iron Head        | Steel    | Physical |
| Knock Off        | Dark     | Physical |
| Magnet Bomb      | Steel    | Physical |
| Misty Terrain    | Fairy    | Status   |
| Moonblast        | Fairy    | Special  |
| Night Shade      | Ghost    | Special  |
| Overheat         | Fire     | Special  |
| Payback          | Dark     | Physical |
| Poltergiest      | Ghost    | Physical |
| Protect          | Normal   | Status   |
| Psybeam          | Psychic  | Special  |
| Psychic          | Psychic  | Special  |
| Psychic Terrain  | Psychic  | Status   |
| Psyshock         | Psychic  | Special  |
| Rest             | Psychic  | Status   |
| Scald            | Water    | Special  |
| Shadow Ball      | Ghost    | Special  |
| Signal Beam      | Bug      | Special  |
| Sleep Talk       | Normal   | Status   |
| Sludge Bomb      | Poison   | Special  |
| Sludge Wave      | Poison   | Special  |
| Smack Down       | Rock     | Physical |
| Smart Strike     | Steel    | Physical |
| Substitute       | Normal   | Status   |
| Sunny Day        | Fire     | Status   |
| Take Down        | Normal   | Physical |
| Tera Blast       | Normal   | Special  |
| Thunder          | Electric | Special  |
| Thunderbolt      | Electric | Special  |
| Toxic            | Poison   | Status   |
| Tri Attack       | Normal   | Special  |
| Trick Room       | Normal   | Status   |
| U-Turn           | Bug      | Physical |
| Volt Switch      | Electric | Special  |
| Will-O-Wisp      | Fire     | Status   |
| Work Up          | Normal   | Status   |
| Zen Headbutt     | Psychic  | Physical |


# Iron Drone

<h2 align="center">General Information</h2>

<p align="center">Tier: RUBL</p>

<figure><img src="/files/jJqpFf7kMZC3pZjJpvIf" alt="" width="284"><figcaption></figcaption></figure>

<figure><img src="/files/JVZt4UUy7TXtaOg60gmS" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Quark Drive" %}
If Electric Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Electric Terrain, a held Booster Energy will not activate and the effect ends when Electric Terrain is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs fullWidth="true" %}
{% tab title="National Dex" %}

### Utility Pivot

Iron Drone @ Leftovers\
Ability: Quark Drive\
Timid Nature\
EVs: 252 HP / 252 Def / 4 SpD\
\- Rapid Spin\
\- Scald\
\- Thunder Wave\
\- Take Heart / Flip Turn / Volt Switch

Analysis and review soon.

### Flinch

Iron Drone @ Leftovers\
Ability: Quark Drive\
Timid Nature\
EVs: 252 Atk / 4 SpD / 252 Spe or 252 SpA / 4 SpD / 252 Spe\
\- Shift Gear / Rapid Spin\
\- Thunder Wave\
\- Iron Head / Air Slash\
\- Whirlpool

Analysis and review soon.

### Take Heart

Iron Drone @ Leftovers\
Ability: Quark Drive\
Timid Nature\
EVs: 252 SpA / 4 SpD / 252 Spe\
\- Whirlpool\
\- Take Heart\
\- Surf\
\- Ice Beam

Analysis and review soon.
{% endtab %}

{% tab title="Monotype" %}

### Under Construction.

{% endtab %}
{% endtabs %}


# Iron Justice

<h2 align="center">General Information</h2>

<figure><img src="/files/QHsCpORCGu1jBuuIYOqf" alt="" width="375"><figcaption></figcaption></figure>

<div data-full-width="false"><figure><img src="/files/rSGpXkOStZzBHqzO5TMi" alt="" width="563"><figcaption></figcaption></figure></div>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Quark Drive" %}
If Electric Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Electric Terrain, a held Booster Energy will not activate and the effect ends when Electric Terrain is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
{% endtab %}
{% endtabs %}

<h3 align="center">Strategies</h3>

{% tabs %}
{% tab title="OU" %}
My Little Pony

**Irom Justice** @ Booster Energy\
Ability: Quark Drive\
Tera Type: Grass\
EVs: 4 HP / 252 Atk / 252 Spe\
Adamant Nature\
\- Acrobatics\
\- Synaptic Blade\
\- Sacred Sword\
\- Liquidation

This set allows Iron Justice to use Acrobatics + Booster Energy to hit its foes for significant damage. With its four attacking moves, it hits almost any Pokémon for neutral damage. Additionally, it can utilize Electric Terrain in conjunction with Tera Grass to activate Quark Drive.
{% endtab %}
{% endtabs %}

## Learnset

### By Leveling Up

<table><thead><tr><th width="100">Level</th><th width="200">Move</th><th width="200">Type</th><th>Cat.</th></tr></thead><tbody><tr><td>1</td><td>Chilling Water</td><td>Water</td><td>Special</td></tr><tr><td>1</td><td>Iron Defense</td><td>Steel</td><td>Status</td></tr><tr><td>1</td><td>Psybeam</td><td>Psychic</td><td>Special</td></tr><tr><td>1</td><td>Electric Terrain</td><td>Electric</td><td>Status</td></tr><tr><td>7</td><td>Double Kick</td><td>Fighting</td><td>Physical</td></tr><tr><td>14</td><td>Aqua Jet</td><td>Water</td><td>Physical</td></tr><tr><td>21</td><td>Whirlpool</td><td>Water</td><td>Special</td></tr><tr><td>28</td><td>Psyshock</td><td>Psychic</td><td>Special</td></tr><tr><td>35</td><td>Swords Dance</td><td>Normal</td><td>Status</td></tr><tr><td>42</td><td>Aqua Tail</td><td>Water</td><td>Physical</td></tr><tr><td>49</td><td>Sacred Sword</td><td>Fighting</td><td>Physical</td></tr><tr><td>56</td><td>Synaptic Blade</td><td>Psychic</td><td>Physical</td></tr><tr><td>63</td><td>Calm  Mind</td><td>Psychic</td><td>Status</td></tr><tr><td>70</td><td>Play Rough</td><td>Fairy</td><td>Physical</td></tr><tr><td>77</td><td>Aura Sphere</td><td>Fighting</td><td>Special</td></tr><tr><td>84</td><td>High Horsepower</td><td>Ground</td><td>Physical</td></tr><tr><td>91</td><td>Final Gambit</td><td>Fighting</td><td>Special</td></tr></tbody></table>

### By TM

| Move             | Type     | Cat.     |
| ---------------- | -------- | -------- |
| Acrobatics       | Flying   | Physical |
| Aerial Ace       | Flying   | Physical |
| Brick Break      | Fighting | Physical |
| Chilling Water   | Water    | Special  |
| Close Combat     | Fighting | Physical |
| Dazzling Gleam   | Fairy    | Special  |
| Double Edge      | Normal   | Physical |
| Double Team      | Normal   | Status   |
| Drill Run        | Ground   | Physical |
| Electric Terrain | Electric | Status   |
| Endeavor         | Normal   | Physical |
| Endure           | Normal   | Status   |
| Facade           | Normal   | Physical |
| False Swipe      | Normal   | Physical |
| Flash Cannon     | Steel    | Special  |
| Flip Turn        | Water    | Physical |
| Focus Blast      | Fighting | Special  |
| Giga Impact      | Normal   | Physical |
| Helping Hand     | Normal   | Status   |
| Hydro Pump       | Water    | Special  |
| Hyper Beam       | Normal   | Special  |
| Ice Beam         | Ice      | Special  |
| Liquidation      | Water    | Physical |
| Protect          | Normal   | Status   |
| Psycho Cut       | Psychic  | Physical |
| Rest             | Psychic  | Status   |
| Scald            | Water    | Special  |
| Sleep Talk       | Normal   | Status   |
| Smart Strike     | Steel    | Physical |
| Stomping Tantrum | Ground   | Physical |
| Substitute       | Normal   | Status   |
| Surf             | Water    | Special  |
| Swords Dance     | Normal   | Status   |
| Take Down        | Normal   | Physical |
| Tera Blast       | Normal   | Special  |
| Thunderbolt      | Electric | Special  |
| Thunder Wave     | Electric | Status   |
| Toxic            | Poison   | Status   |
| Volt Switch      | Electric | Special  |
| Zen Headbutt     | Psychic  | Physical |


# Iron Ripple

<h2 align="center">General Information</h2>

<figure><img src="/files/QY3CZfpL1sAgN1GFKAg3" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/zvtyFKVglgUpVOWMoDfG" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Quark Drive" %}
If Electric Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

### Set

{% tabs fullWidth="true" %}
{% tab title="National Dex UU" %}
Bulky Pivot

Iron Ripple @ Heavy Duty Boots <img src="/files/2o5MwitFRSvTAmLlXISA" alt="" data-size="line"> / Leftovers <img src="/files/TZZe9gFL5uKKIClzUNbD" alt="" data-size="line"> / Assault Vest <img src="/files/8T6Bg912rFdqtfSIYxZ0" alt="" data-size="line">\
Ability: Quark Drive \
Calm Nature / Bold Nature\
EVs: 252 HP / 4 Def / 252 SpD\
&#x20;        252 HP / 252 Def / 4 SpD\
\- Flip Turn\
\- Mirror Coat / Metal Burst\
\- Thunder Wave / Body Press / Psychic Noise\
\- Ice Beam

Iron Ripple is one of the bulkiest Pokemon in the tier with an incredible defensive typing. Water Fairy gives it a host of resistances that it can abuse to come in on opposing Pokemon and slowly switch out with Flip Turn. Of course it can also do some other things such as crippling a Pokemon with Thunder Wave on a non Assault Vest set. It can Mirror Coat in front of opposing special attackers to threaten them. With its specially defensive EV spread it can easily live a Sludge Wave from +0 Booster Speed Iron Moth and has over a 60% chance to live a second. It can use this time to cripple Iron Moth with Thunder Wave, Flip Turn out while getting a large amount of chip on Iron Moth, or Mirror Coat/Metal Burst to threaten a KO. SpDef Iron Ripple is also one of the best checks into Z Celebrate Victini with it easily being able to take 2 Stored Powers from Victini after Z-Celebrate and being able to cripple it or outright kill it. Flip Turn helps Iron Ripple maintain momentum, Mirror Coat or Metal Burst are its main kill options. Thunder Wave allows it to cripple select Pokemon while Body Press allows Iron Ripple to have a stronger offensive option on physically Defensive sets. Psychic Noise stops Celesteela and other such mons that would like to hide behind a Substitute. Ice Beam is a strong coverage option that is strong into much of the tier.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses

In National Dex UU especially, it is extremely hard for Iron Ripple to function when a large portion of the tier has a super effective STAB option into it. On top of this, Iron Ripple doesn't have a very strong offensive balance and lacks Scald, meaning that it can't threaten physical attackers in the same way that it can special attackers. Making it extremely weak to some of the strongest offensive threats in the tier like mega Beedrill or Rillaboom.


# Iron Vice

<h2 align="center">General Information</h2>

<p align="center">Tier: UUBL</p>

<p align="center">image</p>

<figure><img src="/files/xTy0c9wvghexqHZfwW9C" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Quark Drive" %}
If Electric Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Electric Terrain, a held Booster Energy will not activate and the effect ends when Electric Terrain is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs %}
{% tab title="National Dex" %}

### Choice

Iron Vice @ Choice Band / Choice Scarf\
Ability: Quark Drive\
Adamant / Jolly Nature\
EVs: 252 Atk / 4 SpD / 252 Spe\
\- Flare Blitz\
\- Rock Slide\
\- High Horsepower\
\- U-Turn / Superpower

Analysis and review soon.

### Booster Energy

Iron Vice @ Booster Energy\
Ability: Quark Drive\
Jolly Nature\
EVs: 252 Atk / 4 SpD / 252 Spe\
\- Superpower / Swords Dance\
\- Flare Blitz\
\- High Horsepower / Rock Slide\
\- Leech Life / X-Scissor / Megahorn

Analysis and review soon.

### Swords Dance

Iron Vice @ Heavy-Duty Boots / Leftovers\
Ability: Quark Drive\
Jolly Nature\
EVs: 12 HP / 244 Atk / 252 Spe\
\- Swords Dance\
\- Substitute\
\- Flare Blitz / High Horsepower\
\- High Horsepower / Leech Life

Analysis and review soon.
{% endtab %}

{% tab title="Monotype" %}
Under construction.
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses


# Iron Victory

<h2 align="center">General Information</h2>

<p align="center">Tier: UUBL</p>

<figure><img src="/files/MFxRUT2B6oelFu77LrGt" alt="" width="375"><figcaption></figcaption></figure>

<figure><img src="/files/n4eTZoIuWJm9CDpaPfCU" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Quark Drive" %}
If Electric Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Electric Terrain, a held Booster Energy will not activate and the effect ends when Electric Terrain is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs fullWidth="true" %}
{% tab title="National Dex" %}

### Choice

Iron Victory @ Choice Scarf / Choice Specs\
Ability: Quark Drive\
Timid Nature\
EVs: 252 SpA / 4 SpD / 252 Spe\
\- Volt Switch\
\- Fire Blast / Moonblast\
\- Thunder Wave / Encore / Wil-O-Wisp / Taunt\
\- Trick

Analysis and review soon. 3rd slot can use another STAB or coverage move as you see fit. 3rd slot assumes you eventually find an opportunity to Trick Specs or Scarf onto a passive opponent.

### Calm Mind Sweeper

Iron Victory @ Heavy-Duty Boots\
Ability: Quark Drive\
Timid Nature\
EVs: 252 SpA / 4 SpD / 252 Spe\
\- Calm Mind\
\- Morning Sun / Encore\
\- Flamethrower / Thunderbolt / Energy Ball\
\- Moonblast

Analysis and review soon.

### Utility Pivot

Iron Victory @ Heavy-Duty Boots\
Ability: Quark Drive\
Timid Nature\
EVs: 248 HP / 8 SpA / 252 Spe\
\- Volt Switch\
\- Wish / Morning Sun\
\- Thunder Wave  / Taunt / Encore / Will-O-Wisp\
\- Moonblast / Flamethrower

Analysis and review soon.
{% endtab %}

{% tab title="Monotype" %}

### Under Construction.

{% endtab %}
{% endtabs %}


# Lanturn-Delta

<h2 align="center">General Information</h2>

<p align="center">Tier: RU</p>

<figure><img src="/files/TVhkTy4vvNlzEcHjME9v" alt="" width="295"><figcaption></figcaption></figure>

<figure><img src="/files/vuLAF3qJIh6SUGzjqA0V" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Flame Body" %}
30% chance a Pokemon making contact with this Pokemon will be burned.
{% endtab %}

{% tab title="Perish Body" %}
Making contact with this Pokemon starts the Perish Song effect for it and the attacker.
{% endtab %}

{% tab title="HA: Flash Fire" %}
This Pokemon is immune to Fire-type moves. The first time it is hit by a Fire-type move, its offensive stat is multiplied by 1.5.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

### Set

{% tabs %}
{% tab title="National Dex RU" %}
Wallbreaker

Lanturn-Delta @ Air Balloon\
Ability: Flash Fire\
Modest Nature\
\- Flamethrower\
\- Tailglow\
\- Shadow Ball\
\- Dazzling Gleam

Delta Lanturn is an amazing wall breaker once it can Tailglow, which it can almost always do thanks&#x20;
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses


# Lucent Tail

<h2 align="center">General Information</h2>

<p align="center">Tier: UUBL</p>

<figure><img src="/files/7hwtogff5O3BYbOB2oP6" alt="" width="240"><figcaption></figcaption></figure>

<figure><img src="/files/94qsfIh9OzJyTOf8hlZv" alt=""><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Protosynthesis" %}
If Sunny Day is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed. Stat stage changes are considered at the time this Ability activates. If multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order. If this effect was started by Sunny Day, a held Booster Energy will not activate and the effect ends when Sunny Day is no longer active. If this effect was started by a held Booster Energy, it ends when this Pokemon is no longer active.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

{% tabs fullWidth="true" %}
{% tab title="National Dex" %}

### Tail Glow

Lucent Tail @ Booster Energy / Air Balloon / Life Orb\
Ability: Protosynthesis\
Timid Nature\
EVs: 252 SpA / 4 SpD / 252 Spe\
\- Tail Glow\
\- Thunderbolt / Parabolic Charge\
\- Surf\
\- Ice Beam

Analysis and review soon.

### Choice

Lucent Tail @ Choice Scarf / Choice Specs\
Ability: Protosynthesis\
Modest / Timid Nature\
EVs: 252 SpA / 4 SpD / 252 Spe\
\- Surf / Hydro Pump / Psyshock\
\- Thunderbolt / Parabolic Charge\
\- Ice Beam\
\- Volt Switch / Flip Turn

Analysis and review soon. Run Psyshock if used on a Sun team for Protosynthesis.
{% endtab %}

{% tab title="Monotype" %}

### Under Construction.

{% endtab %}
{% endtabs %}


# Metagross-Delta (Ruin)

<h2 align="center">General Information</h2>

<p align="center">Tier: UUBL</p>

<figure><img src="/files/ozPHAHUj1YGqDAqu4Pvw" alt="" width="304"><figcaption></figcaption></figure>

<figure><img src="/files/IJ4Rfpd6PFukMZQuIg9R" alt="" width="563"><figcaption></figcaption></figure>

<h3 align="center">Abilities</h3>

{% tabs %}
{% tab title="Sturdy" %}
This Pokemon can not be knocked out from full HP
{% endtab %}

{% tab title="HA: Rock Head" %}
Recoil moves do not have recoil with this ability.
{% endtab %}
{% endtabs %}

<h2 align="center">Strategies</h2>

### Set

{% tabs %}
{% tab title="National Dex" %}
Choice Band

Metagross-Delta (Ruin) @ Choice Band\
Ability: Rock Head\
Adamant Nature\
252 Atk  / 4 SpD / 252 Spe\
\- Wood Hammer\
\- Accelerock / Head Smash\
\- Earthquake\
\- Volt Switch
{% endtab %}
{% endtabs %}

### Team Options

### Weaknesses




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[Next Page](/llms-full.txt/1)

