> For the complete documentation index, see [llms.txt](https://wiki.pokeclash.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.pokeclash.com/features/dungeons.md).

# Dungeons

Dungeons are procedurally generated expeditions full of wild Pokémon, trainers, puzzles and mazes. Every dungeon ends with a boss that you might be able to take home with you.

{% hint style="info" %}
Talk to **Lucius** for a quick rundown, or open the menu any time with `/dungeon`.
{% endhint %}

***

## Before you go

### Unlocking Dungeons

You need to reach the required **Dex rank** before you can run Dungeons. If Lucius says you can't go yet, keep catching and come back later.

### Getting a Big Key

You need a **Big Key** to enter a dungeon.

1. Collect **8 Small Keys**.
2. Craft them together with **1 Diamond**.
3. That gives you one **Big Key**.

### What to bring

* A strong team of Pokémon
* Plenty of Potions and Revives
* A good set of armor
* A **Poké Ball**, in case you get a chance to catch the boss
* A brain, because some rooms are puzzles or mazes

{% hint style="success" %}
A Pokéwand makes it much easier to point your Pokémon at a fight. Use `/pokewand`.
{% endhint %}

***

## Your Expedition Roster

You only get to bring **3 Pokémon** into a dungeon.

* Pick them in the **Roster** section of the `/dungeon` menu.
* Only these 3 can be sent out while you're inside. The rest of your party stays in their balls.
* Fainted Pokémon can't be picked.
* If you already have 3 picked, clicking a new one swaps out the one you picked first.
* If you move a picked Pokémon to your PC, it's removed from your roster and you'll need to pick another.

{% hint style="warning" %}
Check a dungeon's types before you go in and build your roster around them. It makes a huge difference.
{% endhint %}

***

## Tiers

Every dungeon has **4 tiers**. You can cycle through them in the dungeon menu. Higher tiers mean tougher fights and better loot.

***

## Playing with others

You can run Dungeons solo or with a party.

1. Open `/dungeon` and **create a party**.
2. **Invite** your friends, or let people join if your party is public.
3. Every member picks their **own 3 Pokémon** for the roster.
4. Everyone clicks the **Ready** button. All members must be online.
5. The **party leader** clicks the **Join** icon to start the run.

***

## Inside a dungeon

### Rooms

Each dungeon has between **10 and 14 rooms**. You'll run into:

* **Wild Pokémon**: they aren't happy to see you and they'll fight back.
* **Trainers**: battle them to move on. If you lose, you can challenge them again.
* **Puzzles**: every dungeon has its own set of puzzles to solve.
* **Mazes**: the walls go from floor to ceiling, so no shortcuts.

{% hint style="info" %}
Your party has to win every battle in the dungeon. You can't skip them.
{% endhint %}

### Relics and the Moonwell

Every dungeon has its own **relic**, an item that only exists inside that dungeon.

1. Pick up relics from the **challenge rooms** as you go deeper.
2. Near the end you'll find the **Moonwell**.
3. Offer the required number of relics there to open the way to the boss.

{% hint style="warning" %}
Relics fade away when you leave the dungeon, and you can't bring your own in.
{% endhint %}

### Rules

Some things work differently inside a dungeon:

| Rule                | Details                                                                           |
| ------------------- | --------------------------------------------------------------------------------- |
| Roster only         | Only your 3 roster Pokémon can be sent out.                                       |
| No riding or flying | You can't ride or fly on Pokémon, and flying is turned off.                       |
| No teleporting      | Commands like `/home`, `/spawn`, `/warp`, `/tpa`, `/back` and `/rtp` are blocked. |
| No trading          | Pokémon trades are disabled while you're in a run.                                |
| No building         | You can't break or place blocks.                                                  |
| No item drops       | You can't drop items inside the dungeon.                                          |
| No PvP              | Party members can't hurt each other.                                              |

***

## Bosses

Every dungeon ends with a boss, but it isn't always the same one. Most runs you'll face the **common** guardian, but sometimes a **rare** or **legendary** boss shows up instead.

### Catching a boss

When you beat the boss, you get **one chance** to catch it.

* You need a **Poké Ball** in your inventory.
* The catch chance is shown on the capture button.
* The ball is used up whether the catch works or not.
* Caught bosses come with **random IVs**.

### Boss chances

| Rarity    | Chance to appear | Catch chance |
| --------- | ---------------- | ------------ |
| Common    | 73%              | 25%          |
| Rare      | 20%              | 15%          |
| Legendary | 7%               | 5%           |

{% hint style="info" %}
**Lightfall Bastion** is different: Radiant Gallade 60%, Dawnlight Espeon 25%, and Solgaleo, Lunala and Necrozma at 5% each.
{% endhint %}

***

## Dungeon list

| Dungeon              | Types            | Relic                | Common boss            | Rare boss          | Legendary boss             |
| -------------------- | ---------------- | -------------------- | ---------------------- | ------------------ | -------------------------- |
| Buried Tomb          | Ghost / Ground   | Scarab Amulet ×3     | Pharaoh Cofagrigus     | Cursed Spiritomb   | Sealed Hoopa               |
| Enchanted Forest     | Grass / Fairy    | Fae Acorn ×4         | Bloom Roserade         | Grove Meganium     | Blossom Shaymin            |
| Firescape            | Fire / Dark      | Ember Core ×3        | Inferno Houndoom       | Blazing Volcarona  | Volcanic Entei             |
| Gem Caves            | Rock / Fairy     | Prism Shard ×4       | Prism Gigalith         | Ironclad Aggron    | Radiant Diancie            |
| Ice Caverns          | Ice / Rock       | Frost Crystal ×3     | Frost Crabominable     | Glacial Baxcalibur | Frozen Regice              |
| Monument             | Water / Rock     | Tide Pearl ×4        | Abyssal Octillery      | Tidal Gyarados     | Deepsea Manaphy            |
| Overgrown Cave       | Grass / Ground   | Glowcap Spore ×4     | Ancient Torterra       | Mire Clodsire      | Ancient Zygarde            |
| Power Plant          | Electric / Steel | Power Cell ×3        | Overcharged Galvantula | Surging Electivire | Stormlord Zapdos           |
| Starfall Observatory | Psychic / Steel  | Fallen Star ×3       | Astral Metagross       | Orbiting Bronzong  | Wishing Jirachi            |
| Verdant Reliquary    | Grass / Ghost    | Verdant Offering ×2  | Relic Trevenant        | Spectral Decidueye | Timeless Celebi            |
| Void Sanctum         | Psychic / Dragon | Rift Eye ×3          | Void Alakazam          | Watcher Sigilyph   | Rift Deoxys                |
| Lightfall Bastion    | Psychic / Steel  | Sunstone Fragment ×3 | Radiant Gallade        | Dawnlight Espeon   | Solgaleo, Lunala, Necrozma |

The number next to each relic is how many you need to offer at the Moonwell.

***

## Rewards

* **Completion rewards**: every cleared dungeon pays out from its own loot pool. Higher tiers mean better loot.
* **Secret rewards**: rarer drops, including things like **Mega Stone fragments**.
* **Quests and milestones**: dungeon quests track things like enemies beaten, trainers defeated and puzzles solved. Many of them pay out **Pokédollars** as well as items, and some contracts can be repeated.
* **The boss**: if you're lucky, you might take it home.

***

## Quick FAQ

<details>

<summary>Why can't I start a run?</summary>

Make sure you have a Big Key, all party members are online, everyone has picked exactly 3 healthy Pokémon, and everyone has clicked Ready.

</details>

<details>

<summary>Why can't I send out my other Pokémon?</summary>

Only your 3 roster Pokémon can be used inside a dungeon. Anything else gets recalled.

</details>

<details>

<summary>Where did my relics go?</summary>

Relics only exist inside the dungeon they came from. They disappear when you leave.

</details>

<details>

<summary>I lost to a trainer. Am I stuck?</summary>

No. You can challenge the trainer again.

</details>

<details>

<summary>Can I teleport out?</summary>

No, teleport commands are blocked inside dungeons. Finish the run or leave it.

</details>
