Fossie Maglev Pokémon |
#3003 | |||||
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![]() Shiny |
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Typing | ||||||
Electric | ||||||
Abilities | ||||||
Magnet Pull or Klutz | Motor Drive Hidden Ability |
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Gender Ratio | Catch Rate | |||||
50% Male | 50% Female | 230 | |||||
Breeding | ||||||
Egg Group | Hatch Time | |||||
Field, Human-Like | 15 Cycles | |||||
Height | Weight | |||||
1'6" 0.5 m | 4.41 lbs. 2 kg | |||||
Base Experience Yield | Leveling Rate | |||||
55 | Fast | |||||
EV Yield | ||||||
0 HP |
0 ATK |
0 DEF |
0 SpA |
0 SpD |
1 Spe |
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Base Friendship | ||||||
70 |
Fossie is an Electric Pokémon introduced through the PokeClash Fakemon Pack.
It evolves into Amperox starting at level 30.
You can find Fossie's competitive info here (if applicable).
Fossie evolves into Amperox
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Unevolved | First Evolution | ||
Fossie Electric |
Amperox Electric/Fighting |
This Pokémon is unofficial
PokeClash | It clumsily stumbles due to the magnetic connection between its torso and its waist. This Pokemon must spend much of its time training in order to master this magnetic division of its body. |
Spawn 1
Context: Grounded
Rarity: Common
Level: 5-21
Biomes: Arid Highlands, Ashen Savanna, Brushland, Desert Oasis, Fractured Savanna, Hot Shrubland, Red Oasis, Vanilla Savanna Biomes, Savanna Badlands, Savanna Slopes, Shrubland
Spawn 2
Context: Grounded
Rarity: Uncommon
Level: 3-17
Biomes: Amethyst Canyon, Amethyst Rainforest, Vanilla Jungle Biomes, Jungle Mountains, Rocky Jungle, Tropical Jungle, Underground Jungle
Click here to be be taken to the cobblemon repository page for info on cobblemon tags. Click on the most recent version for the most accurate information. Here you can find what falls under each of the following tags we utilize.
Glowstone Dust [1-3] (50%)
Iron nugget [1-2] (50%)
Base Stats
Stat | Range | ||
At Lv. 50 | At Lv. 100 | ||
HP: | 30 | 90 - 137 | 170 - 264 |
Atk: | 55 | 54 - 117 | 103 - 229 |
Def: | 60 | 58 - 123 | 112 - 240 |
SpA: | 50 | 49 - 112 | 94 - 218 |
SpD: | 50 | 49 - 112 | 94 - 218 |
Spe: | 85 | 81 - 150 | 157 - 295 |
Total: | 250 | Other Pokémon with this total: | |
• Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature. | |||
• Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature. |
Damaged Normally by (1x): Normal, Fire, Water, Grass, Ice, Fighting, Poison, Psychic, Bug, Rock, Ghost, Dragon, Dark, Fairy
Weak to (2x): Ground
Resistant to (½x): Electric, Flying, Steel
By Leveling Up
Level | Move | Type | Category | Power | Accuracy | PP |
---|---|---|---|---|---|---|
1 | Scratch | Normal | Physical | 40 | 100 | 35 |
1 | Tail Whip | Normal | Status | — | 100 | 30 |
3 | Quick Attack | Normal | Physical | 40 | 100 | 30 |
7 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
9 | Flash | Normal | Status | — | 100 | 20 |
12 | Thunder Shock | Electric | Special | 40 | 100 | 30 |
14 | Hone Claws | Dark | Status | — | — | 15 |
17 | Triple Kick | Fighting | Physical | 10 | 90 | 10 |
21 | Agility | Psychic | Status | — | — | 30 |
25 | Spark | Electric | Physical | 65 | 100 | 20 |
30 | Thunder Fang | Electric | Physical | 65 | 95 | 15 |
33 | Charge | Electric | Status | — | — | 20 |
36 | Volt Switch | Electric | Special | 70 | 100 | 20 |
40 | Magnet Rise | Electric | Status | — | — | 25 |
45 | Ion Deluge | Electric | Status | — | — | 10 |
50 | Wild Charge | Electric | Physical | 90 | 100 | 15 |
60 | Volt Tackle | Electric | Physical | 120 | 100 | 15 |
• Bold indicates a move that gets STAB when used by Smouse | ||||||
• Italics indicates a move that gets STAB only when used by an evolution of Smouse |
By TM
Move | Type | Category | Power | Accuracy | PP |
---|---|---|---|---|---|
Acrobatics | Flying | Physical | 55 | 100 | 15 |
Agility | Psychic | Status | — | — | 30 |
Bulk Up | Fighting | Status | — | — | 20 |
Charge Beam | Electric | Special | 50 | 90 | 10 |
Crunch | Dark | Physical | 80 | 100 | 15 |
Eerie Impulse | Electric | Status | — | 100 | 15 |
Electric Terrain | Electric | Status | — | — | 10 |
Electro Ball | Electric | Special | — | 100 | 10 |
Encore | Normal | Status | — | 100 | 5 |
Endure | Normal | Status | — | — | 10 |
Facade | Normal | Physical | 70 | 100 | 20 |
False Swipe | Normal | Physical | 40 | 100 | 40 |
Fire Fang | Fire | Physical | 65 | 95 | 15 |
Focus Blast | Fighting | Special | 120 | 70 | 5 |
Ice Fang | Ice | Physical | 65 | 95 | 15 |
Low Kick | Fighting | Physical | — | 100 | 20 |
Metal Claw | Steel | Physical | 50 | 95 | 35 |
Pounce | Bug | Physical | 50 | 100 | 20 |
Protect | Normal | Status | — | — | 10 |
Psychic Fangs | Psychic | Physical | 85 | 100 | 10 |
Rest | Psychic | Status | — | — | 5 |
Scary Face | Normal | Status | — | 100 | 10 |
Shadow Claw | Ghost | Physical | 70 | 100 | 15 |
Sleep Talk | Normal | Status | — | — | 10 |
Substitute | Normal | Status | — | — | 10 |
Swift | Normal | Special | 60 | — | 20 |
Thief | Dark | Physical | 60 | 100 | 25 |
Thunder | Electric | Special | 110 | 70 | 10 |
Thunderbolt | Electric | Special | 90 | 100 | 15 |
Thunder Fang | Electric | Physical | 65 | 95 | 15 |
Thunder Wave | Electric | Status | — | 90 | 20 |
U-Turn | Bug | Physical | 70 | 100 | 20 |
Volt Switch | Electric | Special | 70 | 100 | 20 |
Wild Charge | Electric | Physical | 90 | 100 | 15 |
• Bold indicates a move that gets STAB when used by Smouse | |||||
• Italics indicates a move that gets STAB only when used by an evolution of Smouse |
By Move Tutor
Move | Type | Category | Power | Accuracy | PP |
---|---|---|---|---|---|
Fake Out | Normal | Physical | 40 | 100 | 10 |
Rising Voltage | Electric | Special | 70 | 100 | 20 |
• Bold indicates a move that gets STAB when used by Smouse | |||||
• Italics indicates a move that gets STAB only when used by an evolution of Smouse |