Delta Maractus Robot Pokémon |
#0556 | |||||
Shiny |
||||||
Typing | ||||||
Steel | ||||||
Abilities | ||||||
Motor Drive or Clear Body | Trace Hidden Ability |
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Gender Ratio | Catch Rate | |||||
50% Male | 50% Female | 255 | |||||
Breeding | ||||||
Egg Group | Hatch Time | |||||
Grass | 20 Cycles | |||||
Height | Weight | |||||
3'3" 1 m | 61.73 lbs. 28 kg | |||||
Base Experience Yield | Leveling Rate | |||||
161 | Medium Fast | |||||
EV Yield | ||||||
0 HP |
0 ATK |
0 DEF |
2 SpA |
0 SpD |
0 Spe |
|
Base Friendship | ||||||
50 |
Delta Maractus is a single-type Steel Pokémon introduced through Gravelmon.
It is not known to evolve into or from anything.
You can find Delta Maractus's competitive info here.
Delta Maractus Does not evolve
This Pokémon is unofficial
PokeClash | They move systematically, causing their gears and motors to produce an almost musical sound effect. |
Spawn 1
Presets: Ancient City
Context: Grounded
Rarity: Common
Level: 8-46
Biomes: Deep Dark
Find what biomes fall under the provided biome tag(s) here (Indicated by a #)
PLEASE NOTE: BIOMES HAVE NOT BEEN 100% VERIFIED THROUGH IN-GAME TESTING
Does not drop anything
Base Stats
Stat | Range | ||
At Lv. 50 | At Lv. 100 | ||
HP: | 75 | 135 - 182 | 260 - 354 |
Atk: | 86 | 81 - 151 | 159 - 298 |
Def: | 67 | 64 - 130 | 125 - 256 |
SpA: | 106 | 99 - 173 | 195 - 342 |
SpD: | 67 | 64 - 130 | 125 - 256 |
Spe: | 60 | 58 - 123 | 112 - 240 |
Total: | 461 | Other Pokémon with this total | |
Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature. | |||
Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature. |
Damaged Normally by (1x): Water, Electric, Ghost, Dark
Weak to (2x): Fire, Fighting, Ground,
Immune to (0x): Poison,
Resistant to (½x): Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy
By Leveling Up
Level | Move | Type | Category | Power | Accuracy | PP |
1 | After You | Normal | Status | — | — | 15 |
1 | Mach Punch | Fighting | Physical | 40 | 100 | 30 |
1 | Metal Claw | Steel | Physical | 50 | 95 | 35 |
1 | Rollout | Rock | Physical | 30 | 90 | 20 |
1 | Shift Gear | Steel | Status | — | — | 10 |
3 | Flash | Normal | Status | — | 100 | 20 |
6 | Harden | Normal | Status | — | — | 30 |
10 | Steamroller | Bug | Physical | 65 | 100 | 20 |
13 | Mirror Shot | Steel | Special | 65 | 85 | 10 |
15 | Metronome | Normal | Status | — | — | 10 |
18 | Autotomize | Steel | Status | — | — | 15 |
22 | Pursuit | Dark | Physical | 40 | 100 | 20 |
26 | Charge Beam | Electric | Special | 50 | 90 | 10 |
29 | Baton Pass | Normal | Status | — | — | 40 |
33 | Metal Burst | Steel | Physical | — | 100 | 10 |
38 | Flash Cannon | Steel | Special | 80 | 100 | 10 |
42 | Discharge | Electric | Special | 80 | 100 | 15 |
45 | Lock-On | Normal | Status | — | — | 5 |
48 | Meteor Mash | Steel | Physical | 90 | 90 | 10 |
50 | Bullet Punch | Steel | Physical | 40 | 100 | 30 |
55 | Shift Gear | Steel | Status | — | — | 10 |
57 | After You | Normal | Status | — | — | 15 |
• Bold indicates a move that gets STAB when used by Delta Maractus |
By TM
Move | Type | Category | Power | Accuracy | PP |
Aerial Ace | Flying | Physical | 60 | — | 20 |
Attract | Normal | Status | — | 100 | 15 |
Calm Mind | Psychic | Status | — | — | 20 |
Captivate | Normal | Status | — | 100 | 20 |
Charge Beam | Electric | Special | 50 | 90 | 10 |
Confide | Normal | Status | — | — | 20 |
Cut | Normal | Physical | 50 | 95 | 30 |
Double Team | Normal | Status | — | — | 15 |
Energy Ball | Grass | Special | 90 | 100 | 10 |
Explosion | Normal | Physical | 250 | 100 | 5 |
Facade | Normal | Physical | 70 | 100 | 20 |
False Swipe | Normal | Physical | 40 | 100 | 40 |
Flash Cannon | Steel | Special | 80 | 100 | 10 |
Fling | Dark | Physical | — | 100 | 10 |
Frustration | Normal | Physical | — | 100 | 20 |
Giga Impact | Normal | Physical | 150 | 90 | 5 |
Gyro Ball | Steel | Physical | — | 100 | 5 |
Hidden Power | Normal | Special | 60 | 100 | 15 |
Hone Claws | Dark | Status | — | — | 15 |
Hyper Beam | Normal | Special | 150 | 90 | 5 |
Light Screen | Psychic | Status | — | — | 30 |
Overheat | Fire | Special | 130 | 90 | 5 |
Power-Up Punch | Fighting | Physical | 40 | 100 | 20 |
Protect | Normal | Status | — | — | 10 |
Psych Up | Normal | Status | — | — | 10 |
Recycle | Normal | Status | — | — | 10 |
Reflect | Psychic | Status | — | — | 20 |
Rest | Psychic | Status | — | — | 5 |
Return | Normal | Physical | — | 100 | 20 |
Rock Polish | Rock | Status | — | — | 20 |
Rock Tomb | Rock | Physical | 60 | 95 | 15 |
Round | Normal | Special | 60 | 100 | 15 |
Secret Power | Normal | Physical | 70 | 100 | 20 |
Shadow Claw | Ghost | Physical | 70 | 100 | 15 |
Shock Wave | Electric | Special | 60 | — | 20 |
Sleep Talk | Normal | Status | — | — | 10 |
Smack Down | Rock | Physical | 50 | 100 | 15 |
Strength | Normal | Physical | 80 | 100 | 15 |
Substitute | Normal | Status | — | — | 10 |
Swagger | Normal | Status | — | 85 | 15 |
Swords Dance | Normal | Status | — | — | 20 |
Thunder | Electric | Special | 110 | 70 | 10 |
Thunderbolt | Electric | Special | 90 | 100 | 15 |
Thunder Wave | Electric | Status | — | 90 | 20 |
Toxic | Poison | Status | — | 90 | 10 |
U-turn | Bug | Physical | 70 | 100 | 20 |
Wild Charge | Electric | Physical | 90 | 100 | 15 |
• Bold indicates a move that gets STAB when used by Delta Maractus |
By Move Tutor
Move | Type | Category | Power | Accuracy | PP |
Acid | Poison | Special | 40 | 100 | 30 |
After You | Normal | Status | — | — | 15 |
Baton Pass | Normal | Status | — | — | 40 |
Counter | Fighting | Physical | — | 100 | 20 |
Endure | Normal | Status | — | — | 10 |
Helping Hand | Normal | Status | — | — | 20 |
Ice Punch | Ice | Physical | 75 | 100 | 15 |
Iron Defense | Steel | Status | — | — | 15 |
Iron Head | Steel | Physical | 80 | 100 | 15 |
Knock Off | Dark | Physical | 65 | 100 | 20 |
Meteor Mash | Steel | Physical | 90 | 90 | 10 |
Metronome | Normal | Status | — | — | 10 |
Mimic | Normal | Status | — | — | 10 |
Role Play | Psychic | Status | — | — | 10 |
Shift Gear | Steel | Status | — | — | 10 |
Signal Beam | Bug | Special | 75 | 100 | 15 |
Snore | Normal | Special | 50 | 100 | 15 |
Stealth Rock | Rock | Status | — | — | 20 |
Thunder Punch | Electric | Physical | 75 | 100 | 15 |
Zen Headbutt | Psychic | Physical | 80 | 90 | 15 |
• Bold indicates a move that gets STAB when used by Delta Maractus |