- Decent bulk. Its not breaking records but 70/70/95 is not too shabby, especially when you have means to raise it while dealing damage.
- Contrary Superpower and Close Combat. Both very good Contrary-benefitted moves for its statline. Close Combat can make Halomari especially tanky while Superpower is a very spammable attacking move.
- Good utility moves. While it isn't the best user of them, Halomari has a pretty good arsenal of utility moves at its disposal.
- Good typing. While not the best typing, Water and Dark is a good combination for offensive neutral STAB and pretty good defensively.
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- Limited attacking movepool. Halomari has very few attacking moves beyond a couple of STAB boosted attacks. It gets good Poison moves and Blizzard which the latter is not much better than Ice Beam with how inaccurate the move is without weather and STAB.
- Low base Attack and middling Special Attack. Halomari has a really bad base Attack stat at 65, which makes Superpower require a couple more turns to really pack a punch. Its Special Attack, while not low, isn't going to punch holes into many walls raw.
- Middling base Speed. 75 is almost smack down in the middle of the speed spectrum, which, isn't necessarily bad because it means your speed investment is flexible but it usually results in never going first in Trick Room and difficulty outspeeding outside of it.
- Lack of HP drain or recovery. For a Pokemon capable of incredible bulk after Superpower or Close Combat use, Halomari lacks tools beyond an item to have some longevity.
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